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📁 最新版本模拟器,可以模拟所有VBA游戏.(简体中文版)
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Version 1.7.2:
Core changes:
- fixed bugs on ELF clean up
- improved CodeBreaker 0xDxxxxxxx code support
- updated Scale2x filter to version 2.0
- improved memory timing
- added support for z2 (delete break on write) so that gdb can use break on write

Windows:
- added search for base language dll
- fixed GDI problems with selected bitmap being deleted
- added JPEG and PNG support for skins
- changed import/export battery file to default to battery directory
- fixed the translation bug with viewers
- fixed the GB map view flickering
- fixed skin bugs

SDL versions:
- now it exits when closing the window

Other:
- added a new interface using GTK+, which implements a first part of the Windows version

Version 1.7.1:
Core changes:
- added SWI call (0xf9 in thumb mode) to exit emulator in SDL version
- avoid crash when loading an invalid ELF file
- avoid turning sound on if soundOffFlag is true
- disabled remove intros option
- fixed memory leak in ELF support code
- fixed memory corruption if loading a bigger file than the memory to hold it
- fixed some compile warnings in the profiling code
- merged some big endian fixes into the code
- update battery files more often (a bit after the save memory is last updated)

Gameboy:
- fixed bug with window support introduced in version 1.7
- fixed HALT bug when no matching bits for interrupt

Windows:
- added cartridge save strings to bug report
- changed default button on disassembly views to Go instead of Close
- changed power management/screen saver disabling code again to avoid problems
- fixed compilation problems on VC 7
- fixed multi-monitor support
- fixed bug loading memory dumps
- fixed crash onb map/oam/tile viewers
- fixed problem 320x240 mode open/save dialogs
- fixed bug where user selected Gameboy colors were reset and not stored
- fixed bug rendering the translator URL
- fixed memory leak in OpenGL code which caused nasty problems
- store throttle value between restarts of the emulator
- updated FAQ and URL links to the new site

Version 1.7:
Core changes:
- added fixes to video filters done by Flea for Mac OS X
- added/fixed ArcTan/ArcTan2 emulation
- added sound volume .25 and.50
- added hq2x/lq2x filters
- aded global cheat disable
- some code clean up
- fixed some CBA cheat support
- fixed ARM/Thumb instruction timing, including memory access
- fixed minor bugs in STMDx ARM instructions
- fixed ARM LDRx instructions when base equals dest

Gameboy:
- added support for 8M roms
- (re)added support for 2-4 playes in SGB mode
- added sprite limit emulation (thanks Ricky of KiGB)
- cancel pending EI when imediately followed by DI
- implemented DI/HALT bug
- implemented STAT write bug during VBLANK or HBLANK when in GB mode
- implemented GDMA delay in GBC mode (thanks TM of GEST)
- fixed priority between OBJ and Window
- fixed some SGB border problems
- fixed window rendering problems in some cases 
- fixed CGB initial background palette to white
- fixed initial save memory value to 0xFF instead of 0x00 (thanks TM of GEST)
- fixed LCD interrupts to only occur once per line
- fixed incorrect display when BG is off
- modified interrut delay to 6 clock ticks instead of 2
- moved scanline update to beginning of HBLANK


Windows:
- added predefined Gameboy palettes (thanks Kojote)
- added GBA IO Viewer to view/modify GBA hardware registers
- added menu entry to load most recent save state
- added menu entry to save state into oldest slot
- added option to auto load the most recent save state upon loading
- added fullscreen max scale option
- chnaged the bug report option to be a little more friendly
- enhanced save state submenus to show date/time of when save was made
- enhanced logging window to capture data even if not being displayed
- fixed Direct3D/OpenGL "green" bug with Motion Blur Interframe Blending
- fixed Direct3D full screen with Gameboy roms
- fixed minor bugs when saving images in the different viewers
- fixed power management disabling: should avoid monitor turning off now
- improved cheat input to be more flexible and easy to enter
- migrated whole GUI code to MFC

Version 1.6a:
Core changes:
- fixed bug introduced in previous fix to CpuFastSet/CpuSet
- fixed slowdown caused by attempt to speed up emulation

Windows:
- fixed bug when selecting the same render type

Version 1.6:
Core changes:
- added rewind support (initially disabled)
- added support for slowdown codes
- added emulation of sprite priority bug (thanks PokemonHacker)
- added simple emulation for BIOS call 0x2a
- added enhanced save type detection option (default)
- added DMA hack for an obscure case
- improved loading speed
- fixed sleep/stop state support
- fixed bug caused by rendering optimizations
- fixed crash while debugging startup routines
- fixed DMA emulation
- fixed priority between OBJ Window and regular windows
- fixed thumb disassembly bug
- fixed sound envelope bug when set to 0 to mute sound (thanks PokemonHacker)
- fixed CpuFastSet/CpuSet bugs (thanks PokemonHacker)
- fixed warning message when using AGBPrint
- fixed DMA timings

Windows:
- added movie recording/playback (joypad movement recording)
- added support for automatic SGB border display
- added option to auto hide menu in full screen mode
- added rewind support
- added bug report menu to provide needed information for solving problems
- added FAQ optin to take to the VBA website FAQ
- menu toggle can now have a customizable accelerator instead of ESC
- fixed bug on GBA cheats showing the wrong enable state (checkbox was ok)
- fixed bug enabling/disabling BG layers (introduced in version 1.5.1)
- fixed export settings to also export viewers settings
- fixed bug saving keyboard settings in INI file
- fixed map viewer click address in some cases
- fixed map viewer rendering for 512x512 screens
- fixed tile viewer click address and tile number in 256 color mode
- allow customize to run in fullscreen mode (exception of 320x240 mode)

SDL versions:
- added support to turn sound off and change channel enable
- added support for automatic SGB border display
- added rewind support (CTRL+B)
- fixed bug enabling/disabling BG layers (introduced in version 1.5.1)
- fixed typo on pause-when-inactive option which made it not recognized

Version 1.5.1:

Core changes:
- minor rendering optimization
- added support for AR codes (thanks parasytic and pokemonhacker)
- no longer allow L+R or U+D to be reported as pressed
- fixed RTC problem on last day of the month
- fixed bug with some cheat codes that caused an invalid ROM patch
- fixed sound mixing problem with DS ratio

Windows:
- added skin button support
- added AVI sound support (thanks to phaeron)
- all accelerators can now be customized or removed
- fixed full screen problem in OpenGL mode
- fixed some problems with stretch to fit
- main skin region is now optional for pure rectangular skins

SDL version:
- changed default separator on config file to a equal sign
- changed pause when inactive default to false to fix problems debugging

Porting:
- added PowerPC assembly code (thanks Jeffrey Lim)

Version 1.5a:

Windows:
- fixed skin problems on Win 95/98/Me/2000
- fixed right-click problem on Win 95/98/Me/2000
- fixed problem when Gameboy Printer was enabled
- fixed problem on Flash size menu not showing correct setting

Version 1.5:

Core changes:
- added AGBPrint support (for developers only)
- added RTC support
- added scanlines filter
- added support for gzip files
- added support for compressed bios files (zip, gzip)
- fixes Flash 1M support

Gameboy:
- added SGB2 support

Windows:
- added Gameboy tools (Disassembly, Memory Viewer, Tile Viewer, OAM Viewer,
  Map Viewer and Palette Viewer)
- added fullscreen mode confirmation for DirectDraw to avoid problems
- added GDI, Direct3D and OpenGL rendering options
- added skin support (see readme for information on creating skins)
- added support for per game configuration of some settings (see readme for
  details)
- changed INI support to use emulator directory instead of Windows directory

SDL version:
- added support for per game configuration of some settings (see readme for
  details)

Version 1.4:

Core changes:
- added bilinear and bilinear plus filters
- added interframe blending support
- added support to show speed in fullscreen mode (transparent or opaque)
- added detailed speed display
- added autoframeskip support
- added support for ELF DW_FORM_strp (used by newer GCC versions)
- added support to enable/disable GB/GBC video layers
- fixed crash when loading a second ELF file
- fixed missing EMMS instruction in ADVANCEMAME Scale 2x MMX version
- fixed some timer settings problems (bad copy paste of code)

Windows version:
- allows AMD CPUs to take advantage of MMX code
- added support to select video mode for fullscreen mode
- added fullscreen triple buffering support
- added support for multiple joypad configuration
- added support to store settings to INI
- added export settings from Registry to INI
- added throttle support (between 5% and 1000%)
- fixed problem displaying error messages in fullscreen mode
- fixed tile viewer to display all tiles in 256 mode
- fixed Visual Studio project files so that they work on other computers
- fixed problem with disable SFX not being read when program starts
- fixed (minimized) screen corruption problem when filter is active in
  fullscreen mode and emulator is minimized

Version 1.3.1:

Core changes:
- fixed reversed Flash identification for 64k Flash

Version 1.3:

Core changes:
- added support for Flash 128K (thanks DesktopMan)
- added checks for out of memory condition
- added sound volume option
- fixed message when failed to write battery file (previously always saying
  failure to open file NULL)
- fixed sound mixing ratios specified in 0x4000082 (thanks Damian)
- simulating memory behaviour when no cartridge present (32-bits still
  incorrect)
Windows version:
- automatically apply IPS patch if it exists (configurable)
- added save/load support in the memory viewer
- added support for filters in 32-bit mode for all filters
- added AVI writing support (no sound yet)
- can now pause emulator before loading any file
- memory viewer now displays current edit address
- removed some test code introduced at version 1.1 that slows down the emulator
- exporting GSA snapshot defaults title to internal name
- fixed missing check marks on layers menu
- fixed bug showing maker code/name from some old games
SDL version:
- added support for long options
- added support for passing configuration file name
- added profiling support (GMON format - see README)
- added support for filters in 32-bit mode for all filters
- automatically apply IPS patch if it exists
- improved search for configuration file: current directory, user directory,
  executable directory (in order) are searched
- fixed configuration problem with saveType and removeIntros
Porting:
- fixed big endian problems in SGB code
- fixed big endian problems with rotated sprites
- fixed big endian sound endianess

Version 1.2:

Core changes:
- added MidiKey2Freq bios call (thanks Chris Moeller)
- added AdvanceMAME Scale2x and Simple 2x filters
- added support for higher frameskip (up to 9)
- added C core for portability
- added big endian support
- added support for movement sensor (thanks Parasyte)
- added support for selecting save type available
- fixed another value for the bios protection
- fixed sound envelope reload bug (thanks jaymzj)
- fixed timer counter (not changing the value of the counter unless the timer
  overflows or is restarted)
- fixed problem on big endian when setting IO memory reable positions
- fixed reset LCD after disabling forced blank
- speed up now uses frameskip 9 (6 FPS)
- improved message when BIOS function cannot be emulated
Windows changes:
- added freeze recent list option
- added 800x600 support
- support to export GamesharkAdvance save games
- fixed bug when changing directories in the Directories... dialog
SDL version:
- added emulation for motion sensor
- fixed crash when printing void * variables
- fixed crash when -b specified incorrectly
- fixed warning when reading configuration file about disableMMX if compiled
  without MMX support
- fixed crash when trying open file that does not exist

Version 1.1:

Core changes:

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