⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 history.txt

📁 最新版本模拟器,可以模拟所有街机游戏.(简体中文版)
💻 TXT
📖 第 1 页 / 共 2 页
字号:
version 2.19d

2.19d
	CPS2
	Fixed black screen or game not rebooting after exiting
	the Test Mode in GigaWing and Eco Fighters

	KONAMI
	Cowboys of Moo Mesa sound and music is back.

2.19c
	CPS1
	Fixed all CPS1+QSound games crashing after load.

	CPS2
	Added new decryption tables
		- Giga Wing (US 990222)
		- Giga Wing (Japan 990223)
		- Cyberbots (US 950424)
		
2.19b
	NEOGEO
	Fixed Fatal Fury 2 protection not working
	Fixed VLiner not working
	Fixed Alpha Mission 2 missing sounds
	Added 6 slot support for Multi slot MVS emulation.
	Added Bangbead encrypted romset.

	CPS2
	New xors
		- Megaman 2: Power Fighters (US 960708)
		- Street Fighter Zero 2 Alpha (Asia 960826)
		- X-Men: Children of the Atom (Asia 941217)

	CPS1
	Fixed wrong tiles on 1st floor of Magic Sword

2.19a
	PGM
	Fixed gfx glitches in Dragon World 2
	Fixed zooming (very noticeable in dragwld2 intro)
	Fixed missing parts of some sprites (KOV flashes)

	CPS1
	Fixed some remaining music speeds...

	NEOGEO
	Fixed Garou missing animations (esp. some Grant moves).
	Select button should be working in all games now (not only garou).
	Added the game slot switch button to switch games
	forwards (key 9=switch backwards, key 0=switch forwards)

	GENERAL
	Fixed (hopefully) Romcenter Dat generation.


2.19
	PGM 
	Added Dragon World 2 (it has some gfx glitches due to some missing parts in
	the protection emulation)
	Text layer should now be correctly aligned (it was 1 line too high)

	CPS2
	Fixed ssf2xj timing that was still wrong.
	
	NEOGEO
	Fixed small autoanimation problems
	Added neogeo multislot MVS emulation. 
	Usage: 
		in the rom loading screen, you'll see a dropbox to 
		select in which neogeo slot you want to load the game.
		Just select the slot and hit load, then after loading a
		game, you can go and load another in a different (or the
		same, overriding it) slot.
		Note that you'll need a lot of RAM to hold all games in 
		memory at the same time.
		To switch from game to game, use the button mapped as
		Button 5 in the input options (default key 0)
		The current bios supports 4 game slots.
		The default bios config only allows to switch games after
		inserting a coin. To change it, press F2, go to "set the soft
		dips", then "setting the cabinet", and change "Game selection"
		to "Free".
		Using savestates with multislot games may have unpredictable
		results.
		ALWAYS LOAD IN THE 1ST SLOT FIRST.

2.18b
	NEOGEO
	Fixed some sound timming issues with long samples (Dandy J stage in wakuwak 7)
	Switched the memory card format to MAME one (old memcards still work).

	CPS1
	Fixed slow music in pang3 and megaman.


2.18a
	NEOGEO
	Fixed mslug3nd driver crashing nebula.
	Fixed kof99d driver. now it loads the decrypted C roms instead of
	the prototype roms.


2.18
	PGM
	Improved sound volume (checked with Z80 volume tables).
	Improved music speed (checked with real sound samples. Thanks to BillyJr).
	Fixed some wrong objects in KOV.

	CPS1
	Fixed incorrect music speed in some games (still some remaining)
	Dipswitches in all CPS1 games were wrong. They are (should) be
	correct now. (remember that CPS1 dips are changed in the Cheats menu)
	Fixed some sprite clipping problems.

	CPS2
	Added Vampire Hunter 2 and the rest of the latest CPS2Shock releases

	NEOGEO
	Fixed garou select button
	Fixed garou 3rd Terry stage background animation (requires rasters enabled)
	Fixed garou random character selection.
	Fixed sound problems in ssidekicks4 and neobomberman
	Improved raster emulation with the info from the real HW.
	Now nebula should not complaing about wrong ng-lo.rom files.
	Fixed sound problems ninja combat, ninja commando and others. Big thanks
	to Acho A. Tang.
	Fixed KOF94 Japan stage intro.
	Recent neogeo games have been locked. You should go to an arcade
	if you want to play them.
	Fixed kof2knd C7 rom (seems that only I had that rom)
	Added an additional sengoku3 romset for the new P1 (it's not 
	clear what's the correct one).
	ND romsets no longer use the encrypted P roms, they are
	fully decrypted.

	GENERAL
	Added an option to auto switch to Fullscreen after loading a ROM (Misc menu)
	Corrected Nebulaconfig looping in the options screen.

2.17
	PGM
	Improved sound emulation:
		Volume should be correct (or almost) now.
		Note pitch improved.
	Fixed missing background in a KOV stage.
	Added an option to capture the current music to a file
	to load it in jukebox (PZM files).
	Calendar is disabled when netplay or recording movies. This 
	will (should :)) avoid desyncs.

	CPS2
	Fixed some finish specials being wrong in the bottom of
	Manhattan stage in mshvsf.

	CPS1
	Fixed missing helicopters and buildings in cawing.
	
	NEOGEO
	Fixed (again) sengoku3 decrypted driver.
	Fixed Irritating Maze controls. You can use the mouse to 
	move the rod (this game cabinet has a trackball).
	Fixed missing 2 lines at the bottom of the screen of games
	using rasters (most noticeable in mslug2, galaxyf, mosyougi)
	
	GENERAL
	Added some language translations (Italian, Korean, Chinese, Dutch)
	Fixed 50% scanlines at 640x480
	Added a "Step Frame" button to the shot factories (window mode)
	Added some Force Feedback tables by Iron Man.
	Added a small skin option to the windowed GUI. Any PNG file in
	the SKINS folder will be randomly chosen and displayed in the 
	nebula window on startup when no game is loaded.

	IMPORTANT!! I've received a lot of mails asking about neo-geo.rom,
	ng-lo.rom and ng-sfix.rom. Those are the neogeo bios and MUST be
	ZIPPED in a file named NEOGEO.ZIP in the ROMS folder (or any roms
	folder you have configured).

	

2.16
	PGM
	Z80 is fully emulated, that means, correct sounds and music
	in games. The sound chip emulation is not 100% accurate so
	some notes in music are wrong. I've added an option to disable
	the music in the Options menu.
	Fixed savestates in KOV games. (old savestates will still not
	work, only new ones will be correct).
	Fixed text layer position being wrong by 1 line.
	Added shot factory (F8)

	CPS2
	Fixed a palette sync problem that caused part of the charlie
	stage in sfa2 flash out of sync.
	Scanlines in 640x480 are now correct (again). Use No stretch go
	get them correctly.

	NEOGEO
	Fixed sengoku3 decrypted driver.

	GENERAL
	Added language switch for the menus (check the english.lng
	file in the skins dir for a template for translation)
	

2.15a
	PGM
	Fixed Knights of valour missing platform and bridges in some
	stages.
	Some rom renamings. To match mame names
		sango1   -> kov
		sango1_5 -> kov115
		sango1_9 -> kovplus
		orlegend -> orlegend (the same)
		orleg112 -> orlegnde
		orleg12e -> orlegndc
	Fixed china and taiwan regions swapped in KOV
	
	NEOGEO
	Fixed savage reign V2 rom CRC
	Added Sengoku3 and Zupapa neogeo drivers.

	GENERAL
	PGM resolution is very wide, so if it's cut in the
	screen, play a bit with stretch options till you can
	get it fitting.

2.15
	PGM
	Added Knights of Valour and Knights of Valour Plus 
	(see KOVROMS.TXT for the correct roms CRC and sizes).
	Special thanks to BillyJr for his help to get this
	game running.
	Added Sound emulation. Well, it's not complete emulation, but
	it's enough go get sounds working. Only SFX works and some
	sounds may be wrong. 
	Added region switch to orlegend and kov
	Fixed orlegend crashes.
	NOTE: PGM games have a very wide resolution so
	double size modes (scanlines and most image enhancement
	modes) require resolutions higher than 800x600 to work
	properly with no stretch.

	GENERAL
	Fixed netplay crashing with Konami and PGM games.

2.14b
	CPS1
	Fixed wrong layer offsets in sf2yyc and kouryu (=blackbelt? ) that
	appeared due to the new timing.
	Fixed Quiz and Dragons USA gfx problems
	Fixed sound problems in ADPCM audio (oops, my fault, I
	left some test code inside).

	GENERAL
	Fixed Nebula hanging in a window when exiting a game
	in the classic GUI.
	Fixed the Video menu crash if there are no transparency tables in
	the CONFIG folder.

2.14a	
	CPS1
	Fixed loops in some drivers (cworld2j, qad and qtono2)
	that were causing the rom scanning crash

2.14

    	CPS1
	Fixed high music speed in sf2 and captcomm
	Added the missing CPS1 drivers (thanks to 
	mike_haggar haggar.emuunlim.com)

	PGM
	Fixed the memory corruption bug in orlegend (aka
	infinite lives bug)
	Fixed zooming (it was reversed, making zoom effect
	backwards :) )
	Fixed screen cut with some blitters.

	CPS2
	Re-adjusted timing again, now some games are smoother
	(especially ssf2t)

	GENERAL
	Added Force feedback support, using tables. I've
	included 2 sampe tables (xmvsf.ht2 and mvsc.ht2). Read
	the comments in them to know how to make your own tables.
	To make .FFe files you'll need MS force editor that comes
	with directx sdk. It hasn't been too much tested so there
	might be bugs, let me know if you found any and/or if you
	make a force table. Remember to enable and map your
	devices to the correct player in the options window.
	Added a control layout load/save feature to save your
	favourite layouts (as the save/load default layout never
	worked corectly). I've included some layouts for keyboard,
	6 button pads and hotrod (thanks Crashtest).
	Fixed errors when changing DSP plugins while the game was
	running.
	Fixed a small bug in the winamp wrapper plugin. Now more
	winamp DSP plugins work (like DFX 6.0, RTEQ, Pacemaker)
	Added an HyperBass DSP plugin (just in case you want to break
	your subwoffer).
	Fixed Keep aspect video option. To get a clean scanlines
	Image (no stretch distortion), I recommend using 800x600 with
	no stretch.
	Added 3 new gfx blitters. Bilinear interpolators, that override
	the older Full and light interpolation ones. The effect is the
	same (bilinear light=light interp. Bilinear=full interp) but
	they are twice faster.

2.13a
    NEOGEO
    Fixed Spinmasters gfx errors on the bottom lines (raster bug)

    CPS1
    Added SF2 KouRyu driver

    CPS2
    Improved CPU timing. That makes SSF2T/SSF2X smoother.
    Fixed SSF2X driver (no more gfx or sound problems)

    PGM
    Fixed crashing after a few minutes playing.

    GENERAL
    Added SuperScale blitter (similar to a *Scale blitter
    of other CPS2 emu :) ). It looks great and it's very
    fast (if not the fastest) image enhancement mode. Full source included.
    The best blitter in nebula without any doubt. It only works
    in 16-bit desktop modes.
    Added auto-transparencies. It will make flickering objects
    and meshes become transparent without blur. The 50% frame blend
    blitter is no longer needed. Unlike sprite transparencies,
    this will cause a performance hit, so better don't enable it
    if you have a slow computer.
    Fixed full interpolation mode.

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -