📄 soundthread.h
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#if !defined(AFX_SOUNDTHREAD_H__3F9C2A1E_BC34_4305_8556_59744E8A1845__INCLUDED_)
#define AFX_SOUNDTHREAD_H__3F9C2A1E_BC34_4305_8556_59744E8A1845__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SoundThread.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSoundThread thread
class CSoundThread : public CWinThread
{
DECLARE_DYNCREATE(CSoundThread)
public:
CSoundThread(int = 0); // protected constructor used by dynamic creation
// Attributes
public:
int nSound;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSoundThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CSoundThread();
// Generated message map functions
//{{AFX_MSG(CSoundThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SOUNDTHREAD_H__3F9C2A1E_BC34_4305_8556_59744E8A1845__INCLUDED_)
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