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📄 tmdc.c

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/* * $Id: tmdc.c,v 1.31 2002/01/22 20:29:52 vojtech Exp $ * *  Copyright (c) 1998-2001 Vojtech Pavlik * *   Based on the work of: *	Trystan Larey-Williams *//* * ThrustMaster DirectConnect (BSP) joystick family driver for Linux *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic */#include <linux/delay.h>#include <linux/kernel.h>#include <linux/slab.h>#include <linux/module.h>#include <linux/init.h>#include <linux/gameport.h>#include <linux/input.h>MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");MODULE_DESCRIPTION("ThrustMaster DirectConnect joystick driver");MODULE_LICENSE("GPL");#define TMDC_MAX_START		400	/* 400 us */#define TMDC_MAX_STROBE		45	/* 45 us */#define TMDC_MAX_LENGTH		13#define TMDC_REFRESH_TIME	HZ/50	/* 20 ms */#define TMDC_MODE_M3DI		1#define TMDC_MODE_3DRP		3#define TMDC_MODE_AT		4#define TMDC_MODE_FM		8#define TMDC_MODE_FGP		163#define TMDC_BYTE_ID		10#define TMDC_BYTE_REV		11#define TMDC_BYTE_DEF		12#define TMDC_ABS		7#define TMDC_ABS_HAT		4#define TMDC_BTN		16static unsigned char tmdc_byte_a[16] = { 0, 1, 3, 4, 6, 7 };static unsigned char tmdc_byte_d[16] = { 2, 5, 8, 9 };static signed char tmdc_abs[TMDC_ABS] =	{ ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE, ABS_RX, ABS_RY, ABS_RZ };static signed char tmdc_abs_hat[TMDC_ABS_HAT] =	{ ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y };static signed char tmdc_abs_at[TMDC_ABS] =	{ ABS_X, ABS_Y, ABS_RUDDER, -1, ABS_THROTTLE };static signed char tmdc_abs_fm[TMDC_ABS] =	{ ABS_RX, ABS_RY, ABS_X, ABS_Y };static short tmdc_btn_pad[TMDC_BTN] =	{ BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_START, BTN_SELECT, BTN_TL, BTN_TR };static short tmdc_btn_joy[TMDC_BTN] =	{ BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_THUMB2, BTN_PINKIE, 	  BTN_BASE3, BTN_BASE4, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z };static short tmdc_btn_fm[TMDC_BTN] =        { BTN_TRIGGER, BTN_C, BTN_B, BTN_A, BTN_THUMB, BTN_X, BTN_Y, BTN_Z, BTN_TOP, BTN_TOP2 };static short tmdc_btn_at[TMDC_BTN] =        { BTN_TRIGGER, BTN_THUMB2, BTN_PINKIE, BTN_THUMB, BTN_BASE6, BTN_BASE5, BTN_BASE4,          BTN_BASE3, BTN_BASE2, BTN_BASE };static struct {        int x;        int y;} tmdc_hat_to_axis[] = {{ 0, 0}, { 1, 0}, { 0,-1}, {-1, 0}, { 0, 1}};struct tmdc {	struct gameport *gameport;	struct timer_list timer;	struct input_dev dev[2];	char name[2][64];	char phys[2][32];	int mode[2];	signed char *abs[2];	short *btn[2];	unsigned char absc[2];	unsigned char btnc[2][4];	unsigned char btno[2][4];	int used;	int reads;	int bads;	unsigned char exists;};/* * tmdc_read_packet() reads a ThrustMaster packet. */static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH]){	unsigned char u, v, w, x;	unsigned long flags;	int i[2], j[2], t[2], p, k;	p = gameport_time(gameport, TMDC_MAX_STROBE);	for (k = 0; k < 2; k++) {		t[k] = gameport_time(gameport, TMDC_MAX_START);		i[k] = j[k] = 0;	}	local_irq_save(flags);	gameport_trigger(gameport);	w = gameport_read(gameport) >> 4;	do {		x = w;		w = gameport_read(gameport) >> 4;		for (k = 0, v = w, u = x; k < 2; k++, v >>= 2, u >>= 2) {			if (~v & u & 2) {				if (t[k] <= 0 || i[k] >= TMDC_MAX_LENGTH) continue;				t[k] = p;				if (j[k] == 0) {				 /* Start bit */					if (~v & 1) t[k] = 0;					data[k][i[k]] = 0; j[k]++; continue;				}				if (j[k] == 9) {				/* Stop bit */					if (v & 1) t[k] = 0;					j[k] = 0; i[k]++; continue;				}				data[k][i[k]] |= (~v & 1) << (j[k]++ - 1);	/* Data bit */			}			t[k]--;		}	} while (t[0] > 0 || t[1] > 0);	local_irq_restore(flags);	return (i[0] == TMDC_MAX_LENGTH) | ((i[1] == TMDC_MAX_LENGTH) << 1);}/* * tmdc_read() reads and analyzes ThrustMaster joystick data. */static void tmdc_timer(unsigned long private){	unsigned char data[2][TMDC_MAX_LENGTH];	struct tmdc *tmdc = (void *) private;	struct input_dev *dev;	unsigned char r, bad = 0;	int i, j, k, l;	tmdc->reads++;	if ((r = tmdc_read_packet(tmdc->gameport, data)) != tmdc->exists)		bad = 1;	else	for (j = 0; j < 2; j++)		if (r & (1 << j) & tmdc->exists) {			if (data[j][TMDC_BYTE_ID] != tmdc->mode[j]) {				bad = 1;				continue;			}			dev = tmdc->dev + j;			for (i = 0; i < tmdc->absc[j]; i++) {				if (tmdc->abs[j][i] < 0) continue;				input_report_abs(dev, tmdc->abs[j][i], data[j][tmdc_byte_a[i]]);			}			switch (tmdc->mode[j]) {				case TMDC_MODE_M3DI:					i = tmdc_byte_d[0];					input_report_abs(dev, ABS_HAT0X, ((data[j][i] >> 3) & 1) - ((data[j][i] >> 1) & 1));					input_report_abs(dev, ABS_HAT0Y, ((data[j][i] >> 2) & 1) - ( data[j][i]       & 1));					break;				case TMDC_MODE_AT:					i = tmdc_byte_a[3];					input_report_abs(dev, ABS_HAT0X, tmdc_hat_to_axis[(data[j][i] - 141) / 25].x);					input_report_abs(dev, ABS_HAT0Y, tmdc_hat_to_axis[(data[j][i] - 141) / 25].y);					break;			}			for (k = l = 0; k < 4; k++) {				for (i = 0; i < tmdc->btnc[j][k]; i++)					input_report_key(dev, tmdc->btn[j][i + l],						((data[j][tmdc_byte_d[k]] >> (i + tmdc->btno[j][k])) & 1));				l += tmdc->btnc[j][k];			}			input_sync(dev);	}	tmdc->bads += bad;	mod_timer(&tmdc->timer, jiffies + TMDC_REFRESH_TIME);}static int tmdc_open(struct input_dev *dev){	struct tmdc *tmdc = dev->private;	if (!tmdc->used++)		mod_timer(&tmdc->timer, jiffies + TMDC_REFRESH_TIME);	return 0;}static void tmdc_close(struct input_dev *dev){	struct tmdc *tmdc = dev->private;	if (!--tmdc->used)		del_timer(&tmdc->timer);}/* * tmdc_probe() probes for ThrustMaster type joysticks. */static void tmdc_connect(struct gameport *gameport, struct gameport_dev *dev){	struct models {		unsigned char id;		char *name;		char abs;		char hats;		char btnc[4];		char btno[4];		signed char *axes;		short *buttons;	} models[] = {	{   1, "ThrustMaster Millenium 3D Inceptor",	  6, 2, { 4, 2 }, { 4, 6 }, tmdc_abs, tmdc_btn_joy },			{   3, "ThrustMaster Rage 3D Gamepad",		  2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },			{   4, "ThrustMaster Attack Throttle",		  5, 2, { 4, 6 }, { 4, 2 }, tmdc_abs_at, tmdc_btn_at },			{   8, "ThrustMaster FragMaster",		  4, 0, { 8, 2 }, { 0, 0 }, tmdc_abs_fm, tmdc_btn_fm },			{ 163, "Thrustmaster Fusion GamePad",		  2, 0, { 8, 2 }, { 0, 0 }, tmdc_abs, tmdc_btn_pad },			{   0, "Unknown %d-axis, %d-button TM device %d", 0, 0, { 0, 0 }, { 0, 0 }, tmdc_abs, tmdc_btn_joy }};	unsigned char data[2][TMDC_MAX_LENGTH];	struct tmdc *tmdc;	int i, j, k, l, m;	if (!(tmdc = kmalloc(sizeof(struct tmdc), GFP_KERNEL)))		return;	memset(tmdc, 0, sizeof(struct tmdc));	gameport->private = tmdc;	tmdc->gameport = gameport;	init_timer(&tmdc->timer);	tmdc->timer.data = (long) tmdc;	tmdc->timer.function = tmdc_timer;	if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))		goto fail1;	if (!(tmdc->exists = tmdc_read_packet(gameport, data)))		goto fail2;	for (j = 0; j < 2; j++)		if (tmdc->exists & (1 << j)) {			tmdc->mode[j] = data[j][TMDC_BYTE_ID];			for (m = 0; models[m].id && models[m].id != tmdc->mode[j]; m++);			tmdc->abs[j] = models[m].axes;			tmdc->btn[j] = models[m].buttons;			if (!models[m].id) {				models[m].abs = data[j][TMDC_BYTE_DEF] >> 4;				for (k = 0; k < 4; k++)					models[m].btnc[k] = k < (data[j][TMDC_BYTE_DEF] & 0xf) ? 8 : 0;			}			tmdc->absc[j] = models[m].abs;			for (k = 0; k < 4; k++) {				tmdc->btnc[j][k] = models[m].btnc[k];				tmdc->btno[j][k] = models[m].btno[k];			}			sprintf(tmdc->name[j], models[m].name, models[m].abs,				(data[j][TMDC_BYTE_DEF] & 0xf) << 3, tmdc->mode[j]);			sprintf(tmdc->phys[j], "%s/input%d", gameport->phys, j);			tmdc->dev[j].private = tmdc;			tmdc->dev[j].open = tmdc_open;			tmdc->dev[j].close = tmdc_close;			tmdc->dev[j].name = tmdc->name[j];			tmdc->dev[j].phys = tmdc->phys[j];			tmdc->dev[j].id.bustype = BUS_GAMEPORT;			tmdc->dev[j].id.vendor = GAMEPORT_ID_VENDOR_THRUSTMASTER;			tmdc->dev[j].id.product = models[m].id;			tmdc->dev[j].id.version = 0x0100;			tmdc->dev[j].evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);			for (i = 0; i < models[m].abs && i < TMDC_ABS; i++) {				if (tmdc->abs[j][i] < 0) continue;				set_bit(tmdc->abs[j][i], tmdc->dev[j].absbit);				tmdc->dev[j].absmin[tmdc->abs[j][i]] = 8;				tmdc->dev[j].absmax[tmdc->abs[j][i]] = 248;				tmdc->dev[j].absfuzz[tmdc->abs[j][i]] = 2;				tmdc->dev[j].absflat[tmdc->abs[j][i]] = 4;			}			for (i = 0; i < models[m].hats && i < TMDC_ABS_HAT; i++) {				set_bit(tmdc_abs_hat[i], tmdc->dev[j].absbit);				tmdc->dev[j].absmin[tmdc_abs_hat[i]] = -1;				tmdc->dev[j].absmax[tmdc_abs_hat[i]] = 1;			}			for (k = l = 0; k < 4; k++) {				for (i = 0; i < models[m].btnc[k] && i < TMDC_BTN; i++)					set_bit(tmdc->btn[j][i + l], tmdc->dev[j].keybit);				l += models[m].btnc[k];			}			input_register_device(tmdc->dev + j);			printk(KERN_INFO "input: %s on %s\n", tmdc->name[j], gameport->phys);		}	return;fail2:	gameport_close(gameport);fail1:	kfree(tmdc);}static void tmdc_disconnect(struct gameport *gameport){	struct tmdc *tmdc = gameport->private;	int i;	for (i = 0; i < 2; i++)		if (tmdc->exists & (1 << i))			input_unregister_device(tmdc->dev + i);	gameport_close(gameport);	kfree(tmdc);}static struct gameport_dev tmdc_dev = {	.connect =	tmdc_connect,	.disconnect =	tmdc_disconnect,};int __init tmdc_init(void){	gameport_register_device(&tmdc_dev);	return 0;}void __exit tmdc_exit(void){	gameport_unregister_device(&tmdc_dev);}module_init(tmdc_init);module_exit(tmdc_exit);

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