📄 serverobject.cpp
字号:
/********************************************************************/
/* */
/* ServerObject.cpp */
/* */
/* Implementation of the CServerObject class. */
/* */
/* Programmed by Pablo van der Meer */
/* This code is stolen from: http://www.pablovandermeer.nl */
/* */
/* Last updated: July 4, 2003 */
/* */
/********************************************************************/
#include "stdafx.h"
#include "server.h"
#include "ServerObject.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
IMPLEMENT_DYNCREATE(CServerObject, CCmdTarget)
CServerObject::CServerObject()
{
EnableAutomation();
}
CServerObject::~CServerObject()
{
}
void CServerObject::OnFinalRelease()
{
// When the last reference for an automation object is released
// OnFinalRelease is called. The base class will automatically
// deletes the object. Add additional cleanup required for your
// object before calling the base class.
CCmdTarget::OnFinalRelease();
}
BEGIN_MESSAGE_MAP(CServerObject, CCmdTarget)
//{{AFX_MSG_MAP(CServerObject)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BEGIN_DISPATCH_MAP(CServerObject, CCmdTarget)
//{{AFX_DISPATCH_MAP(CServerObject)
DISP_FUNCTION(CServerObject, "URLEncode", URLEncode, VT_BSTR, VTS_BSTR)
DISP_FUNCTION(CServerObject, "CreateObject", CreateObjectEx, VT_DISPATCH, VTS_BSTR)
DISP_FUNCTION(CServerObject, "MapPath", MapPath, VT_BSTR, VTS_BSTR)
DISP_FUNCTION(CServerObject, "HTMLEncode", HTMLEncode, VT_BSTR, VTS_BSTR)
//}}AFX_DISPATCH_MAP
END_DISPATCH_MAP()
// Note: we add support for IID_IServerObject to support typesafe binding
// from VBA. This IID must match the GUID that is attached to the
// dispinterface in the .ODL file.
// {7631CBBC-4CD8-4400-90A0-013E1AF29454}
static const IID IID_IServerObject =
{ 0x7631cbbc, 0x4cd8, 0x4400, { 0x90, 0xa0, 0x1, 0x3e, 0x1a, 0xf2, 0x94, 0x54 } };
BEGIN_INTERFACE_MAP(CServerObject, CCmdTarget)
INTERFACE_PART(CServerObject, IID_IServerObject, Dispatch)
END_INTERFACE_MAP()
/********************************************************************/
/* */
/* Function name : SetCurrentDirectory */
/* Description : Set current directory */
/* */
/********************************************************************/
void CServerObject::SetCurrentDirectory(LPCTSTR lpszDirectory)
{
m_strCurrentDirectory = lpszDirectory;
m_strCurrentDirectory.TrimRight('\\');
}
/********************************************************************/
/* */
/* Function name : SetRootDirectory */
/* Description : Set root directory */
/* */
/********************************************************************/
void CServerObject::SetRootDirectory(LPCTSTR lpszDirectory)
{
m_strRootDirectory = lpszDirectory;
m_strRootDirectory.TrimRight('\\');
}
/********************************************************************/
/* */
/* Function name : URLEncode */
/* Description : Convert unsafe characters to %xx sequences */
/* */
/********************************************************************/
BSTR CServerObject::URLEncode(LPCTSTR lpszURL)
{
CString strResult = "";
CString strHex;
char ch;
while((ch = *lpszURL++) != '\0')
{
// check if it's an unsafe character
if (AfxIsUnsafeUrlChar(ch))
{
if (ch == ' ')
strResult += '+';
else
{
// output the percent, followed by the hex value of the character
strResult += '%';
strHex.Format("%02X", ch);
strResult += strHex;
}
}
else
// safe character
{
strResult += ch;
}
}
return strResult.AllocSysString();
}
/********************************************************************/
/* */
/* Function name : CreateObjectEx */
/* Description : Create an instance of a server object. */
/* */
/********************************************************************/
LPDISPATCH CServerObject::CreateObjectEx(LPCTSTR lpszProgID)
{
IDispatchPtr pServerObject;
// create instance of specified object using smart pointer
HRESULT hResult = pServerObject.CreateInstance(lpszProgID);
if (FAILED(hResult))
{
return NULL;
}
pServerObject->AddRef();
return pServerObject;
}
/********************************************************************/
/* */
/* Function name : MapPath */
/* Description : Maps the specified relative or virtual path to */
/* the corresponding physical directory. */
/* */
/********************************************************************/
BSTR CServerObject::MapPath(LPCTSTR lpszLogicalPath)
{
CString strPhysicalPath;
CString strLogicalPath = lpszLogicalPath;
CString strOffset;
// make unix style
strLogicalPath.Replace("\\","/");
while(strLogicalPath.Replace("//","/"));
if (strLogicalPath.Left(1) == '/')
{
// absolute path
strOffset = m_strRootDirectory;
}
else
{
// relative path
strOffset = m_strCurrentDirectory;
}
if (strOffset.Right(1) != '\\')
strOffset += "\\";
strLogicalPath.TrimLeft('/');
strPhysicalPath = strOffset + strLogicalPath;
// make Windows style
strPhysicalPath.Replace("/", "\\");
CStringList partList;
CString strSub;
int nCount=0;
// split path in parts
while(AfxExtractSubString(strSub, strPhysicalPath, nCount++, '\\'))
{
if (!strSub.IsEmpty())
partList.AddTail(strSub);
}
strPhysicalPath.Empty();
// fix dots
while(!partList.IsEmpty())
{
CString strPart = partList.GetHead();
partList.RemoveHead();
if (strPart == "..")
{
// go back one level
int nPos = strPhysicalPath.ReverseFind('\\');
if (nPos != -1)
{
strPhysicalPath = strPhysicalPath.Left(nPos);
}
}
else
{
if (!strPhysicalPath.IsEmpty())
{
strPhysicalPath += "\\";
}
strPhysicalPath += strPart;
}
}
return strPhysicalPath.AllocSysString();
}
/********************************************************************/
/* */
/* Function name : HTMLEncode */
/* Description : Apply HTML encoding to the specified string. */
/* */
/********************************************************************/
BSTR CServerObject::HTMLEncode(LPCTSTR lpszIn)
{
CString strEncoded;
int nLength = lstrlen(lpszIn);
while (nLength--)
{
switch (*lpszIn)
{
case '<':
strEncoded += "<";
break;
case '>':
strEncoded += ">";
break;
case '&':
strEncoded += "&";
break;
case '\'':
strEncoded += "'";
break;
case '\"':
strEncoded += """;
break;
default:
// just copy the character
strEncoded += *lpszIn;
break;
}
lpszIn++;
}
return strEncoded.AllocSysString();
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -