📄 viewsp.cs
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// Copyright (C) 2005, 2007 Rocky Lo. All Rights Reserved.
//
// This file is part of the VNC system.
//
// The VNC system is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
//
// If the source code for the VNC system is not available from the place
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
// the authors on vnc@uk.research.att.com for information on obtaining it.
using System;
using System.Drawing;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace Vnc.Viewer
{
internal class ViewSp : View
{
private const byte CursorDelta = 100; // TODO: Find an optimal value.
private const UInt16 InputDelta = 5000; // TODO: Find an optimal value.
private const UInt16 MouseIdleDelta = 1000; // TODO: Find an optimal value.
private const UInt16 LowSpeed = 3; // TODO: Find an optimal value.
private const UInt16 NormalSpeed = 5; // TODO: Find an optimal value.
private const UInt16 HighSpeed = 7; // TODO: Find an optimal value.
private Timer cursorTimer = new Timer();
private int xSpeed = 0;
private int ySpeed = 0;
private Timer inputTimer = new Timer();
private TextBox inputBox = new TextBox();
private Timer mouseIdleTimer = new Timer();
private MenuItem mouseAccelModeMenu = new MenuItem();
private EventHandler mouseAccelModeHdr = null;
[DllImport("coredll.dll")]
private static extern short GetKeyState(int keyCode);
private bool IsCapsLocked()
{
return ((ushort)GetKeyState((int)Keys.CapsLock) & 0xffff) != 0;
}
private void LeftClicked(object sender, EventArgs e)
{
if(isSetSingleWinPending)
SetSingleWin(mouseX, mouseY);
else
{
OnMouseEvent(mouseX, mouseY, true, rightBtnDown);
OnMouseEvent(mouseX, mouseY, false, rightBtnDown);
}
}
private void RightClicked(object sender, EventArgs e)
{
if(isSetSingleWinPending)
SetSingleWin(mouseX, mouseY);
else
{
OnMouseEvent(mouseX, mouseY, leftBtnDown, true);
OnMouseEvent(mouseX, mouseY, leftBtnDown, false);
}
}
private void CancelExitFullScrn()
{
timer.Enabled = false;
InvalidateTapHoldCircles();
// Send the "delayed" mouse event.
OnMouseEvent(mouseX, mouseY, leftBtnDown, rightBtnDown);
}
private void CursorTicked(object sender, EventArgs e)
{
// This is what we call friction.
if(xSpeed > 0)
xSpeed--;
else if(xSpeed < 0)
xSpeed++;
if(ySpeed > 0)
ySpeed--;
else if(ySpeed < 0)
ySpeed++;
if(xSpeed == 0 && ySpeed == 0)
return;
else
{
if(connOpts.ViewOpts.SendMouseLocWhenIdle)
ResetMouseIdleTimer();
}
Rectangle usable = UsableRect;
mouseX += xSpeed;
int tempX = mouseX;
mouseX = Math.Max(Math.Min(mouseX, usable.Right - 1), usable.Left);
tempX -= mouseX;
mouseY += ySpeed;
int tempY = mouseY;
mouseY = Math.Max(Math.Min(mouseY, usable.Bottom - 1), usable.Top);
tempY -= mouseY;
if(tempX == 0 && tempY == 0)
{
// Erase the "old" cross and draw the new one.
Rectangle rect = new Rectangle();
rect.X = (xSpeed > 0)? mouseX - xSpeed : mouseX;
rect.Y = (ySpeed > 0)? mouseY - ySpeed : mouseY;
rect.X -= BigCircleRadius / 2;
rect.Y -= BigCircleRadius / 2;
rect.Width = Math.Abs(xSpeed) + BigCircleRadius;
rect.Height = Math.Abs(ySpeed) + BigCircleRadius;
Invalidate(rect);
}
else
{
if(hScrlBar.Visible && tempX != 0)
{
if((hScrlBar.Value <= 0 && tempX <= 0) || (hScrlBar.Value >= hScrlBar.Maximum + 1 - hScrlBar.LargeChange && tempX >= 0))
xSpeed = 0;
else
hScrlBar.Value = Math.Max(0, Math.Min(hScrlBar.Value + tempX, hScrlBar.Maximum + 1 - hScrlBar.LargeChange));
}
if(vScrlBar.Visible && tempY != 0)
{
if((vScrlBar.Value <= 0 && tempY <= 0) || (vScrlBar.Value >= vScrlBar.Maximum + 1 - vScrlBar.LargeChange && tempY >= 0))
ySpeed = 0;
else
vScrlBar.Value = Math.Max(0, Math.Min(vScrlBar.Value + tempY, vScrlBar.Maximum + 1 - vScrlBar.LargeChange));
}
Invalidate();
}
}
protected override void Ticked(object sender, EventArgs e)
{
if(!timer.Enabled)
{
// I am not entirely sure whether this will ever occur.
// One possibility is that the Timer event is queued
// before OnMouseUp or OnMouseMove disables the timer.
return;
}
if(tapHoldCnt > NumTapHoldCircles)
{
// We won't get a KeyUp after going back to window mode. Set the flag here.
rightBtnDown = false;
timer.Enabled = false;
ToggleFullScrn();
}
else
{
tapHoldCnt++;
DrawTapHoldCircles(tapHoldCnt, App.Blue);
}
}
private void InputTicked(object sender, EventArgs e)
{
// We have to set Enabled to false before hiding inputBox.
// Otherwise the input mode will not be set correctly after exiting extended input mode.
inputBox.Enabled = false;
inputBox.Visible = false;
inputTimer.Enabled = false;
Focus();
}
protected override void OnKeyDown(KeyEventArgs e)
{
base.OnKeyDown(e);
if(e.Handled)
return;
if(timer.Enabled && e.KeyCode != Keys.F2)
CancelExitFullScrn();
switch(e.KeyCode)
{
case Keys.F1:
leftBtnDown = true;
// If isSetSingleWinPending, we just keep track of the state.
if(isSetSingleWinPending)
return;
OnMouseEvent(mouseX, mouseY, leftBtnDown, rightBtnDown);
break;
case Keys.F2:
if(timer.Enabled) // Repeated KeyDown in this case.
return;
rightBtnDown = true;
// Refer to the comment of isSetSingleWinPending.
if(isSetSingleWinPending)
return;
timer.Enabled = true; // Tap-and-Hold active.
tapHoldCnt = 0;
break;
case Keys.Up:
if(connOpts.ViewOpts.MouseAccelMode)
ySpeed -= LowSpeed;
else
{
switch(connOpts.ViewOpts.MouseSpeed)
{
case MouseSpeed.Low:
ySpeed = -LowSpeed;
break;
case MouseSpeed.High:
ySpeed = -HighSpeed;
break;
default:
ySpeed = -NormalSpeed;
break;
}
}
break;
case Keys.Down:
if(connOpts.ViewOpts.MouseAccelMode)
ySpeed += LowSpeed;
else
{
switch(connOpts.ViewOpts.MouseSpeed)
{
case MouseSpeed.Low:
ySpeed = LowSpeed;
break;
case MouseSpeed.High:
ySpeed = HighSpeed;
break;
default:
ySpeed = NormalSpeed;
break;
}
}
break;
case Keys.Left:
if(connOpts.ViewOpts.MouseAccelMode)
xSpeed -= LowSpeed;
else
{
switch(connOpts.ViewOpts.MouseSpeed)
{
case MouseSpeed.Low:
xSpeed = -LowSpeed;
break;
case MouseSpeed.High:
xSpeed = -HighSpeed;
break;
default:
xSpeed = -NormalSpeed;
break;
}
}
break;
case Keys.Right:
if(connOpts.ViewOpts.MouseAccelMode)
xSpeed += LowSpeed;
else
{
switch(connOpts.ViewOpts.MouseSpeed)
{
case MouseSpeed.Low:
xSpeed = LowSpeed;
break;
case MouseSpeed.High:
xSpeed = HighSpeed;
break;
default:
xSpeed = NormalSpeed;
break;
}
}
break;
case Keys.F8:
inputTimer.Enabled = true;
inputBox.Text = String.Empty;
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