📄 clientthread.h
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#if !defined(AFX_CLIENTTHREAD_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_)
#define AFX_CLIENTTHREAD_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_
#include "ClientSocket.h"
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CClientThread : public CWinThread
{
DECLARE_DYNCREATE(CClientThread)
protected:
CClientThread(); // protected constructor used by dynamic creation
// Attributes
public:
void PostStatusMessage(LPCTSTR lpszStatus);
// Operations
public:
// Used to pass the socket handle from the main thread to this thread.
SOCKET m_hSocket;
HWND m_hWndOwner;
// CSocket derived class that handles the connection.
CClientSocket m_ClientSocket;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
CString m_strPeerName;
virtual ~CClientThread();
// Generated message map functions
//{{AFX_MSG(CClientThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTTHREAD_H__B7C54BD2_A555_11D0_8996_00AA00B92B2E__INCLUDED_)
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