📄 pageforwendingqi.cpp
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Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeBmxChuanyancaogaodu()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
this->UpdateData(1);
Gongshi_BMX_X3();
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeDtsCaokuan()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
this->UpdateData(1);
Gongshi_DTS_GaoDu();
Gongshi_DTS_DingJiaoBanJing();
}
void CPageForWenDingQi::OnChangeDtsNeibijiajiao()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnKillfocusBmxNeibijiajiao()
{
// TODO: Add your control notification handler code here
this->UpdateData(1);
}
void CPageForWenDingQi::OnKillfocusBmxJingxiangjianju()
{
this->UpdateData(1);
}
void CPageForWenDingQi::OnKillfocusBmxJiacengfengkuan()
{
this->UpdateData(1);
}
void CPageForWenDingQi::OnKillfocusBmxChuanyancaogaodu()
{
this->UpdateData(1);
}
////////////////////////////////////////////////
void CPageForWenDingQi::OnChangeBmxWendingqigaoduX()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeBmxDingjiaobanjinX()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeBmxFengxizongmianjiX()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeBmxJinqihuanzongmianjiX()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeBmxJinqihuankuanduX()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeBmxJinqiguanchangduX()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeBmxDangliangzhijinX()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeBmxX1X()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeBmxX2X()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeBmxX3X()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnChangeBmxJiacenghuanchangduX()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
this->UpdateData(1);
Gongshi_BMX_NeiWenDingQiGaoDu();
Gongshi_BMX_NeiWenDingQiDingJiaoBanJing();
Gongshi_BMX_FengXiZongMianJi();
Gongshi_BMX_JinQiHuanZongMianJi();
Gongshi_BMX_JinQiHuanKuanDu();
Gongshi_BMX_JinQiHuanChangDu();
Gongshi_BMX_VXingCaoDangLiangZhiJing();
Gongshi_BMX_X1();
Gongshi_BMX_X2();
Gongshi_BMX_X3();
Gongshi_BMX_JiaCengHuanChangDu();
}
void CPageForWenDingQi::OnKillfocusBmxWendingqigaoduX()
{
this->UpdateData(0);
}
void CPageForWenDingQi::OnKillfocusBmxDingjiaobanjinX()
{
this->UpdateData(0);
}
void CPageForWenDingQi::OnKillfocusBmxFengxizongmianjiX()
{
this->UpdateData(0);
}
void CPageForWenDingQi::OnKillfocusBmxJinqihuanzongmianjiX()
{
this->UpdateData(0);
}
void CPageForWenDingQi::OnKillfocusBmxJinqihuankuanduX()
{
this->UpdateData(0);
}
void CPageForWenDingQi::OnKillfocusBmxJinqiguanchangduX()
{
this->UpdateData(0);
}
void CPageForWenDingQi::OnKillfocusBmxDangliangzhijinX()
{
this->UpdateData(0);
}
void CPageForWenDingQi::OnKillfocusBmxX1X()
{
this->UpdateData(0);
}
void CPageForWenDingQi::OnKillfocusBmxX2X()
{
this->UpdateData(0);
}
void CPageForWenDingQi::OnKillfocusBmxX3X()
{
this->UpdateData(0);
}
void CPageForWenDingQi::OnKillfocusBmxJiacenghuanchangduX()
{
this->UpdateData(0);
}
void CPageForWenDingQi::OnButtonCanshufuhaosucha()
{
CWenDingQiTuXingChuang WenDingQiTuXingChuang;
WenDingQiTuXingChuang.DoModal();
}
void CPageForWenDingQi::OnKillfocusDtsCaokuan()
{
// TODO: Add your control notification handler code here
this->UpdateData(0);
}
void CPageForWenDingQi::OnChangeDtsNeiwendingqigaoduX()
{
// TODO: If this is a RICHEDIT control, the control will not
// send this notification unless you override the CDialog::OnInitDialog()
// function and call CRichEditCtrl().SetEventMask()
// with the ENM_CHANGE flag ORed into the mask.
// TODO: Add your control notification handler code here
this->UpdateData(1);
// Gongshi_DTS_GaoDu();
Gongshi_DTS_DingJiaoBanJing();
}
void CPageForWenDingQi::OnKillfocusDtsNeiwendingqigaoduX()
{
// TODO: Add your control notification handler code here
this->UpdateData(0);
}
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