📄 wzddlg.cpp
字号:
// WzdDlg.cpp : implementation file
//
#include "stdafx.h"
#include "wzd.h"
#include "WzdDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWzdDialog dialog
CWzdDialog::CWzdDialog(CWnd* pParent /*=NULL*/)
: CDialog(CWzdDialog::IDD, pParent)
{
//{{AFX_DATA_INIT(CWzdDialog)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
m_bFlashText=FALSE;
m_bFlashDlg=FALSE;
}
void CWzdDialog::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CWzdDialog)
DDX_Control(pDX, IDC_FLASHING_STATIC, m_ctrlStatic);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CWzdDialog, CDialog)
//{{AFX_MSG_MAP(CWzdDialog)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWzdDialog message handlers
BOOL CWzdDialog::OnInitDialog()
{
CDialog::OnInitDialog();
SetTimer(
1, // event ID
250, // time in milliseconds
NULL); // causes a WM_TIMER message to be sent to this window
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CWzdDialog::OnButton1()
{
m_bFlashText=!m_bFlashText;
}
void CWzdDialog::OnButton2()
{
m_bFlashDlg=!m_bFlashDlg;
}
void CWzdDialog::OnTimer(UINT nIDEvent)
{
if (m_bFlashText)
{
static BOOL t=TRUE;
m_ctrlStatic.ShowWindow((t=!t)?SW_SHOW:SW_HIDE);
}
if (m_bFlashDlg)
{
FlashWindow(TRUE);
}
CDialog::OnTimer(nIDEvent);
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -