📄 gameactiondemo.java
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import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class GameActionDemo extends MIDlet {
private Display display;
public GameActionDemo() {
display=Display.getDisplay(this);
}
public void startApp() throws MIDletStateChangeException {
display.setCurrent(new GameActionDemoCanvas());
}
/**
* Pause the MIDlet
*/
public void pauseApp() {
}
/**
* Called by the framework before the application is unloaded
*/
public void destroyApp(boolean unconditional) {
}
class GameActionDemoCanvas extends Canvas {
int width, height;
int deltaX, deltaY;
int x,y;
public GameActionDemoCanvas() {
//draw a 8x10 net
deltaX=this.getWidth()/8;
deltaY=this.getHeight()/10;
width=deltaX*8;
height=deltaY*10;
x=0;
y=0;
}
public void paint(Graphics g) {
//set background to white
g.setColor(0xFFFFFF);
g.fillRect(0,0,width,height);
//set foreground color to black
g.setColor(0x000000);
g.fillRect(x,y,deltaX,deltaY);
}
public void keyPressed(int keycode) {
switch(getGameAction(keycode)) {
case Canvas.DOWN:
y+=deltaY;
if(y>=height) {
y-=height;
repaint(x,0,deltaX,height);
}
else {
repaint(x,y-deltaY,deltaX,2*deltaY);
}
break;
case Canvas.UP:
y-=deltaY;
if(y<0) {
y+=height;
repaint(x,0,deltaX,height);
}
else {
repaint(x,y,deltaX,2*deltaY);
}
break;
case Canvas.LEFT:
x-=deltaX;
if(x<0) {
x+=width;
repaint(0,y,width,deltaY);
}
else {
repaint(x,y,deltaX*2,deltaY);
}
break;
case Canvas.RIGHT:
x+=deltaX;
if(x>=width) {
x-=width;
repaint(0,y,width,deltaY);
}
else {
repaint(x-deltaX,y,deltaX*2,deltaY);
}
break;
default:
}
}
}
}
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