📄 notifythread.cpp
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// NotifyThread.cpp : implementation file
//
#include "stdafx.h"
#include "Netmsg.h"
#include "NotifyThread.h"
#include "NetSocket.h"
#include "Contact.h"
#include "MainFrm.h"
#include "ContactView.h"
#include "NetmsgView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//This thread is running most of the time attepting to connect to the offline contacts
//once it makes a connection it will pass the socket back to the main thread
IMPLEMENT_DYNCREATE(CNotifyThread, CWinThread)
CNotifyThread::CNotifyThread()
{
}
CNotifyThread::~CNotifyThread()
{
}
BOOL CNotifyThread::InitInstance()
{
POSITION pos;
pos = List->GetHeadPosition();
while (pos)
{
SOCKET Sock;
bool nResult;
Contact = List->GetNext(pos);
if (IsSocket(Contact->GetSock())) continue;
CNetSocket *NewSocket = new CNetSocket(Contact);
Contact->SetSock(NULL);
nResult = NewSocket->Open();
if (!IsContact(Contact))
continue; //might have been deleted while we were pissing around trying to connect
if (!nResult)
{
Contact->WeConnected = false;
Contact->SetSock(NULL);
delete NewSocket;
}
else
{
Contact->SetSock(NewSocket);
Sock = NewSocket->Detach();
delete NewSocket;
Contact->SetSock(NULL);
::SendMessage(GetApp()->View->GetSafeHwnd(), WM_SOCKCONNECT, (WPARAM)Sock, (LPARAM)Contact);
//pass the new socket to the main thread
}
}
view->Notify = NULL;
view->Load++;
PluginsNotifyContactsConnected();
PostThreadMessage(WM_QUIT, 0, 0);
return TRUE;
}
int CNotifyThread::ExitInstance()
{
return CWinThread::ExitInstance();
}
BEGIN_MESSAGE_MAP(CNotifyThread, CWinThread)
//{{AFX_MSG_MAP(CNotifyThread)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CNotifyThread message handlers
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