📄 soundthread.cpp
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// SoundThread.cpp : implementation file
//
#include "stdafx.h"
#include "Netmsg.h"
#include "SoundThread.h"
#include <mmsystem.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//This thread plays sounds without holding up the main program
IMPLEMENT_DYNCREATE(CSoundThread, CWinThread)
CSoundThread::CSoundThread(int sound)
{
nSound = sound;
}
CSoundThread::~CSoundThread()
{
}
BOOL CSoundThread::InitInstance()
{
switch (nSound)
{
case 1:
break;
case 2:
sndPlaySound("alert2.wav", SND_ASYNC);
break;
}
PostThreadMessage(WM_QUIT, 0, 0);
return TRUE;
}
int CSoundThread::ExitInstance()
{
// TODO: perform any per-thread cleanup here
return CWinThread::ExitInstance();
}
BEGIN_MESSAGE_MAP(CSoundThread, CWinThread)
//{{AFX_MSG_MAP(CSoundThread)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSoundThread message handlers
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