📄 history.txt
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2.13
NEOGEO
Improved raster effects emulation.
Most games are correct now, and others
have been greatly improved:
mosyougi title
ssidekicks pitch (still not 100% correct but
heh, at least you can see it)
samsho3 "3D" floor effects
wheroes floors
karnovr floors
mslug3 last boss red sky distortion
galaxyfight better alignment
CPS2
Added latest CPS2Shock releases
Fixed wrong layer prios on nwarr character
selection screen.
KONAMI & CPS1
Fixed music speed that was wrong in some games.
PGM
Optimized sprite drawing (more than twice
faster now in some critical parts)
Fixed sprite shrinking
Added sprite zooming
Added linescroll (orlegend stage 4 and 6)
Fixed some missing sprites (clipping problems)
Main CPU is running at the correct speed now
GENERAL
Added DSP plugins support (including a DSP
wrapper for winamp plugins. It's still beta
so be careful, and don't change the plugin
while a game is running)
The plugin.h file has been update with the
DSP plugin interface.
Force feedback support is disabled as I'm
improving it (and it's still not finished :( )
2.12
CPS1
Fixed dynasty wars romset names
Fixed sprites disappearing.
NEOGEO
Fixed mslug3nd romset.
GENERAL
Fixed Scanlines when using 640x480.
2.11
KONAMI
Added Bucky O'Hare
Fixed Zooming.
Fixed some sprite gfx problems (2nd level boss
in moo)
CPS2
If you are only seeing 2 buttons in CPS2 games
delete the .dat file for that game in the
CONFIG folder.
CPS1
Added SF2 YYC hack
NEOGEO
In the ROMDATA folder you'll find a
file called Neogeo.new. Delete the
Neogeo.dat and rename the .new to .dat
to use the new MAME rom names.
It's a good moment to remember that if
you have nebula reporting missing neo-geo.rom
ng-sfix.rom or ng-lo.rom, you'll need to put
the neogeo.zip file (BIOS) in a roms
directory (folder).
GENERAL
Fixed Vertical games not displaying anything.
2.1
KONAMI
Mooooo!!
Added Wild West COW Boys of Moo Mesa.
CPS1
Added Dynasty Wars (World), it's now the
parent set.
CPS2
Fixed SFA3 crashing with Mike Haggar's cheats.
NEOGEO
Added NeoPong
Fixed Neogeo CD Metal Slug crashes
GENERAL
Added an option to auto-Switch to 16 bit desktop
color depth (Misc Menu)
Fixed Menu bar flickering in fullscreen.
Changed the ROMdata files format, to a
more compact format. Also now all romsets
are external (Except Konami), so you can
rename/edit the romsets to match yours.
I strongly recommend that you delete the old
.DAT files from the ROMDATA folder.
2.0a
BUG FIXES
Fixed old GUI crashing on start
Fixed title bar corruption
Fixed Aspect ratio with Keep aspect option
Fixed vertical games on 32 bits desktop.
Fixed ingame menu letters when using 32 bit
color depth
Fixed xmvsf crash on start bug.
Added shot display on Rom List when moving
with arrow keys
Added a Switch to Fullscreen option in the
Video Menu, as some people didn't know how
to switch to fullscreen (ALT-Enter)
Added many transparency tables. Thanks to
Darksoul, Bad_crc, Razoola, kyo_99 and
Ken_Masters.
Some things I forgot to mention in the readme:
- To use the old gui, you can also launch:
Nebula.exe -classic (-window if you want to
run it in a window))
- You can click on the column names in the rom list
to sort the list using that column.
2.0
GENERAL
Lots of changes in this version, but the most
noticeable one is the new Window mode
GUI (You can still use the old GUI). Note that
the window mode will workin systems with 32 bpp
desktop color depth but only Hardware blit will work.
If Nebula runs very very slow, try disabling stretch and
Switching to system memory allocation.
Due to the big amount of changes I'd recommend
that you read all the docs.
Some keys behave differently in window mode GUI
check the GENERAL doc.
Major rewrite of the main core. All systems
emulation have experienced a speedup and
the memory requirements have been lowered
a lot.
New shots factories, that allows changing almost
every parameter/sprite. Please, read the doc about
this.
New macro code, that allows macros to work without
knowing the character addresses and also adds
"global" macros that can be used with any character
(read macros documentation).
NEOGEO
Added 4-point interpolation for Delta-T samples.
Added a decryption progress indication for
latest (encrypted GFX) games.
Sengoku3 and Zupapa are disabled. The Find
Roms trick will no longer work.
Small fix to rasters that were wrong by 1 line (still
few raster games work ok)
CPS1
Added knightsh, dinoh and wofh hacks. Take note
that there are some glitches in those games
due to some roms that aren't dumped yet.
CPS2
Rewritten GFX code. It's the fastest and most
accurate code in all nebula versions. It fixes all
known glitches (esp. Rowscroll ones: avsp, ryu
stage of sf2/ssf2).
Very accurate raster emulation. A lot faster than the
old one, and now accurate at line-level. This
new raster code emulates the missing background
distortion in Shuma Gorath's Chaos Dimension
on msh and mshvsf.
Fixed mvsc sprite misalignment in ending sequence.
Added a pre amplification option to QSound
renderer. I don't recommend using it because
can cause distortion with higher volume samples.
Use it only if the sound output is too low in your
system.
1.97
NEOGEO
- Fixed SS3 protection. You must delete the
Samsho3.dat file in the CONFIG folder.
CPS1
- Fixed some sprite wraparound bugs that still
remained.
GENERAL
- Added sprite transparency support, using
external tables. Read the Transparency.txt file
to know more about them, and how to make your
own tables. There are some tables included, but more
will come, also if you want to share your tables,
send them to me and I'll include them in the release.
- Added 50% Frame Blend (and +scanlines) gfx renderer
that removes flickering sprites making them transparent.
- Fixed movie recording.
- Rewritten graphics core to use DirectDraw 3, that
is faster in older video cards and will probably
fix some hang bugs.
- Added a configuration screen for nebula.ini
options. Launch Nebulaconfig.exe or Nebula.exe -config.
- Added autofire option for all buttons in all games.
- Separated hotkey configuration for Neogeo and CPS.
1.96
NEOGEO
- AT LAST!!! Fixed the nasty bug that
caused nebula hang with a plain color
screen (red/blue/black), hanging the
computer. As result of this fix, the
drawing operations are slightly faster.
CPS1 (heh, here we go...)
- Added starfield planes emulation in
strider and forgotten worlds backgrounds
- Fixed forgotten worlds shop bug.
- Fixed sprite flickering/disappearing
in many games (dino, strider, kod,...)
- Fixed bad tiles scattered in some
games (3wonders, unsquad, area88)
- Fixed sprite palette desyncs
(3wonders golem tree)
- Fixed Daimakaimura black screen.
- Fixed dinoj and punishj crash.
- Fixed sound hanging in most games.
- Improved ADPCM decoding, now there is
no sound distortion.
- New GFX drawing engine, slightly faster
than before.
- With all those fixes, CPS1 emulation is
almost 100% complete. Please, report the
bugs you find.
CPS2
- New GFX drawing engine, slightly faster
than before.
- Added Rockman region and cheats (sorry,
I forgot to include it in the previous
release).
GENERAL
- Added movie recording for all systems.
Use the in-game menus or the keys:
SHIFT-F10 Record Movie
SHIFT-F11 Play Movie
Press any of the above keys while
recording or playing to Stop.
- Fixed sound configuration lost when
going to the game GUI.
1.95d
NEOGEO
- Fixed garou romsets:
garou.zip (set 1) (Main set, needs the
new 253-sma.bin)
garouo.zip (set 2) (Old set, uses the
old 253-smao.bin,
parent: garou.zip)
garoud.zip (Decrypted C set,
parent: garou.zip)
- Added MSlug3 (Encrypted set) (needs 256-sma.bin)
- Fixed kof99p P1 rom CRC.
- Fixed sound samples loading for games with
gaps in the sound roms (kof95 missing tracks)
GENERAL
- Changed some rom names in sync with kawaks and
MAME. There are still some small differences,
mainly in CPS1 romsets.
- Fixed romcenter dat generation. Now it includes
merge info.
- Fixed cheat engine parser to allow longer lines
to fix problems with the great cheat collection
released by Mike Haggar (haggar.emuunlim.com).
- Added more language packs
1.95c
NEOGEO
- Added Garou (set 1), note that romset names
have changed to match current mame names:
Garou (Set 1) -> garou.zip
Garou (Set 2) (old garou.zip) -> garouo.zip
That renaming should not cause problems with
older naming because nebula will scan both files
for the required roms.
- Fixed sound problems with very short samples.
Mostly noticeable in kof2k K' team ending.
Thanks to all the people that sent me their
save states.
GENERAL
- More languages added.
- External font added, with some special chars
now available (
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