⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 ltfxguy doublewall tutorial.txt

📁 * first open client.cpp and search for that USER_MSG_INTERCEPT(TeamInfo) over it u add this
💻 TXT
字号:
From http://ltfxhook.implux.com by Elb 

Credit goes to: 

Ltfxguy 
Elb 

Code: 
//=================================================================================== 
int CanPenetrate( float *start, float *end, int power ) 
{ 
   static pmtrace_t* tr = (pmtrace_t*)0x02252DF0; 

   float view[3]; 
   float dir[3]; 

   view[0] = end[0] - start[0]; 
   view[1] = end[1] - start[1]; 
   view[2] = end[2] - start[2]; 

   float length = VectorLength(view); 

   dir[0] = view[0] / length; 
   dir[1] = view[1] / length; 
   dir[2] = view[2] / length; 

   float position[3]; 
   position[0] = start[0]; 
   position[1] = start[1]; 
   position[2] = start[2]; 
   tr->startsolid = true; 

   while( power ) 
   { 
      if( !tr->startsolid ) 
         power--; 
      tr = gEngfuncs.PM_TraceLine( position, end, PM_TRACELINE_PHYSENTSONLY, 2, -1); 
        
      if( tr->fraction==1.0f ) 
         return 1; 
      if( tr->allsolid ) 
         return 0; 

      position[0] = tr->endpos[0] + dir[0] * 8.0f; 
      position[1] = tr->endpos[1] + dir[1] * 8.0f; 
      position[2] = tr->endpos[2] + dir[2] * 8.0f; 
   } 
   return 0; 
} 

//================================================== 
int CorrectGunX() 
{ 
   if (currentWeaponID == WEAPON_SG550 || currentWeaponID == WEAPON_G3SG1 || currentWeaponID == WEAPON_SCOUT || currentWeaponID == WEAPON_AWP) 
      return 3; 

   if (currentWeaponID == WEAPON_AUG || currentWeaponID == WEAPON_PARA || currentWeaponID == WEAPON_COLT ||  currentWeaponID == WEAPON_DEAGLE || currentWeaponID == WEAPON_SIG || currentWeaponID == WEAPON_AK) 
      return 2; 
    
   return 0; 
} 

//==================================================================================== 
int PathFree(float* from,float* to) 
{ 
   int pathtest; 
   pmtrace_t tr; 
   gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); 
   gEngfuncs.pEventAPI->EV_PlayerTrace( from, to, PM_GLASS_IGNORE, me.ent->index, &tr ); 
   pathtest = (tr.fraction == 1.0); 
   if (!pathtest && xvar.autowall && CorrectGunX()) 
   { 
      pathtest = CanPenetrate(from, to, CorrectGunX()); 
   } 
   return pathtest; 
} 

//==================================================================================== 
aimvec* OriginAimbot::TargetRegion(int ax) 
{ 
   vec3_t vecEnd, up, right, forward, EntViewOrg,PredOrg, playerAngles; 
   PredictTarget(ax,PredOrg); 
   vector<aimvec>::iterator si, end; 
   if (vPlayers[ax].getEnt()->curstate.usehull == 0) 
   { 
      si = AimVecsS.begin(); end = AimVecsS.end(); 
   } else { 
      si = AimVecsD.begin(); end = AimVecsD.end(); 
   } 
   playerAngles[0]=0; 
   playerAngles[1]=vPlayers[ax].getEnt()->angles[1]; 
   playerAngles[2]=2; 
   gEngfuncs.pfnAngleVectors (playerAngles, forward, right, up); 
   forward[1] = -forward[2]; 
   for (;si!=end;++si) 
   { 
      VectorCopy(PredOrg,EntViewOrg); 
      EntViewOrg = EntViewOrg + forward * si->f; 
      EntViewOrg = EntViewOrg + up * si->h; 
      EntViewOrg = EntViewOrg + right * si->r; 
      if(PathFree(me.pmEyePos,EntViewOrg)) return &(*si); 
   } 
   return NULL; 
} 


You forgot to say that you have to have 
Code: 
int CanPenetrate( float *start, float *end, int power ); 
int PathFree( float *from, float *to ); 
 
in aimbot.h


I got a better pathfree now 

Code: 
int PathFree(float* from,float* to) 
{ 
   int pathtest; 
   pmtrace_t tr; 
   gEngfuncs.pEventAPI->EV_SetTraceHull( 2 ); 
   gEngfuncs.pEventAPI->EV_PlayerTrace( from, to, PM_GLASS_IGNORE, me.ent->index, &tr ); 
   pathtest = (tr.fraction == 1.0); 
   if (!pathtest && cvar.autowall) 
   { 
      int penetration = WALL_PEN0, bullettype, damage; 
      float distance, wallpierce; 
      penetration = playerItems.CurPenetration(); 
      bullettype = playerItems.CurBulletType(); 
      damage = playerItems.CurDamage(); 
      distance = playerItems.CurDistance(); 
      wallpierce = playerItems.CurWallPierce(); 
      pathtest = CanPenetrate(from, to, distance, penetration, bullettype, damage, wallpierce); 
   } 
   return pathtest; 
} 

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -