lzma.h
来自「NullSofts criptable install system2.28源代」· C头文件 代码 · 共 98 行
H
98 行
/*
* LZMA.h
*
* This file is a part of LZMA compression module for NSIS.
*
* Original LZMA SDK Copyright (C) 1999-2006 Igor Pavlov
* Modifications Copyright (C) 2003-2006 Amir Szekely <kichik@netvision.net.il>
*
* Licensed under the Common Public License version 1.0 (the "License");
* you may not use this file except in compliance with the License.
*
* Licence details can be found in the file COPYING.
*
* This software is provided 'as-is', without any express or implied
* warranty.
*/
#ifndef __LZMA_H
#define __LZMA_H
namespace NCompress {
namespace NLZMA {
const UInt32 kNumRepDistances = 4;
const int kNumStates = 12;
const Byte kLiteralNextStates[kNumStates] = {0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 4, 5};
const Byte kMatchNextStates[kNumStates] = {7, 7, 7, 7, 7, 7, 7, 10, 10, 10, 10, 10};
const Byte kRepNextStates[kNumStates] = {8, 8, 8, 8, 8, 8, 8, 11, 11, 11, 11, 11};
const Byte kShortRepNextStates[kNumStates]= {9, 9, 9, 9, 9, 9, 9, 11, 11, 11, 11, 11};
class CState
{
public:
Byte Index;
void Init() { Index = 0; }
void UpdateChar() { Index = kLiteralNextStates[Index]; }
void UpdateMatch() { Index = kMatchNextStates[Index]; }
void UpdateRep() { Index = kRepNextStates[Index]; }
void UpdateShortRep() { Index = kShortRepNextStates[Index]; }
bool IsCharState() const { return Index < 7; }
};
const int kNumPosSlotBits = 6;
const int kDicLogSizeMin = 0;
const int kDicLogSizeMax = 32;
const int kDistTableSizeMax = kDicLogSizeMax * 2;
const UInt32 kNumLenToPosStates = 4;
inline UInt32 GetLenToPosState(UInt32 len)
{
len -= 2;
if (len < kNumLenToPosStates)
return len;
return kNumLenToPosStates - 1;
}
namespace NLength {
const int kNumPosStatesBitsMax = 4;
const UInt32 kNumPosStatesMax = (1 << kNumPosStatesBitsMax);
const int kNumPosStatesBitsEncodingMax = 4;
const UInt32 kNumPosStatesEncodingMax = (1 << kNumPosStatesBitsEncodingMax);
const int kNumLowBits = 3;
const int kNumMidBits = 3;
const int kNumHighBits = 8;
const UInt32 kNumLowSymbols = 1 << kNumLowBits;
const UInt32 kNumMidSymbols = 1 << kNumMidBits;
const UInt32 kNumSymbolsTotal = kNumLowSymbols + kNumMidSymbols + (1 << kNumHighBits);
}
const UInt32 kMatchMinLen = 2;
const UInt32 kMatchMaxLen = kMatchMinLen + NLength::kNumSymbolsTotal - 1;
const int kNumAlignBits = 4;
const UInt32 kAlignTableSize = 1 << kNumAlignBits;
const UInt32 kAlignMask = (kAlignTableSize - 1);
const UInt32 kStartPosModelIndex = 4;
const UInt32 kEndPosModelIndex = 14;
const UInt32 kNumPosModels = kEndPosModelIndex - kStartPosModelIndex;
const UInt32 kNumFullDistances = 1 << (kEndPosModelIndex / 2);
const int kNumLitPosStatesBitsEncodingMax = 4;
const int kNumLitContextBitsMax = 8;
const int kNumMoveBits = 5;
}}
#endif
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