📄 hud_stats.txt
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Go to: client.h => Add this into "struct local_player_info"
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int headshots;
float hspercent;
Go to: client.h => Add this into "void init( int _entindex)"
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frags=0;
deaths=0;
ratio=0;
bestplayer = false;
Go to: client.h => Add this into "hud_player_info_t entinfo;"
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int deaths;
int frags;
float ratio;
float distance;
bool bestplayer;
Go to: client.cpp => Add this into "void hudDrawInfoTexts()"
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if (cvar.hudstats && me.alive)
{
PlayerInfo& r = vPlayers[me.ent->index];
int xx = cvar.hudstats_x;
int yy = cvar.hudstats_y;
DrawHudString(xx,yy,255,255,255,":: HUD-Stats Tutorial ::");
DrawHudString(xx,yy+15,255,255,255,"Deaths: %d", r.deaths);
DrawHudString(xx,yy+30,255,255,255,"Frags: %d", r.frags);
DrawHudString(xx,yy+45,255,255,255,"Headshots: %d", me.headshots);
DrawHudString(xx,yy+60,255,255,255,"Percent: %4.1f", me.hspercent);
}
Go to: cvar.cpp => Add this into "#define REGISTER_CVAR_INT(name,defaultvalue) cmd.AddCvarInt(#name, &##name );name=defaultvalue;"
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REGISTER_CVAR_INT( hudstats ,1)
REGISTER_CVAR_INT( hudstats_x ,190)
REGISTER_CVAR_INT( hudstats_y ,20)
Go to: cvar.h => Add this
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int hudstats;
int hudstats_x;
int hudstats_y;
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