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📄 au88x0_game.c

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/* * $Id: au88x0_game.c,v 1.9 2003/09/22 03:51:28 mjander Exp $ * *  Manuel Jander. * *  Based on the work of: *  Vojtech Pavlik *  Raymond Ingles * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic * * Based 90% on Vojtech Pavlik pcigame driver. * Merged and modified by Manuel Jander, for the OpenVortex * driver. (email: mjander@embedded.cl). */#include <sound/driver.h>#include <linux/time.h>#include <linux/delay.h>#include <linux/init.h>#include <sound/core.h>#include "au88x0.h"#include <linux/gameport.h>#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))#define VORTEX_GAME_DWAIT	20	/* 20 ms */static unsigned char vortex_game_read(struct gameport *gameport){	vortex_t *vortex = gameport->driver;	return hwread(vortex->mmio, VORTEX_GAME_LEGACY);}static void vortex_game_trigger(struct gameport *gameport){	vortex_t *vortex = gameport->driver;	hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);}static intvortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons){	vortex_t *vortex = gameport->driver;	int i;	*buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;	for (i = 0; i < 4; i++) {		axes[i] =		    hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));		if (axes[i] == AXIS_RANGE)			axes[i] = -1;	}	return 0;}static int vortex_game_open(struct gameport *gameport, int mode){	vortex_t *vortex = gameport->driver;	switch (mode) {	case GAMEPORT_MODE_COOKED:		hwwrite(vortex->mmio, VORTEX_CTRL2,			hwread(vortex->mmio,			       VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);		msleep(VORTEX_GAME_DWAIT);		return 0;	case GAMEPORT_MODE_RAW:		hwwrite(vortex->mmio, VORTEX_CTRL2,			hwread(vortex->mmio,			       VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);		return 0;	default:		return -1;	}	return 0;}static int vortex_gameport_register(vortex_t * vortex){	if ((vortex->gameport = kcalloc(1, sizeof(struct gameport), GFP_KERNEL)) == NULL) {		return -1;	};		vortex->gameport->driver = vortex;	vortex->gameport->fuzz = 64;	vortex->gameport->read = vortex_game_read;	vortex->gameport->trigger = vortex_game_trigger;	vortex->gameport->cooked_read = vortex_game_cooked_read;	vortex->gameport->open = vortex_game_open;	gameport_register_port((struct gameport *)vortex->gameport);/*	printk(KERN_INFO "gameport%d: %s at speed %d kHz\n",		vortex->gameport->number, vortex->pci_dev->name, vortex->gameport->speed);*/	return 0;}static int vortex_gameport_unregister(vortex_t * vortex){	if (vortex->gameport != NULL) {		gameport_unregister_port(vortex->gameport);		kfree(vortex->gameport);	}	return 0;}#elsestatic inline int vortex_gameport_register(vortex_t * vortex) { return 0; }static inline int vortex_gameport_unregister(vortex_t * vortex) { return 0; }#endif

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