📄 myqqserver.cpp
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// MyQQServer.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "MyQQServer.h"
#include "MyQQServerDlg.h"
#include "ClientSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyQQServerApp
BEGIN_MESSAGE_MAP(CMyQQServerApp, CWinApp)
//{{AFX_MSG_MAP(CMyQQServerApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyQQServerApp construction
CMyQQServerApp::CMyQQServerApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
m_pClientSocketList = new CPtrList();
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMyQQServerApp object
CMyQQServerApp theApp;
CCriticalSection g_cs;
/////////////////////////////////////////////////////////////////////////////
// CMyQQServerApp initialization
BOOL CMyQQServerApp::InitInstance()
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
AfxInitRichEdit();
m_af.Start("IDR_MATINURF_GTBASE",NULL,GTP_LOAD_RESOURCE,NULL,"MATINURF") ;
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CMyQQServerDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CMyQQServerApp::ExitInstance()
{
Message msObj;
msObj.iType = SYSERROR;
msObj.iSubType = SERVERQUIT;
CPtrList * m_pClientList = m_pClientSocketList;
POSITION pos = m_pClientList ->GetHeadPosition();
if(pos)
{
CClientSocket * m_pClientSocket;
for(int i = 0; i < m_pClientList ->GetCount(); i++)
{
m_pClientSocket = static_cast < CClientSocket *>(m_pClientList->GetNext(pos));
m_pClientSocket ->Send(&msObj,sizeof(Message));
Sleep(100);
}
}
//删除
DeleteAllList();
return CWinApp::ExitInstance();
}
void CMyQQServerApp::DeleteAllList()
{
//删除
POSITION pos = m_pClientSocketList ->GetHeadPosition();
if(pos)
{
CClientSocket * m_pClientSocket;
for(int i = 0; i < m_pClientSocketList ->GetCount(); i++)
{
m_pClientSocket = static_cast < CClientSocket *>(m_pClientSocketList->GetNext(pos));
ASSERT(m_pClientSocket != NULL);
ASSERT_VALID(m_pClientSocket);
delete m_pClientSocket;
}
}
delete m_pClientSocketList;
}
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