📄 mylist.cpp
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// MyList.cpp : implementation file
//
#include "stdafx.h"
#include "MyList.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyList
CMyList::CMyList()
{
nSortedCol = -1;
bSortAscending = TRUE;
}
CMyList::~CMyList()
{
}
BEGIN_MESSAGE_MAP(CMyList, CListCtrl)
//{{AFX_MSG_MAP(CMyList)
ON_NOTIFY(HDN_ITEMCLICKA, 0, OnHeaderClicked)
ON_NOTIFY(HDN_ITEMCLICKW, 0, OnHeaderClicked)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyList message handlers
void CMyList::OnHeaderClicked(NMHDR* pNMHDR, LRESULT* pResult)
{
return;
/* HD_NOTIFY *phdn = (HD_NOTIFY *) pNMHDR;
if( phdn->iButton == 0 )
{
// User clicked on header using left mouse button
if( phdn->iItem == nSortedCol )
bSortAscending = !bSortAscending;
else
bSortAscending = TRUE;
nSortedCol = phdn->iItem;
SortTextItems( nSortedCol, bSortAscending );
}
*/
*pResult = 0;
}
BOOL CMyList::SortTextItems(int nCol, BOOL bAscending, int low, int high)
{
if( nCol >= ((CHeaderCtrl*)GetDlgItem(0))->GetItemCount() )
return FALSE;
if( high == -1 ) high = GetItemCount() - 1;
int lo = low;
int hi = high;
CString midItem;
if( hi <= lo ) return FALSE;
midItem = GetItemText( (lo+hi)/2, nCol );
// loop through the list until indices cross
while( lo <= hi )
{
// rowText will hold all column text for one row
CStringArray rowText;
// find the first element that is greater than or equal to
// the partition element starting from the left Index.
if( bAscending )
while( ( lo < high ) && ( GetItemText(lo, nCol) < midItem ) )
++lo;
else
while( ( lo < high ) && ( GetItemText(lo, nCol) > midItem ) )
++lo;
// find an element that is smaller than or equal to
// the partition element starting from the right Index.
if( bAscending )
while( ( hi > low ) && ( GetItemText(hi, nCol) > midItem ) )
--hi;
else
while( ( hi > low ) && ( GetItemText(hi, nCol) < midItem ) )
--hi;
// if the indexes have not crossed, swap
// and if the items are not equal
if( lo <= hi )
{
// swap only if the items are not equal
if( GetItemText(lo, nCol) != GetItemText(hi, nCol))
{
// swap the rows
LV_ITEM lvitemlo, lvitemhi;
int nColCount =
((CHeaderCtrl*)GetDlgItem(0))->GetItemCount();
rowText.SetSize( nColCount );
int i;
for( i=0; i<nColCount; i++)
rowText[i] = GetItemText(lo, i);
lvitemlo.mask = LVIF_IMAGE | LVIF_PARAM | LVIF_STATE;
lvitemlo.iItem = lo;
lvitemlo.iSubItem = 0;
lvitemlo.stateMask = LVIS_CUT | LVIS_DROPHILITED |
LVIS_FOCUSED | LVIS_SELECTED |
LVIS_OVERLAYMASK | LVIS_STATEIMAGEMASK;
lvitemhi = lvitemlo;
lvitemhi.iItem = hi;
GetItem( &lvitemlo );
GetItem( &lvitemhi );
for( i=0; i<nColCount; i++)
SetItemText(lo, i, GetItemText(hi, i));
lvitemhi.iItem = lo;
SetItem( &lvitemhi );
for( i=0; i<nColCount; i++)
SetItemText(hi, i, rowText[i]);
lvitemlo.iItem = hi;
SetItem( &lvitemlo );
}
++lo;
--hi;
}
}
// If the right index has not reached the left side of array
// must now sort the left partition.
if( low < hi )
SortTextItems( nCol, bAscending , low, hi);
// If the left index has not reached the right side of array
// must now sort the right partition.
if( lo < high )
SortTextItems( nCol, bAscending , lo, high );
return TRUE;
}
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