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📄 sequence esp .txt

📁 * first open client.cpp and search for that USER_MSG_INTERCEPT(TeamInfo) over it u add this
💻 TXT
字号:
ok in client.cpp find 
Code: 
inline void drawPlayerEsp(int ax) 
 


go down and under Code: 
if (cvar.distance) 

add 
Code: 
// By Legendary Amir 
if (cvar.gaitsequence == 1) 
   { 
      DrawHudStringCenter(x,y,color->r,color->g,color->b,"%i",vPlayers[ax].getEnt()->curstate.gaitsequence); 
      y += ystep; 
   } 
   if (cvar.gaitsequence == 2) 
   { 
      char* g1 = "Standing"; 
      char* g2 = "Ducking"; 
      char* g3 = "Walking"; 
      char* g4 = "Running"; 
      char* g5 = "Duck-Walk"; 
      char* g6 = "Jumping"; 

      char* gSequence; 
        
      switch (vPlayers[ax].getEnt()->curstate.gaitsequence) 
      { 
      case 1: 
         gSequence = g1; 
         break; 
      case 2: 
         gSequence = g2; 
         break; 
      case 3: 
         gSequence = g3; 
         break; 
      case 4: 
         gSequence = g4; 
         break; 
      case 5: 
         gSequence = g5; 
         break; 
      case 6: 
         gSequence = g6; 
         break; 
      } 

      DrawHudStringCenter(x,y,color->r,color->g,color->b,format_string,gSequence); 
      y += ystep; 
   } 
} 

so here is how it looks with distance combined with it.. 
Code: 
if (cvar.distance) 
   { 
      DrawHudStringCenter(x,y,r,g,b,format_int,  (short int)distance); 
      y += ystep; 
   } 
   // By Legendary Amir 
if (cvar.gaitsequence == 1) 
   { 
      DrawHudStringCenter(x,y,color->r,color->g,color->b,"%i",vPlayers[ax].getEnt()->curstate.gaitsequence); 
      y += ystep; 
   } 
   if (cvar.gaitsequence == 2) 
   { 
      char* g1 = "Standing"; 
      char* g2 = "Ducking"; 
      char* g3 = "Walking"; 
      char* g4 = "Running"; 
      char* g5 = "Duck-Walk"; 
      char* g6 = "Jumping"; 

      char* gSequence; 
        
      switch (vPlayers[ax].getEnt()->curstate.gaitsequence) 
      { 
      case 1: 
         gSequence = g1; 
         break; 
      case 2: 
         gSequence = g2; 
         break; 
      case 3: 
         gSequence = g3; 
         break; 
      case 4: 
         gSequence = g4; 
         break; 
      case 5: 
         gSequence = g5; 
         break; 
      case 6: 
         gSequence = g6; 
         break; 
      } 

      DrawHudStringCenter(x,y,color->r,color->g,color->b,format_string,gSequence); 
      y += ystep; 
   } 
} 

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