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📄 myqqserver.cpp

📁 实现了网络通信.具有类似QQ的功能,具有客户端与服务器
💻 CPP
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// MyQQServer.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "MyQQServer.h"
#include "MyQQServerDlg.h"
#include "ClientSocket.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMyQQServerApp

BEGIN_MESSAGE_MAP(CMyQQServerApp, CWinApp)
	//{{AFX_MSG_MAP(CMyQQServerApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyQQServerApp construction

CMyQQServerApp::CMyQQServerApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
	m_pClientSocketList = new CPtrList();
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CMyQQServerApp object

CMyQQServerApp theApp;
CCriticalSection g_cs;

/////////////////////////////////////////////////////////////////////////////
// CMyQQServerApp initialization

BOOL CMyQQServerApp::InitInstance()
{
	if (!AfxSocketInit())
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	AfxEnableControlContainer();
	AfxInitRichEdit();
	m_af.Start("IDR_MATINURF_GTBASE",NULL,GTP_LOAD_RESOURCE,NULL,"MATINURF") ;
	
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	CMyQQServerDlg dlg;
	m_pMainWnd = &dlg;
	int nResponse = dlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CMyQQServerApp::ExitInstance() 
{
	Message msObj;
	msObj.iType = SYSERROR;
	msObj.iSubType = SERVERQUIT;

	CPtrList * m_pClientList = m_pClientSocketList;
	POSITION pos = m_pClientList ->GetHeadPosition();
	if(pos)
	{
		CClientSocket *  m_pClientSocket;
		for(int i = 0; i < m_pClientList ->GetCount(); i++)
		{
			m_pClientSocket = static_cast < CClientSocket *>(m_pClientList->GetNext(pos));
			m_pClientSocket ->Send(&msObj,sizeof(Message));
			Sleep(100);					
		}
	}
	//删除
	DeleteAllList();

	return CWinApp::ExitInstance();
}

void CMyQQServerApp::DeleteAllList()
{
	//删除
	POSITION pos = m_pClientSocketList ->GetHeadPosition();
	if(pos)
	{
		CClientSocket *  m_pClientSocket;
		for(int i = 0; i < m_pClientSocketList ->GetCount(); i++)
		{
			m_pClientSocket = static_cast < CClientSocket *>(m_pClientSocketList->GetNext(pos));
			ASSERT(m_pClientSocket != NULL);
			ASSERT_VALID(m_pClientSocket);
			delete m_pClientSocket;
			
		}
	}	
	delete m_pClientSocketList;
}

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