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📄 history.txt

📁 最新版本模拟器,可以模拟所有街机游戏.(简体中文版)
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2.13
    NEOGEO
    Improved raster effects emulation.
    Most games are correct now, and others
    have been greatly improved:
	mosyougi title
	ssidekicks pitch (still not 100% correct but
			  heh, at least you can see it)
	samsho3 "3D" floor effects
	wheroes floors
	karnovr floors
	mslug3 last boss red sky distortion
	galaxyfight better alignment

    CPS2
    Added latest CPS2Shock releases
    Fixed wrong layer prios on nwarr character
    selection screen.

    KONAMI & CPS1
    Fixed music speed that was wrong in some games.

    PGM
    Optimized sprite drawing (more than twice
    faster now in some critical parts)
    Fixed sprite shrinking
    Added sprite zooming
    Added linescroll (orlegend stage 4 and 6)
    Fixed some missing sprites (clipping problems)
    Main CPU is running at the correct speed now

    
    GENERAL
    Added DSP plugins support (including a DSP
    wrapper for winamp plugins. It's still beta
    so be careful, and don't change the plugin
    while a game is running)
    The plugin.h file has been update with the 
    DSP plugin interface.
    Force feedback support is disabled as I'm 
    improving it (and it's still not finished :( )
    


2.12
    CPS1
    Fixed dynasty wars romset names
    Fixed sprites disappearing.

    NEOGEO
    Fixed mslug3nd romset.

    GENERAL
    Fixed Scanlines when using 640x480.

2.11
    KONAMI
    Added Bucky O'Hare
    Fixed Zooming.
    Fixed some sprite gfx problems (2nd level boss
    in moo)

    CPS2
    If you are only seeing 2 buttons in CPS2 games
    delete the .dat file for that game in the
    CONFIG folder.

    CPS1
    Added SF2 YYC hack

    NEOGEO
    In the ROMDATA folder you'll find a
    file called Neogeo.new. Delete the
    Neogeo.dat and rename the .new to .dat
    to use the new MAME rom names.
    It's a good moment to remember that if
    you have nebula reporting missing neo-geo.rom
    ng-sfix.rom or ng-lo.rom, you'll need to put
    the neogeo.zip file (BIOS) in a roms
    directory (folder).

    GENERAL
    Fixed Vertical games not displaying anything.


2.1	
    KONAMI
     Mooooo!!
	Added Wild West COW Boys of Moo Mesa.
	
	CPS1
	Added Dynasty Wars (World), it's now the
	parent set.

	CPS2
    Fixed SFA3 crashing with Mike Haggar's cheats.
	
	NEOGEO
	Added NeoPong
	Fixed Neogeo CD Metal Slug crashes

	GENERAL
	Added an option to  auto-Switch to 16 bit desktop
	color depth (Misc Menu)
     Fixed Menu bar flickering in fullscreen.
     Changed the ROMdata files format, to a
     more compact format. Also now all romsets
     are external (Except Konami), so you can
     rename/edit the romsets to match yours.
     I strongly recommend that you delete the old
     .DAT files from the ROMDATA folder.
	
	

2.0a

	BUG FIXES
	Fixed old GUI crashing on start
	Fixed title bar corruption
	Fixed Aspect ratio with Keep aspect option
	Fixed vertical games on 32 bits desktop.
	Fixed ingame menu letters when using 32 bit
	color depth
	Fixed xmvsf crash on start bug.

	Added shot display on Rom List when moving
	with arrow  keys
	Added a Switch to Fullscreen option in the
	Video Menu, as some people didn't know how
	to switch to fullscreen (ALT-Enter)

	Added many transparency tables. Thanks to
	Darksoul, Bad_crc, Razoola, kyo_99 and 
Ken_Masters. 

Some things I forgot to mention in the readme:
- To use the old gui, you can also launch:
    Nebula.exe -classic (-window  if you want  to
    run it  in a window))
- You can click on the column names in the rom list
    to sort the list using that column.

	
2.0
	GENERAL
	Lots of changes in this version, but the most
	noticeable one is the new Window mode
	GUI (You can still use the old GUI). Note that 
the window mode will workin systems with 32 bpp 
desktop color depth	but only Hardware blit will work.
If Nebula runs very very slow, try disabling stretch and
Switching to system memory allocation.

	Due to the big amount of changes I'd recommend
	that you read all the docs.

	Some keys behave differently in window mode GUI
	check the GENERAL doc.

	Major rewrite of the main core. All systems
	emulation have experienced a speedup and
	the memory requirements have been lowered
	a lot.

	New shots factories, that allows changing almost
	every parameter/sprite. Please, read the doc about
	this.

	New macro code, that allows macros to work without
	knowing the character addresses and also adds
	"global" macros that can be used with any character
(read macros documentation).
	
	NEOGEO
	Added 4-point interpolation for Delta-T samples.
	Added a decryption progress indication for
	latest  (encrypted GFX) games.
	Sengoku3 and Zupapa are disabled. The Find
	Roms trick will no longer work.
	Small fix to rasters that were wrong by 1 line (still
	few raster games work ok)

	CPS1
	Added knightsh, dinoh and wofh hacks. Take note
	that there are some glitches in those games
	due to some roms that aren't dumped yet.

	CPS2
	Rewritten GFX code. It's the fastest and most
	accurate code in all nebula versions. It fixes all
	known glitches (esp. Rowscroll ones: avsp, ryu
	stage of sf2/ssf2).

	Very accurate raster emulation. A lot faster than the
	old one, and now accurate at line-level. This
	new raster code emulates the missing background
	distortion in Shuma Gorath's Chaos Dimension
	on msh and mshvsf.

	Fixed mvsc sprite misalignment in ending sequence.

	Added a pre amplification option to QSound 
	renderer. 	I don't recommend using it because
	can cause distortion with higher volume samples.
	Use it only if the sound output is too low in your 
	system.
	

1.97
	
	NEOGEO
	- Fixed SS3 protection. You must delete the
	Samsho3.dat file in the CONFIG folder.

	CPS1
	- Fixed some sprite wraparound bugs that still
	remained.

	GENERAL
	- Added sprite transparency support, using
	external tables. Read the Transparency.txt file
	to know more about them, and how to make your
	own tables. There are some tables included, but more
	will come, also if you want to share your tables,
	send them to me and I'll include them in the release.
	- Added 50% Frame Blend (and +scanlines) gfx renderer
	that removes flickering sprites making them transparent.
	- Fixed movie recording.
	- Rewritten graphics core to use DirectDraw 3, that
	is faster in older video cards and will probably
	fix some hang bugs.
	- Added a configuration screen for nebula.ini
	options. Launch Nebulaconfig.exe or Nebula.exe -config.
	- Added autofire option for all buttons in all games.
	- Separated hotkey configuration for Neogeo and CPS.

1.96

	NEOGEO

	- AT LAST!!! Fixed the nasty bug that
	caused nebula hang with a plain color
	screen (red/blue/black), hanging the
	computer. As result of this fix, the
	drawing operations are slightly faster.

	CPS1 (heh, here we go...)

	- Added starfield planes emulation in
	strider and forgotten worlds backgrounds
	- Fixed forgotten worlds shop bug.
	- Fixed sprite flickering/disappearing
	in many games (dino, strider, kod,...)
	- Fixed bad tiles scattered in some
	games (3wonders, unsquad, area88)
	- Fixed sprite palette desyncs
	(3wonders golem tree)
	- Fixed Daimakaimura black screen.
	- Fixed dinoj and punishj crash.
	- Fixed sound hanging in most games.
	- Improved ADPCM decoding, now there is
	no sound distortion.
	- New GFX drawing engine, slightly faster
	than before.
	- With all those fixes, CPS1 emulation is
	almost 100% complete. Please, report the
	bugs you find.

	CPS2
	
	- New GFX drawing engine, slightly faster
	than before.
	- Added Rockman region and cheats (sorry,
	I forgot to include it in the previous
	release).
	
	GENERAL

	- Added movie recording for all systems.
	Use the in-game menus or the keys:
	   SHIFT-F10 Record Movie
	   SHIFT-F11 Play Movie
	   Press any of the above keys while 
	   recording or playing to Stop.
	- Fixed sound configuration lost when
	going to the game GUI.

1.95d

	NEOGEO
	- Fixed garou romsets:
		garou.zip (set 1) (Main set, needs the 
				   new 253-sma.bin)
		garouo.zip (set 2) (Old set, uses the 
				   old 253-smao.bin,
				   parent: garou.zip)
		garoud.zip (Decrypted C set, 
			    parent: garou.zip)

	- Added MSlug3 (Encrypted set) (needs 256-sma.bin)
	- Fixed kof99p P1 rom CRC.
	- Fixed sound samples loading for games with 
	  gaps in the sound roms (kof95 missing tracks)
	
	GENERAL
	- Changed some rom names in sync with kawaks and
	  MAME. There are still some small differences,
	  mainly in CPS1 romsets.
	- Fixed romcenter dat generation. Now it includes
	  merge info.
	- Fixed cheat engine parser to allow longer lines
	  to fix problems with the great cheat collection 
	  released by Mike Haggar (haggar.emuunlim.com).
	- Added more language packs


1.95c

	NEOGEO
	- Added Garou (set 1), note that romset names
	have changed to match current  mame names:
	    Garou (Set 1)  -> garou.zip
	    Garou (Set 2)  (old garou.zip) -> garouo.zip
	That renaming should not cause problems with
older naming because nebula will scan both files
for the required roms.

- Fixed sound problems with very short samples.
  Mostly noticeable in kof2k K' team ending.
  Thanks to all the people that sent me their
  save states.

GENERAL
- More languages added.
- External font added, with some special chars
  now available (

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