📄 auto change weapon.txt
字号:
in Client.cpp
add
Code:
static bool bChangeWEAPON=false;
find
Code:
void CL_CreateMove (float frametime, struct usercmd_s *usercmd, int active)
add code:
Code:
// auto change weapon
if (!me.iClip && me.alive)
{
if (currentWeaponID == WEAPON_SCOUT || currentWeaponID == WEAPON_M3 || currentWeaponID == WEAPON_SG550 || currentWeaponID == WEAPON_AWP || currentWeaponID == WEAPON_G3SG1)
{
if (!bChangeWEAPON)
{
cmd.exec("#slot2");
bChangeWEAPON = true;
}
else
{
usercmd->buttons &= (~IN_ATTACK);
}
}
}
//changed reload
if (me.iClip && me.alive)
{
if (currentWeaponID==WEAPON_SCOUT || currentWeaponID==WEAPON_M3 || currentWeaponID==WEAPON_SG550 || currentWeaponID== WEAPON_AWP || currentWeaponID == WEAPON_G3SG1)
{
if (bChangeWEAPON)
{
bChangeWEAPON = false;
}
}
}
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