📄 conversationthread.cpp
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// ConversationThread.cpp : implementation file
//
#include "stdafx.h"
#include "Netmsg.h"
#include "ConversationThread.h"
#include "Conversation.h"
#include "Contact.h"
#include "ContactView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
//The thread that drives the conversation dialog
IMPLEMENT_DYNCREATE(CConversationThread, CWinThread)
CConversationThread::CConversationThread(CContact *With, char *DefaultMsg)
{
pszDefaultMsg = DefaultMsg;
pWith = With;
Conv = NULL;
}
CConversationThread::~CConversationThread()
{
}
BOOL CConversationThread::InitInstance()
{
Conv = new CConversation(NULL, pWith, pszDefaultMsg);
m_pMainWnd = Conv;
Conv->DoModal();
delete Conv;
::SendMessage(GetApp()->View->GetSafeHwnd(), WM_DESTROYME, 0, (LPARAM) this);
return TRUE;
}
int CConversationThread::ExitInstance()
{
return CWinThread::ExitInstance();
}
BEGIN_MESSAGE_MAP(CConversationThread, CWinThread)
//{{AFX_MSG_MAP(CConversationThread)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CConversationThread message handlers
BOOL CConversationThread::OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo)
{
// TODO: Add your specialized code here and/or call the base class
return CWinThread::OnCmdMsg(nID, nCode, pExtra, pHandlerInfo);
}
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