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📄 adding jump vec.txt

📁 * first open client.cpp and search for that USER_MSG_INTERCEPT(TeamInfo) over it u add this
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this is for jump vec (avadd 2) a lot of peepz wanted so here it is... btw: i didn't use arazes aimbot.cpp or perfectwall or anything.. i just use ogc9 aimbot 


first go to aimbot.h and you will see this 

Code: 
vector<aimvec> AimVecsS; 
vector<aimvec> AimVecsD; 


and under those put 

Code: 
vector<aimvec> AimVecsJ; 


now lets take a trip to aimbot.cpp.. go in there and look for Code: 
void OriginAimbot::draw_player_vecs(int ax) 

Code: 
   if (vPlayers[ax].getEnt()->curstate.usehull == 0) 
   { 
         pos = AimVecsS.begin(); 
         end = AimVecsS.end(); 
   } else { 
         pos = AimVecsD.begin(); 
         end = AimVecsD.end(); 
   } 


Under that put 

Code: 
if (vPlayers[ax].getEnt()->curstate.gaitsequence == 6) 
   { 
         pos = AimVecsJ.begin(); 
         end = AimVecsJ.end(); 
   } 



So now draw_player_vecs should look like this 
Code: 
void OriginAimbot::draw_player_vecs(int ax) 
{ 
   vec3_t aim_location, target_origin; 
   vec3_t up, right, forward, playerAngles; 

   vector<aimvec>::iterator pos, end; 
   if (vPlayers[ax].getEnt()->curstate.usehull == 0) 
   { 
         pos = AimVecsS.begin(); 
         end = AimVecsS.end(); 
   } else { 
         pos = AimVecsD.begin(); 
         end = AimVecsD.end(); 
   } 
   if (vPlayers[ax].getEnt()->curstate.gaitsequence == 6) 
   { 
         pos = AimVecsJ.begin(); 
         end = AimVecsJ.end(); 
   } 


   // get predicted origin 
   PredictTarget(ax,target_origin); 

   // calculate aiming vectors 
   playerAngles[0]=0; 
   playerAngles[1]=vPlayers[ax].getEnt()->angles[1]; 
   playerAngles[2]=0; 
   gEngfuncs.pfnAngleVectors (playerAngles, forward, right, up); 
   forward[2] = -forward[2]; 

   register DWORD color = 0xFF1111FF; 
   for (;pos!=end;++pos) 
   { 
      VectorCopy(target_origin,aim_location); 

      aim_location = aim_location + forward * pos->f; 
      aim_location = aim_location + up * pos->h; 
      aim_location = aim_location + right * pos->r; 
       
      gDrawFilledBoxAtLocation(aim_location,color,1); 
      color = 0xFFFFFFFF; 
   } 
} 


now we got that completed.. and now go to Code: 
aimvec* OriginAimbot::TargetRegion(int ax) 


and under targetregion find Code: 
   if (vPlayers[ax].getEnt()->curstate.usehull == 0) 
   { 
      // loop AimVecsS 
      si = AimVecsS.begin(); end = AimVecsS.end(); 
   } else { 
      // loop AimVecsD 
      si = AimVecsD.begin(); end = AimVecsD.end(); 
   } 


and under that put 
Code: 
   if (vPlayers[ax].getEnt()->curstate.gaitsequence == 6) 
   { 
      si = AimVecsJ.begin(); end = AimVecsJ.end(); 
   } 



and finally the last part of aimbot.cpp 

find Code: 
void OriginAimbot::CalcTargetSpot(float *out) 


and then in there find Code: 
      if (ent->curstate.usehull==0 && AimVecsS.size()>0) 
      { 
         f = AimVecsS[0].f; 
         h = AimVecsS[0].h; 
         r = AimVecsS[0].r; 
      } 
      else 
      { 
         f = AimVecsD[0].f; 
         h = AimVecsD[0].h; 
         r = AimVecsD[0].r; 
      } 


and then add Code: 
      if (ent->curstate.gaitsequence==6 && AimVecsJ.size()>0) 
      { 
         f = AimVecsJ[0].f; 
         h = AimVecsJ[0].h; 
         r = AimVecsJ[0].r; 
      } 
   } 



and then that will be it for aimbot.cpp... last part... go to client.cpp 

and go to Code: 
func_avadd 


and then replace it with this code 

Code: 
void func_avadd(void) 
{ 
   aimvec av; 
   int duck = cmd.argI(1); 
   int arg = 2; 
   while(*cmd.argC(arg)) 
   { 
      av.h = cmd.argF(arg++); 
      av.f = cmd.argF(arg++); 
      av.r = cmd.argF(arg++); 
      if (duck == 1)  
      { 
        gAimbot.AimVecsD.push_back(av); 
      } 
      if (duck == 0) 
      { 
        gAimbot.AimVecsS.push_back(av); 
      } 
      if (duck == 2) 
        gAimbot.AimVecsJ.push_back(av); 
   } 
} 



AND THEN FIND Code: 
func_avclear 
and then replace it with this code 
Code: 
void func_avclear(void) 
{ 
   gAimbot.AimVecsS.clear(); 
   gAimbot.AimVecsJ.clear(); 
   gAimbot.AimVecsD.clear(); 
} 


and finally find Code: 
func_avlist 
and replace it with this 

Code: 
void func_avlist(void) 
{ 
   int dmmy = cmd.argI(1); 
   if (dmmy == 1) 
   { 
      Con_Echo("Listing AimVecs(1) Ducking\n"); 
      for (vector<aimvec>::iterator si = gAimbot.AimVecsD.begin(); si != gAimbot.AimVecsD.end();++si) 
      { 
       Con_Echo("Height: &w%f&a Forward: &w%f&a Right: &w%f&a\n",si->h,si->f,si->r); 
      } 
   } 
   if (dmmy == 0) 
   { 
      Con_Echo("Listing AimVecs(0) Standing\n"); 
      for (vector<aimvec>::iterator si = gAimbot.AimVecsS.begin(); si != gAimbot.AimVecsS.end();++si) 
      { 
       Con_Echo("Height: &w%f&a Forward: &w%f&a Right: &w%f&a\n",si->h,si->f,si->r); 
      } 
   } 
      if (dmmy == 2) 
   { 
      Con_Echo("Listing AimVecs(2) Jumping\n"); 
      for (vector<aimvec>::iterator si = gAimbot.AimVecsJ.begin(); si != gAimbot.AimVecsJ.end();++si) 
      { 
       Con_Echo("Height: &w%f&a Forward: &w%f&a Right: &w%f&a\n",si->h,si->f,si->r); 
      } 
   } 
} 


/==================================================================================
//** func_saveaimvecs <config> <vecalias> *UPDATED FOR AVADD 2* 
void func_saveaimvecs() 
{ 
   string filename = getOgcDirFile(cmd.argC(1)); // first arg: filename 
   string vecalias = cmd.argC(2); // Second arg: vec alias 
   float recoil = cvar.recoil; // Recoil 
   float aspeed = cvar.aspeed; // Aspeed 

   filename += ".cfg"; // add .cfg extension to the filename 

   const char* file = filename.c_str(); // filename convert to a const char* 
   const char* vec = vecalias.c_str(); // vecalias convert to a const char* 

   if (!file || strlen(file) == 0 || !vec || strlen(vec) == 0) // if there arent any arguments 
   { 
       Con_Echo("&rformat: &wsaveaimvecs &g<filename> <vecalias> <recoil> <aspeed> <nospread> <"); 
       return; 
   } 

   ofstream ofs(file, ios::binary | ios::app); // open the file to be savered 
   if (!ofs) // If it cant open the file.. 
   { 
       Con_Echo("&rfile: &w%s&r save failed.",filename.c_str()); // .. print error message 
       return; 
   } 

   ofs << "alias " << vec << "Stand \""; // print to file: alias vecSt " 
   for (vector<aimvec>::iterator si = gAimbot.AimVecsS.begin(); si != gAimbot.AimVecsS.end();++si) 
   { 
        ofs << "avadd 0 " << si->h << ' ' << si->f << ' ' << si->r << ";"; // print avadd 0 vec; 
   } 

   ofs << "\"" << (char)0x0D << (char)0x0A << "alias " << vec << "Duck \""; // print to file: " newline alias vecDuck " 
   for (vector<aimvec>::iterator si2 = gAimbot.AimVecsD.begin(); si2 != gAimbot.AimVecsD.end();++si2) 
   { 
        ofs << "avadd 1 " << si2->h << ' ' << si2->f << ' ' << si2->r << ";"; // print avadd 1 vec; 
   } 
    ofs << "\"" << (char)0x0D << (char)0x0A << "alias " << vec << "Jump \""; // print to file: " newline alias vecJump " 
   for (vector<aimvec>::iterator si3 = gAimbot.AimVecsJ.begin(); si3 != gAimbot.AimVecsJ.end();++si2) 
   { 
        ofs << "avadd 2 " << si2->h << ' ' << si2->f << ' ' << si2->r << ";"; // print avadd 2 vec; 
   } 

   ofs << "\"" << (char)0x0D << (char)0x0A << "alias " << vec << "Ex \"avclear;" << vec << "Stand;" << vec << "Duck;" << vec << "Jump; recoil " << recoil << "; aspeed " << aspeed << "; txt " << vec << "Loaded.\"" << (char)0x0D << (char)0x0A << (char)0x0D << (char)0x0A; // print the alias that starts the vec, with recoil/aspeed and a txt message 
   if (ofs) // success message 
      Con_Echo("file: &w%s&a saved motha fucka.", filename.c_str()); 

   ofs.close(); // close file 
}

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