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📁 《J2ME实用教程》 源文件下载 本书没有仅仅局限于J2ME单机游戏的开发
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import javax.microedition.midlet.*;
import javax.microedition.io.*;
import javax.microedition.lcdui.*;
import java.io.*;
public class Sender extends Thread {
private OutputStream os;
private String message;
public Sender(OutputStream os) {
this.os = os;
start();
}
public synchronized void send(String msg) {
message = msg;
notify();
}
public synchronized void run() {
while (true) {
// If no client to deal, wait until one connects
if (message == null) {
try {
wait();
} catch (InterruptedException e) {
}
}
if (message == null) {
break;
}
try {
os.write(message.getBytes());
os.write("\r\n".getBytes());
} catch (IOException ioe) {
ioe.printStackTrace();
}
// Completed client handling, return handler to pool and
// mark for wait
message = null;
}
}
public synchronized void stop() {
message = null;
notify();
 
}
}

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