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📁 《J2ME实用教程》 源文件下载 本书没有仅仅局限于J2ME单机游戏的开发
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import java.io.IOException;
import java.util.Timer;
import java.util.TimerTask;
import javax.microedition.lcdui.Canvas;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
public class SplashScreen extends Canvas {
	private Display display;
	private Displayable nextDisplay;
	private Timer timer = new Timer();
	private long displayTime = 3000;
	public SplashScreen(Display dis, Displayable disp) {
		this.display = dis;
		this.nextDisplay = disp;
	}
	protected void paint(Graphics g) {
		int width = this.getWidth();
		int height = this.getHeight();
		g.drawString("这是欢迎界面",width/2,10,Graphics.TOP|Graphics.HCENTER);
		Image displayImage = null;
		try {
			displayImage = Image.createImage("/computer.png");
		} catch (IOException e) {
			e.printStackTrace();
		}
		g.drawImage(displayImage, width / 2, height / 2
				+ displayImage.getHeight() / 2, 
				Graphics.HCENTER|Graphics.BOTTOM);
	}
	public void setDisplayTime(long dispTime) {
		this.displayTime = dispTime;
	}
//按下任意键
	protected void keyPressed(int keyCode) {
		disappear();
	}
//如果摸了屏幕
	protected void pointerPressed(int y, int x) {
		disappear();
	}
//时间到,进入主画面
	private void disappear() {
		timer.cancel();
		display.setCurrent(nextDisplay);
	}
	protected void showNotify() {
		timer.schedule(new TimerTask() {
			public void run() {
				disappear();
			}
		}, displayTime);
	
}

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