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📄 battle_on_the_river_kwai_n60.java

📁 J2ME War game Thank you very much.
💻 JAVA
📖 第 1 页 / 共 5 页
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                            expcnt--;
                        }
                    }
                    drawbg(g, IN_Game);
                    drawgrid(g);

                    for (int i = 0; i < t.length; i++) {

                        if (t[i] == null) {

                            switch (lv) {
                            case 1:
                                t[i] = new Troops(g,
                                                  ranno(1, 5) * 30 +
                                                  ranno(1, 15),
                                                  ranno(15, 18),
                                                  react_tim[level] + i * 4, -10,
                                                  -10);
                                break;
                            case 2:
                                t[i] = new Troops(g,
                                                  ranno(3, 5) * 25 +
                                                  ranno(40, 50), ranno(100, 105),
                                                  react_tim[level] + i * 4, -50,
                                                  -50);
                                break;
                            case 3:
                                t[i] = new Troops(g,
                                                  ranno(1, 5) * 9 + ranno(1, 5),
                                                  ranno(70, 80),
                                                  react_tim[level] + i * 4, -50,
                                                  -50);
                                break;

                            }

                        } else {
                            t[i].move(g);

                        }

                    }

                    if (lv < 2) {
                        g.drawImage(fg, 0, 93, Graphics.TOP | Graphics.LEFT);
                    }
                    tt = 0;

                    while (tt < t.length && t[tt] != null) {

                        if (gun == 1) {
                            //System.out.println("cx: "+cx+"  cy: "+cy+"  t[tt].tx: "+(t[tt].tx)+"  t[tt].ty: "+(t[tt].ty));//+"   t[tt].ty-t[tt].esh:"+(t[tt].ty-t[tt].esh)+"  t[tt].ty-20:"+(t[tt].ty-20));
                            if (cx >= t[tt].tx - 5 && cx <= t[tt].tx + 5 &&
                                cy <= t[tt].ty - 2 && cy >= t[tt].ty - 30 &&
                                (t[tt].alive == true)) {

                                //System.out.println("killllllllllllllllllled");
                                kill++;
                                score = score + 10;
                                enemy--;
                                if (enemy == 0) {
                                    level++;
                                    islv = true;
                                }

//							if(kill>=9)
//							{
//								level++;
//								kill=0;//score+=scorel;
//							}
                                t[tt].alive = false;
                                gun = 0;
                                //break;
                            }
                            //System.out.println(grid[getrow(cx,cy)][getcol(cx,cy)]);
                            switch (grid[getrow(cx, cy)][getcol(cx, cy)]) {
                            case 0:
                                grass_shot(g, cx, cy);
                                break;
                            case 1:
                                water_shot(g, cx, cy);
                                break;
                            case 2:
                                grass_shot(g, cx, cy);
                                break;
                            }
                            g.drawImage(target, cx, cy - 5,
                                        Graphics.HCENTER | Graphics.VCENTER);
                        }
                        //
                        if (gun == 0) {
                            g.drawImage(target, cx, cy,
                                        Graphics.HCENTER | Graphics.VCENTER);
                        }

                        if (life == 0 && t[tt].alive == true && i_am_dead == false) {
                            playsnd(3);
                            i_am_dead = true;
//                            g.drawImage(gbreak, w / 2, 0,
//                                        Graphics.TOP | Graphics.HCENTER);

                        }

                        if (t[tt].dc > 7 && t[tt].alive == false) {

//					System.out.println("Troop got KILLED  tt: "+tt+"  t[tt].tx: "+t[tt].tx+"  t[tt].ty: "+t[tt].ty+"  t[tt].alive: "+t[tt].alive+"  t[tt].react_ctr: "+t[tt].react_ctr);
                            switch (lv) {
                            case 1:
                                t[tt] = new Troops(g,
                                        ranno(1, 5) * ranno(20, 30) +
                                        ranno(1, 15), ranno(15, 18),
                                        react_tim[level] + tt * 3, -10, -10);
                                break;
                            case 2:
                                t[tt] = new Troops(g,
                                        ranno(3, 5) * ranno(20, 25) +
                                        ranno(40, 50), ranno(120, 125),
                                        react_tim[level] + tt * 3, -50, -50);
                                break;

                            case 3:
                                t[tt] = new Troops(g,
                                        ranno(1, 5) * ranno(1, 8) + ranno(1, 5),
                                        ranno(70, 80),
                                        react_tim[level] + tt * 3, -50, -50);
                                break;

                            }

//					System.out.println("Troop reinitialized: "+tt+"  t[i].tx: "+t[i].tx+"  t[i].ty: "+t[i].ty+"  t[i].alive: "+t[i].alive +"  t[tt].react_ctr: "+t[tt].react_ctr);

                        }
                        if (i_am_dead == true) {
                            if (gc % 2 == 0) {
                                tindex++;
                            }
                            if (tindex < 15) {
//                                g.drawImage(gbreak, w / 2, 0,
//                                            Graphics.TOP | Graphics.HCENTER);
                            } else {
                                End();
                            }
                        }

//				System.out.println("enemy position:" +t[tt].tx+"/"+t[tt].ty);
                        tt++;
                    }
                    tt = 0;
                    gun = 0;
                    /**/
                    //alion
                    if (lv == 3) {

                        for (int i = 0; i < al.length; i++) {

                            al[i].allian(g, t[i].tx);

                        }
                    }

                    if (gc % 3 == 0) {
                        anim++;
                    }
                    if (anim >= 4) {
                        anim = 0;
                    }
                    if (tt >= t.length) {
                        tt = 0;
                    }
                    //show Score level
                    drawState(g, lv, showTime((time + stime)).substring(3));

                    gamePaint++;
                    if (gamePaint >= 2) {
                        gamePaint = 2;
                    }
                } else {
                    g.setFont(Font.getFont(Font.FACE_SYSTEM, Font.STYLE_BOLD,
                                           Font.SIZE_MEDIUM));
                    g.setColor(255, 255, 255);
                    g.fillRect(0, h / 2 - 10, w, 20);
                    g.setColor(0, 0, 0);
                    g.drawString("PAUSED", w / 2, (h / 2) - 5,
                                 Graphics.TOP | Graphics.HCENTER);
                }

            }
        }


        public void grass_shot(Graphics g, int gx, int gy) {

            if (anim == 1) {
                g.drawImage(shotanim[anim - 1], gx, gy,
                            Graphics.BOTTOM | Graphics.HCENTER);
            } else if (anim == 2) {
                g.drawImage(shotanim[anim - 1], gx, gy,
                            Graphics.BOTTOM | Graphics.HCENTER);
            } else if (anim == 3) {
                g.drawImage(shotanim[anim - 1], gx, gy,
                            Graphics.BOTTOM | Graphics.HCENTER);
            }
        }

        public void water_shot(Graphics g, int gx, int gy) {

            if (anim == 1) {
                g.drawImage(shotanim[anim + 2], gx, gy,
                            Graphics.BOTTOM | Graphics.HCENTER);
            } else if (anim == 2) {
                g.drawImage(shotanim[anim + 2], gx, gy,
                            Graphics.BOTTOM | Graphics.HCENTER);
            } else if (anim == 3) {
                g.drawImage(shotanim[anim + 2], gx, gy,
                            Graphics.BOTTOM | Graphics.HCENTER);
            }
        }

        public void keyPressed(int keyCode) {

            switch (getGameAction(keyCode)) {
            case RIGHT:
                if (!checkPause && i_am_dead == false) {
                    rt = 1;
                    lf = 0;
                    uup = 0;
                    dn = 0;
                }
                break;

            case LEFT:
                if (!checkPause && i_am_dead == false) {
                    lf = 1;
                    rt = 0;
                    uup = 0;
                    dn = 0;

                }
                break;

            case UP:
                if (!checkPause && i_am_dead == false) {
                    uup = 1;
                    lf = 0;
                    rt = 0;
                    dn = 0;

                }
                if (prevl) {
                    page--;
                }

                break;

            case DOWN:
                if (!checkPause && i_am_dead == false) {
                    dn = 1;
                    lf = 0;
                    uup = 0;
                    rt = 0;
                }
                if (prevl) {
                    page++;
                }

                break;

            case FIRE:
                i_bloodNum = 0;
                if (!checkPause && gun == 0 && i_am_dead == false) {
                    //End();
                    playsnd(1);
                    gun = 1;
                    //System.out.println("Gun:="+gun);
                }

                if (prevl) {
                    prevl = false;
                }

                if (islv) {
                    if (lv == 3) {
                        End();
                    } else {
                        initwater();
                        System.out.println("gamecanvas");
                        if (lv < 3) {
                            lv++;
                        }
                        init_all_var(lv);
                        islv = false;
                    }
                }

                break;

            default:
                if (keyCode == KEY_SOFTKEY1 && !checkPause) {
//	        	System.out.println("KEY_SOFTKEY1 start a="+a);
                    gamePaint = 0;
                    if (game == 1) {
                        a = 9;
                    } else {
                        a = 2;
                    }
                    no = 1;
//	        	System.out.println("KEY_SOFTKEY1 end a=" +a);
                    display.setCurrent(intro);
                }
                if (keyCode == KEY_SOFTKEY2) {
                    checkPause = (checkPause == true ? false : true);
//		    	System.out.println("softkey2 set checkPause");
                    repaint();

                }
                if (keyCode == KEY_NUM0 && !checkPause) {
                }
                break;
            }
        }

        public void keyReleased(int keyCode) {
            switch (getGameAction(keyCode)) {

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