window_input.h

来自「rtorrent」· C头文件 代码 · 共 78 行

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// rTorrent - BitTorrent client// Copyright (C) 2005-2006, Jari Sundell//// This program is free software; you can redistribute it and/or modify// it under the terms of the GNU General Public License as published by// the Free Software Foundation; either version 2 of the License, or// (at your option) any later version.// // This program is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the// GNU General Public License for more details.// // You should have received a copy of the GNU General Public License// along with this program; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA//// In addition, as a special exception, the copyright holders give// permission to link the code of portions of this program with the// OpenSSL library under certain conditions as described in each// individual source file, and distribute linked combinations// including the two.//// You must obey the GNU General Public License in all respects for// all of the code used other than OpenSSL.  If you modify file(s)// with this exception, you may extend this exception to your version// of the file(s), but you are not obligated to do so.  If you do not// wish to do so, delete this exception statement from your version.// If you delete this exception statement from all source files in the// program, then also delete it here.//// Contact:  Jari Sundell <jaris@ifi.uio.no>////           Skomakerveien 33//           3185 Skoppum, NORWAY#ifndef RTORRENT_DISPLAY_WINDOW_INPUT_H#define RTORRENT_DISPLAY_WINDOW_INPUT_H#include <string>#include "window.h"namespace input {  class TextInput;}namespace display {class WindowInput : public Window {public:  WindowInput() :    Window(new Canvas, 0, 0, 1, extent_full, 1),    m_input(NULL),    m_focus(false) {}  input::TextInput*   input()                            { return m_input; }  void                set_input(input::TextInput* input) { m_input = input; }  const std::string&  title() const                      { return m_title; }  void                set_title(const std::string& str)  { m_title = str; }  bool                focus() const                      { return m_focus; }  void                set_focus(bool f)                  { m_focus = f; if (is_active()) mark_dirty(); }  virtual void        redraw();private:  input::TextInput*   m_input;  std::string         m_title;  bool                m_focus;};}#endif

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