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📄 cs reload-o-meter.txt

📁 * first open client.cpp and search for that USER_MSG_INTERCEPT(TeamInfo) over it u add this
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int Cstrike_SequenceInfo[] = {
    0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0..9   
    0, 1, 2, 0, 1, 2, 0, 1, 2, 0, // 10..19 
    1, 2, 0, 1, 1, 2, 0, 1, 1, 2, // 20..29 
    0, 1, 2, 0, 1, 2, 0, 1, 2, 0, // 30..39 
    1, 2, 0, 1, 2, 0, 1, 2, 0, 1, // 40..49 
    2, 0, 1, 2, 0, 0, 0, 4, 0, 4, // 50..59 
    0, 5, 0, 5, 0, 0, 1, 1, 2, 0, // 60..69 
    1, 1, 2, 0, 1, 0, 1, 0, 1, 2, // 70..79 
    0, 1, 2, 3, 3, 3, 3, 3, 3, 3, // 80..89 
    3, 3, 3, 3, 3, 3, 3, 3, 3, 3, // 90..99 
    3
};

if (cvar.reloading)
	{
	//SEQUENCE_RELOAD=2, SEQUENCE_DIE=3, SEQUENCE_THROW=4, SEQUENCE_ARM_C4=5
	float tempy;
	int atype = Cstrike_SequenceInfo[vPlayers[ax].getEnt()->curstate.sequence];
	if(atype == 2 || atype == 4 || atype == 5){
    oglSubtractive=true;
    gEngfuncs.pfnFillRGBA(vecScreen[0]-26,vecScreen[1]+tempy+1,53,12,0,0,0,250);
    oglSubtractive=false;
    gEngfuncs.pfnFillRGBA(vecScreen[0]-25,vecScreen[1]+tempy+2,(vPlayers[ax].getEnt()->curstate.frame/255)*50,10,r,g,b,255);
    tempy+=16;
		}
	}


ColorEntry* PlayerColor(int ax)
{
	static ColorEntry colorDefault;
	int i = 0;
	if ((cvar.sglow) && ((vPlayers[ax].iInfo & 2) || (vPlayers[ax].iInfo & 4))) { return colorList.get(3); }
	if (cvar.tglow   && (ax == gAimbot.target))
	{ return colorList.get(4); }

	if(cvar.rglow)
	{
		int seqinfo = vPlayers[ax].getEnt()->curstate.sequence;
		if( seqinfo>1)
		if( Cstrike_SequenceInfo[seqinfo] == 2 )
			i = 37;
	}

	if (vPlayers[ax].team == 1) { return colorList.get(1); }
	else                        { return colorList.get(2); }
}

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