setup.h
来自「NullSofts criptable install system2.28源代」· C头文件 代码 · 共 1,349 行 · 第 1/4 页
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#define wxUSE_TOOLBAR_NATIVE 0
// wxNotebook is a control with several "tabs" located on one of its sides. It
// may be used to logically organise the data presented to the user instead of
// putting everything in one huge dialog. It replaces wxTabControl and related
// classes of wxWin 1.6x.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_NOTEBOOK 0
// wxListbook control is similar to wxNotebook but uses wxListCtrl instead of
// the tabs
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_LISTBOOK 0
// wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
// the tabs
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_CHOICEBOOK 0
// wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of
// the tabs
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_TREEBOOK 0
// wxToolbook control is similar to wxNotebook but uses wxToolBar instead of
// tabs
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_TOOLBOOK 0
// wxTabDialog is a generic version of wxNotebook but it is incompatible with
// the new class. It shouldn't be used in new code.
//
// Default is 0.
//
// Recommended setting: 0 (use wxNotebook)
#define wxUSE_TAB_DIALOG 0
// wxGrid class
//
// Default is 1, set to 0 to cut down compilation time and binaries size if you
// don't use it.
//
// Recommended setting: 1
//
#define wxUSE_GRID 0
// wxMiniFrame class: a frame with narrow title bar
//
// Default is 1.
//
// Recommended setting: 1 (it doesn't cost almost anything)
#define wxUSE_MINIFRAME 0
// wxComboCtrl and related classes: combobox with custom popup window and
// not necessarily a listbox.
//
// Default is 1.
//
// Recommended setting: 1 but can be safely set to 0 except for wxUniv where it
// it used by wxComboBox
#define wxUSE_COMBOCTRL 0
// wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox
// items.
//
// Default is 1.
//
// Recommended setting: 1 but can be safely set to 0, except where it is
// needed as a base class for generic wxBitmapComboBox.
#define wxUSE_ODCOMBOBOX 0
// wxBitmapComboBox is a combobox that can have images in front of text items.
//
// Default is 1.
//
// Recommended setting: 1 but can be safely set to 0
#define wxUSE_BITMAPCOMBOBOX 0
// ----------------------------------------------------------------------------
// Miscellaneous GUI stuff
// ----------------------------------------------------------------------------
// wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
#define wxUSE_ACCEL 0
// Hotkey support (currently Windows only)
#define wxUSE_HOTKEY 0
// Use wxCaret: a class implementing a "cursor" in a text control (called caret
// under Windows).
//
// Default is 1.
//
// Recommended setting: 1 (can be safely set to 0, not used by the library)
#define wxUSE_CARET 0
// Use wxDisplay class: it allows enumerating all displays on a system and
// their geometries as well as finding the display on which the given point or
// window lies.
//
// Default is 1.
//
// Recommended setting: 1 if you need it, can be safely set to 0 otherwise
#define wxUSE_DISPLAY 0
// Miscellaneous geometry code: needed for Canvas library
#define wxUSE_GEOMETRY 0
// Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and
// wxListCtrl.
//
// Default is 1.
//
// Recommended setting: 1 (set it to 0 if you don't use any of the controls
// enumerated above, then this class is mostly useless too)
#define wxUSE_IMAGLIST 0
// Use wxMenu, wxMenuBar, wxMenuItem.
//
// Default is 1.
//
// Recommended setting: 1 (can't be disabled under MSW)
#define wxUSE_MENUS 1
// Use wxSashWindow class.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_SASH 0
// Use wxSplitterWindow class.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_SPLITTER 0
// Use wxToolTip and wxWindow::Set/GetToolTip() methods.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_TOOLTIPS 0
// wxValidator class and related methods
#define wxUSE_VALIDATORS 1
// ----------------------------------------------------------------------------
// common dialogs
// ----------------------------------------------------------------------------
// On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
// file selector, printer dialog). Switching this off also switches off the
// printing architecture and interactive wxPrinterDC.
//
// Default is 1
//
// Recommended setting: 1 (unless it really doesn't work)
#define wxUSE_COMMON_DIALOGS 0
// wxBusyInfo displays window with message when app is busy. Works in same way
// as wxBusyCursor
#define wxUSE_BUSYINFO 0
// Use single/multiple choice dialogs.
//
// Default is 1
//
// Recommended setting: 1 (used in the library itself)
#define wxUSE_CHOICEDLG 0
// Use colour picker dialog
//
// Default is 1
//
// Recommended setting: 1
#define wxUSE_COLOURDLG 0
// wxDirDlg class for getting a directory name from user
#define wxUSE_DIRDLG 0
// TODO: setting to choose the generic or native one
// Use file open/save dialogs.
//
// Default is 1
//
// Recommended setting: 1 (used in many places in the library itself)
#define wxUSE_FILEDLG 0
// Use find/replace dialogs.
//
// Default is 1
//
// Recommended setting: 1 (but may be safely set to 0)
#define wxUSE_FINDREPLDLG 0
// Use font picker dialog
//
// Default is 1
//
// Recommended setting: 1 (used in the library itself)
#define wxUSE_FONTDLG 0
// Use wxMessageDialog and wxMessageBox.
//
// Default is 1
//
// Recommended setting: 1 (used in the library itself)
#define wxUSE_MSGDLG 1
// progress dialog class for lengthy operations
#define wxUSE_PROGRESSDLG 0
// support for startup tips (wxShowTip &c)
#define wxUSE_STARTUP_TIPS 0
// text entry dialog and wxGetTextFromUser function
#define wxUSE_TEXTDLG 0
// number entry dialog
#define wxUSE_NUMBERDLG 0
// splash screen class
#define wxUSE_SPLASH 0
// wizards
#define wxUSE_WIZARDDLG 0
// Compile in wxAboutBox() function showing the standard "About" dialog.
//
// Default is 1
//
// Recommended setting: 1 but can be set to 0 to save some space if you don't
// use this function
#define wxUSE_ABOUTDLG 0
// ----------------------------------------------------------------------------
// Metafiles support
// ----------------------------------------------------------------------------
// Windows supports the graphics format known as metafile which is, though not
// portable, is widely used under Windows and so is supported by wxWin (under
// Windows only, of course). Win16 (Win3.1) used the so-called "Window
// MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in
// Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by
// default, WMFs will be used under Win16 and EMFs under Win32. This may be
// changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting
// wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile
// in any metafile related classes at all.
//
// Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
//
// Recommended setting: default or 0 for everything for portable programs.
#define wxUSE_METAFILE 0
#define wxUSE_ENH_METAFILE 0
#define wxUSE_WIN_METAFILES_ALWAYS 0
// ----------------------------------------------------------------------------
// Big GUI components
// ----------------------------------------------------------------------------
// Set to 0 to disable MDI support.
//
// Requires wxUSE_NOTEBOOK under platforms other than MSW.
//
// Default is 1.
//
// Recommended setting: 1, can be safely set to 0.
#define wxUSE_MDI 0
// Set to 0 to disable document/view architecture
#define wxUSE_DOC_VIEW_ARCHITECTURE 0
// Set to 0 to disable MDI document/view architecture
//
// Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE
#define wxUSE_MDI_ARCHITECTURE 0
// Set to 0 to disable print/preview architecture code
#define wxUSE_PRINTING_ARCHITECTURE 0
// wxHTML sublibrary allows to display HTML in wxWindow programs and much,
// much more.
//
// Default is 1.
//
// Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
// smaller library.
#define wxUSE_HTML 1
// Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
// headers and libraries to be able to compile the library with wxUSE_GLCANVAS
// set to 1. Note that for some compilers (notably Microsoft Visual C++) you
// will need to manually add opengl32.lib and glu32.lib to the list of
// libraries linked with your program if you use OpenGL.
//
// Default is 0.
//
// Recommended setting: 1 if you intend to use OpenGL, 0 otherwise
#define wxUSE_GLCANVAS 0
// wxRichTextCtrl allows editing of styled text.
//
// Default is 1.
//
// Recommended setting: 1, set to 0 if you want compile a
// smaller library.
#define wxUSE_RICHTEXT 0
// ----------------------------------------------------------------------------
// Data transfer
// ----------------------------------------------------------------------------
// Use wxClipboard class for clipboard copy/paste.
//
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_CLIPBOARD 0
// Use wxDataObject and related classes. Needed for clipboard and OLE drag and
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