📄 wzdview.cpp
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// WzdView.cpp : implementation of the CWzdView class
//
#include "stdafx.h"
#include "Wzd.h"
#include "WzdDoc.h"
#include "WzdView.h"
#include "WzdWnd.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWzdView
IMPLEMENT_DYNCREATE(CWzdView, CView)
BEGIN_MESSAGE_MAP(CWzdView, CView)
//{{AFX_MSG_MAP(CWzdView)
ON_COMMAND(ID_TEST_WZD1, OnTestWzd1)
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CWzdView construction/destruction
CWzdView::CWzdView()
{
// TODO: add construction code here
}
CWzdView::~CWzdView()
{
}
BOOL CWzdView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CWzdView drawing
void CWzdView::OnDraw(CDC* pDC)
{
CWzdDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
}
/////////////////////////////////////////////////////////////////////////////
// CWzdView printing
BOOL CWzdView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CWzdView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CWzdView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CWzdView diagnostics
#ifdef _DEBUG
void CWzdView::AssertValid() const
{
CView::AssertValid();
}
void CWzdView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CWzdDoc* CWzdView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CWzdDoc)));
return (CWzdDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CWzdView message handlers
void CWzdView::OnTestWzd1()
{
// create a child window with the "BUTTON" window class
m_wndChildButton.CreateEx(0, // extended window style
_T("BUTTON"), // window class name
"Button", // window caption
WS_CHILD|WS_VISIBLE, // window style
10,10,100,75, // position and dimensions
m_hWnd, // parent window handle
(HMENU)IDC_WZD_BUTTON // window id
);
// create same button using member function of CButton class
CRect rect(200,200,300,275);
m_wndButton.Create(
"Button", //window caption
WS_CHILD|WS_VISIBLE, //window style
rect, // position and dimensions
this, // parent window class
IDC_WZD_BUTTON // window id
);
// create an overlapped window with an MFC window class
LPCTSTR lpszClass = AfxRegisterWndClass(0, ::LoadCursor(NULL, IDC_ARROW),
(HBRUSH)(COLOR_BACKGROUND+1), NULL);
HMENU hMenu=::LoadMenu(NULL,MAKEINTRESOURCE(IDR_WZD_MENU));
CWzdWnd *pWnd=new CWzdWnd;
pWnd->CreateEx(WS_EX_CLIENTEDGE,// extended window style
lpszClass, // window class name
"Overlapped", // window caption
WS_CAPTION|WS_SYSMENU|WS_OVERLAPPED|WS_VISIBLE|WS_DLGFRAME,
// window style
120,120,200,100, // position and dimensions
NULL, // owner window handle--NULL is Desktop
hMenu // for popup and overlapped windows: window menu handle
);
// create window with Windows API, then wrap with an MFC class
HWND hWnd=::CreateWindowEx(
WS_EX_CLIENTEDGE, // extended window style
lpszClass, // windows class name
"Overlapped 2", // window caption
WS_CAPTION|WS_SYSMENU|WS_OVERLAPPED|WS_VISIBLE|WS_DLGFRAME,
// window style
220,220,200,100, // position and dimensions
NULL, // owner window handle--NULL is Desktop
hMenu, // for popup and overlapped windows: window menu handle
AfxGetInstanceHandle(), // handle to application instance
NULL // pointer to window-creation data
);
m_wndWrapper.Attach(hWnd);
/// access window using CWnd class member functions
// detach from an existing window and destroy class
m_wndWrapper.Detach();
}
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