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📄 using bitmap fonts.txt

📁 * first open client.cpp and search for that USER_MSG_INTERCEPT(TeamInfo) over it u add this
💻 TXT
字号:
1. 
open project > settings (alternativly u can press Alt+F7) and open the "Link" tab. in "object/library modules" u add: 
Code: 
OpenGL32.lib GLaux.lib GLu32.lib 

click ok, we are done here. 

2. 
open your client.cpp and go to the top. where the vars are declared u add 
Code: 

HDC      hDC=NULL; 
GLuint      base; 
 


3. 
now we have to add a function to build the ogl font list by adding this function (i recommend it near the other DrawHudString(..) functions): 
Code: 

GLvoid BuildFont(GLvoid)       
{ 
   hDC=wglGetCurrentDC(); 
   HFONT   font;                               
   HFONT   oldfont;                            
    
   base = glGenLists(96);                         
    
   font = CreateFont(   -10 , // font size e.g. 10, 12 but with a minus!                
      0,  // font width (0 is autowidth, using a value will set the width for each character)             
      0,                         
      0,                         
      FW_MEDIUM, // this is the style, plz see above                   
      FALSE,                      
      FALSE,                      
      FALSE,                      
      ANSI_CHARSET, 
          
      OUT_TT_PRECIS,                
      CLIP_DEFAULT_PRECIS,          
      ANTIALIASED_QUALITY, // font quality, see above          
      FF_DONTCARE|DEFAULT_PITCH,       
      "Verdana"); // font type, just add the name here, e.g. Arial, Tahoma, ... every font u have installed is possible 
    
   oldfont = (HFONT)SelectObject(hDC, font);            
   wglUseFontBitmaps(hDC, 32, 96, base);             
   SelectObject(hDC, oldfont);                      
   DeleteObject(font);                            
} 


the font style can be: 
Code: 
FW_THIN 
FW_EXTRALIGHT 
FW_LIGHT 
FW_NORMAL 
FW_MEDIUM 
FW_SEMIBOLD 
FW_BOLD 
FW_EXTRABOLD 
FW_HEAVY 
 


th quality can be: 
Code: 
DEFAULT_QUALITY 
DRAFT_QUALITY 
PROOF_QUALITY 
NONANTIALIASED_QUALITY 
ANTIALIASED_QUALITY 
 


(all following functions go above) 

4. 
this function we need to delete the font in memory: 
Code: 

GLvoid KillFont(GLvoid)                
{ 
   glDeleteLists(base, 96); 
} 


5. 
now we add the print function: 
Code: 

GLvoid glPrint(const char *fmt, ...)                
{ 
   char      text[256];                         
   va_list      ap;                               
    
   if (fmt == NULL)                            
      return;                                  
    
   va_start(ap, fmt);                            
   vsprintf(text, fmt, ap);                   
   va_end(ap);                                  
   glPushAttrib(GL_LIST_BIT);                      
   glListBase(base - 32);                         
   glCallLists(strlen(text), GL_UNSIGNED_BYTE, text);    
   glPopAttrib();                               
} 
 


6. 
... and the function to draw the text like we use AdminMod font when drawing a text: 
Code: 

void DrawOglText(int x, int y, int r, int g, int b, char *text) 
{ 
   float fr = (float) r/255.0f; 
   float fg = (float) g/255.0f; 
   float fb = (float) b/255.0f; 
    
   glDisable(GL_TEXTURE_2D); 
   glColor4f(fr,fg,fb,1.0f); 
   glRasterPos2f(x,y); 
   glPrint(text); 
   glEnable(GL_TEXTURE_2D); 
} 
 


7. 
to draw a text we just use this function same way we use DrawHudString: 
Code: 

DrawOglFont(cvar.test_x,cvar.test_y,120,190,250,"This is my OpenGL text!"); 
 
int Initialize (cl_enginefunc_t *pEnginefuncs, int iVersion) 
{ 
             ... 

   if(firstInitialize) 
   { 
                                ... 
      BuildFont(); 
                                ... 
   } 
} 

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