window.h
来自「rtorrent」· C头文件 代码 · 共 139 行
H
139 行
// rTorrent - BitTorrent client// Copyright (C) 2005-2006, Jari Sundell//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA//// In addition, as a special exception, the copyright holders give// permission to link the code of portions of this program with the// OpenSSL library under certain conditions as described in each// individual source file, and distribute linked combinations// including the two.//// You must obey the GNU General Public License in all respects for// all of the code used other than OpenSSL. If you modify file(s)// with this exception, you may extend this exception to your version// of the file(s), but you are not obligated to do so. If you do not// wish to do so, delete this exception statement from your version.// If you delete this exception statement from all source files in the// program, then also delete it here.//// Contact: Jari Sundell <jaris@ifi.uio.no>//// Skomakerveien 33// 3185 Skoppum, NORWAY#ifndef RTORRENT_WINDOW_BASE_H#define RTORRENT_WINDOW_BASE_H#include <rak/timer.h>#include <rak/functional.h>#include "canvas.h"#include "globals.h"namespace display {class Canvas;class Manager;class Window {public: typedef uint32_t extent_type; typedef rak::mem_fun0<Manager, void> Slot; typedef rak::mem_fun1<Manager, void, Window*> SlotWindow; typedef rak::mem_fun2<Manager, void, Window*, rak::timer> SlotTimer; static const int flag_active = (1 << 0); static const int flag_offscreen = (1 << 1); static const int flag_left = (1 << 2); static const int flag_bottom = (1 << 3); static const extent_type extent_static = extent_type(); static const extent_type extent_full = ~extent_type(); Window(Canvas* canvas, int flags, extent_type minWidth, extent_type minHeight, extent_type maxWidth, extent_type maxHeight); virtual ~Window(); bool is_active() const { return m_flags & flag_active; } void set_active(bool state); bool is_offscreen() const { return m_flags & flag_offscreen; } void set_offscreen(bool state) { if (state) m_flags |= flag_offscreen; else m_flags &= ~flag_offscreen; } bool is_left() const { return m_flags & flag_left; } void set_left(bool state) { if (state) m_flags |= flag_left; else m_flags &= ~flag_left; } bool is_bottom() const { return m_flags & flag_bottom; } void set_bottom(bool state) { if (state) m_flags |= flag_bottom; else m_flags &= ~flag_bottom; } bool is_width_dynamic() const { return m_maxWidth > m_minWidth; } bool is_height_dynamic() const { return m_maxHeight > m_minHeight; } // Do not call mark_dirty() from withing redraw() as it may cause // infinite looping in the display scheduler. bool is_dirty() { return m_taskUpdate.is_queued(); } void mark_dirty() { if (!is_active()) return; m_slotSchedule(this, cachedTime); } extent_type min_width() const { return m_minWidth; } extent_type min_height() const { return m_minHeight; } extent_type max_width() const { return std::max(m_maxWidth, m_minWidth); } extent_type max_height() const { return std::max(m_maxHeight, m_minHeight); } extent_type width() const { return m_canvas->width(); } extent_type height() const { return m_canvas->height(); } void refresh() { m_canvas->refresh(); } void resize(int x, int y, int w, int h); virtual void redraw() = 0; rak::priority_item* task_update() { return &m_taskUpdate; } // Slot for adjust and refresh. static void slot_schedule(SlotTimer s) { m_slotSchedule = s; } static void slot_unschedule(SlotWindow s) { m_slotUnschedule = s; } static void slot_adjust(Slot s) { m_slotAdjust = s; }protected: Window(const Window&); void operator = (const Window&); static SlotTimer m_slotSchedule; static SlotWindow m_slotUnschedule; static Slot m_slotAdjust; Canvas* m_canvas; int m_flags; extent_type m_minWidth; extent_type m_minHeight; extent_type m_maxWidth; extent_type m_maxHeight; rak::priority_item m_taskUpdate;};}#endif
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