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📄 interact.c

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/* * $Id: interact.c,v 1.16 2002/01/22 20:28:25 vojtech Exp $ * *  Copyright (c) 2001 Vojtech Pavlik * *  Based on the work of: *	Toby Deshane *//* * InterAct digital gamepad/joystick driver for Linux *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail: * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic */#include <linux/kernel.h>#include <linux/slab.h>#include <linux/module.h>#include <linux/delay.h>#include <linux/init.h>#include <linux/gameport.h>#include <linux/input.h>MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");MODULE_DESCRIPTION("InterAct digital joystick driver");MODULE_LICENSE("GPL");#define INTERACT_MAX_START	400	/* 400 us */#define INTERACT_MAX_STROBE	40	/* 40 us */#define INTERACT_MAX_LENGTH	32	/* 32 bits */#define INTERACT_REFRESH_TIME	HZ/50	/* 20 ms */#define INTERACT_TYPE_HHFX	0	/* HammerHead/FX */#define INTERACT_TYPE_PP8D	1	/* ProPad 8 */struct interact {	struct gameport *gameport;	struct input_dev dev;	struct timer_list timer;	int used;	int bads;	int reads;	unsigned char type;	unsigned char length;	char phys[32];};static short interact_abs_hhfx[] =	{ ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };static short interact_abs_pp8d[] =	{ ABS_X, ABS_Y, -1 };static short interact_btn_hhfx[] =	{ BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };static short interact_btn_pp8d[] =	{ BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };struct interact_type {	int id;	short *abs;	short *btn;	char *name;	unsigned char length;	unsigned char b8;};static struct interact_type interact_type[] = {	{ 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX",    32, 4 },	{ 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },	{ 0 }};/* * interact_read_packet() reads and InterAct joystick data. */static int interact_read_packet(struct gameport *gameport, int length, u32 *data){	unsigned long flags;	unsigned char u, v;	unsigned int t, s;	int i;	i = 0;	data[0] = data[1] = data[2] = 0;	t = gameport_time(gameport, INTERACT_MAX_START);	s = gameport_time(gameport, INTERACT_MAX_STROBE);	local_irq_save(flags);	gameport_trigger(gameport);	v = gameport_read(gameport);	while (t > 0 && i < length) {		t--;		u = v; v = gameport_read(gameport);		if (v & ~u & 0x40) {			data[0] = (data[0] << 1) | ((v >> 4) & 1);			data[1] = (data[1] << 1) | ((v >> 5) & 1);			data[2] = (data[2] << 1) | ((v >> 7) & 1);			i++;			t = s;		}	}	local_irq_restore(flags);	return i;}/* * interact_timer() reads and analyzes InterAct joystick data. */static void interact_timer(unsigned long private){	struct interact *interact = (struct interact *) private;	struct input_dev *dev = &interact->dev;	u32 data[3];	int i;	interact->reads++;	if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {		interact->bads++;	} else {		for (i = 0; i < 3; i++)			data[i] <<= INTERACT_MAX_LENGTH - interact->length;		switch (interact->type) {			case INTERACT_TYPE_HHFX:				for (i = 0; i < 4; i++)					input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);				for (i = 0; i < 2; i++)					input_report_abs(dev, ABS_HAT0Y - i,						((data[1] >> ((i << 1) + 17)) & 1)  - ((data[1] >> ((i << 1) + 16)) & 1));				for (i = 0; i < 8; i++)					input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);				for (i = 0; i < 4; i++)					input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);				break;			case INTERACT_TYPE_PP8D:				for (i = 0; i < 2; i++)					input_report_abs(dev, interact_abs_pp8d[i],						((data[0] >> ((i << 1) + 20)) & 1)  - ((data[0] >> ((i << 1) + 21)) & 1));				for (i = 0; i < 8; i++)					input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);				break;		}	}	input_sync(dev);	mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME);}/* * interact_open() is a callback from the input open routine. */static int interact_open(struct input_dev *dev){	struct interact *interact = dev->private;	if (!interact->used++)		mod_timer(&interact->timer, jiffies + INTERACT_REFRESH_TIME);	return 0;}/* * interact_close() is a callback from the input close routine. */static void interact_close(struct input_dev *dev){	struct interact *interact = dev->private;	if (!--interact->used)		del_timer(&interact->timer);}/* * interact_connect() probes for InterAct joysticks. */static void interact_connect(struct gameport *gameport, struct gameport_dev *dev){	struct interact *interact;	__u32 data[3];	int i, t;	if (!(interact = kmalloc(sizeof(struct interact), GFP_KERNEL)))		return;	memset(interact, 0, sizeof(struct interact));	gameport->private = interact;	interact->gameport = gameport;	init_timer(&interact->timer);	interact->timer.data = (long) interact;	interact->timer.function = interact_timer;	if (gameport_open(gameport, dev, GAMEPORT_MODE_RAW))		goto fail1;	i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);	if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {		goto fail2;	}	for (i = 0; interact_type[i].length; i++)		if (interact_type[i].id == (data[2] >> 16))			break;	if (!interact_type[i].length) {		printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",			gameport->phys, i, data[0], data[1], data[2]);		goto fail2;	}	sprintf(interact->phys, "%s/input0", gameport->phys);	interact->type = i;	interact->length = interact_type[i].length;	interact->dev.private = interact;	interact->dev.open = interact_open;	interact->dev.close = interact_close;	interact->dev.name = interact_type[i].name;	interact->dev.phys = interact->phys;	interact->dev.id.bustype = BUS_GAMEPORT;	interact->dev.id.vendor = GAMEPORT_ID_VENDOR_INTERACT;	interact->dev.id.product = interact_type[i].id;	interact->dev.id.version = 0x0100;	interact->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);	for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {		set_bit(t, interact->dev.absbit);		if (i < interact_type[interact->type].b8) {			interact->dev.absmin[t] = 0;			interact->dev.absmax[t] = 255;		} else {			interact->dev.absmin[t] = -1;			interact->dev.absmax[t] = 1;		}	}	for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)		set_bit(t, interact->dev.keybit);	input_register_device(&interact->dev);	printk(KERN_INFO "input: %s on %s\n",		interact_type[interact->type].name, gameport->phys);	return;fail2:	gameport_close(gameport);fail1:  kfree(interact);}static void interact_disconnect(struct gameport *gameport){	struct interact *interact = gameport->private;	input_unregister_device(&interact->dev);	gameport_close(gameport);	kfree(interact);}static struct gameport_dev interact_dev = {	.connect =	interact_connect,	.disconnect =	interact_disconnect,};int __init interact_init(void){	gameport_register_device(&interact_dev);	return 0;}void __exit interact_exit(void){	gameport_unregister_device(&interact_dev);}module_init(interact_init);module_exit(interact_exit);

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