📄 serverobject.h
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#if !defined(AFX_SERVEROBJECT_H__7C31BB89_82B3_4A49_B4CA_C9037BEEFE00__INCLUDED_)
#define AFX_SERVEROBJECT_H__7C31BB89_82B3_4A49_B4CA_C9037BEEFE00__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CServerObject : public CCmdTarget
{
DECLARE_DYNCREATE(CServerObject)
CServerObject(); // protected constructor used by dynamic creation
virtual ~CServerObject();
// Attributes
public:
// Operations
public:
CString GetCurrentDirectory() { return m_strCurrentDirectory; }
void SetCurrentDirectory(LPCTSTR lpszDirectory);
CString GetRootDirectory() { return m_strRootDirectory; }
void SetRootDirectory(LPCTSTR lpszDirectory);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerObject)
public:
virtual void OnFinalRelease();
//}}AFX_VIRTUAL
// Implementation
protected:
CString m_strRootDirectory;
CString m_strCurrentDirectory;
// Generated message map functions
//{{AFX_MSG(CServerObject)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
// Generated OLE dispatch map functions
//{{AFX_DISPATCH(CServerObject)
afx_msg BSTR URLEncode(LPCTSTR lpszURL);
afx_msg LPDISPATCH CreateObjectEx(LPCTSTR lpszProgID);
afx_msg BSTR MapPath(LPCTSTR lpszLogicalPath);
afx_msg BSTR HTMLEncode(LPCTSTR lpszIn);
//}}AFX_DISPATCH
DECLARE_DISPATCH_MAP()
DECLARE_INTERFACE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVEROBJECT_H__7C31BB89_82B3_4A49_B4CA_C9037BEEFE00__INCLUDED_)
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