📄 history.txt
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version 2.19d
2.19d
CPS2
Fixed black screen or game not rebooting after exiting
the Test Mode in GigaWing and Eco Fighters
KONAMI
Cowboys of Moo Mesa sound and music is back.
2.19c
CPS1
Fixed all CPS1+QSound games crashing after load.
CPS2
Added new decryption tables
- Giga Wing (US 990222)
- Giga Wing (Japan 990223)
- Cyberbots (US 950424)
2.19b
NEOGEO
Fixed Fatal Fury 2 protection not working
Fixed VLiner not working
Fixed Alpha Mission 2 missing sounds
Added 6 slot support for Multi slot MVS emulation.
Added Bangbead encrypted romset.
CPS2
New xors
- Megaman 2: Power Fighters (US 960708)
- Street Fighter Zero 2 Alpha (Asia 960826)
- X-Men: Children of the Atom (Asia 941217)
CPS1
Fixed wrong tiles on 1st floor of Magic Sword
2.19a
PGM
Fixed gfx glitches in Dragon World 2
Fixed zooming (very noticeable in dragwld2 intro)
Fixed missing parts of some sprites (KOV flashes)
CPS1
Fixed some remaining music speeds...
NEOGEO
Fixed Garou missing animations (esp. some Grant moves).
Select button should be working in all games now (not only garou).
Added the game slot switch button to switch games
forwards (key 9=switch backwards, key 0=switch forwards)
GENERAL
Fixed (hopefully) Romcenter Dat generation.
2.19
PGM
Added Dragon World 2 (it has some gfx glitches due to some missing parts in
the protection emulation)
Text layer should now be correctly aligned (it was 1 line too high)
CPS2
Fixed ssf2xj timing that was still wrong.
NEOGEO
Fixed small autoanimation problems
Added neogeo multislot MVS emulation.
Usage:
in the rom loading screen, you'll see a dropbox to
select in which neogeo slot you want to load the game.
Just select the slot and hit load, then after loading a
game, you can go and load another in a different (or the
same, overriding it) slot.
Note that you'll need a lot of RAM to hold all games in
memory at the same time.
To switch from game to game, use the button mapped as
Button 5 in the input options (default key 0)
The current bios supports 4 game slots.
The default bios config only allows to switch games after
inserting a coin. To change it, press F2, go to "set the soft
dips", then "setting the cabinet", and change "Game selection"
to "Free".
Using savestates with multislot games may have unpredictable
results.
ALWAYS LOAD IN THE 1ST SLOT FIRST.
2.18b
NEOGEO
Fixed some sound timming issues with long samples (Dandy J stage in wakuwak 7)
Switched the memory card format to MAME one (old memcards still work).
CPS1
Fixed slow music in pang3 and megaman.
2.18a
NEOGEO
Fixed mslug3nd driver crashing nebula.
Fixed kof99d driver. now it loads the decrypted C roms instead of
the prototype roms.
2.18
PGM
Improved sound volume (checked with Z80 volume tables).
Improved music speed (checked with real sound samples. Thanks to BillyJr).
Fixed some wrong objects in KOV.
CPS1
Fixed incorrect music speed in some games (still some remaining)
Dipswitches in all CPS1 games were wrong. They are (should) be
correct now. (remember that CPS1 dips are changed in the Cheats menu)
Fixed some sprite clipping problems.
CPS2
Added Vampire Hunter 2 and the rest of the latest CPS2Shock releases
NEOGEO
Fixed garou select button
Fixed garou 3rd Terry stage background animation (requires rasters enabled)
Fixed garou random character selection.
Fixed sound problems in ssidekicks4 and neobomberman
Improved raster emulation with the info from the real HW.
Now nebula should not complaing about wrong ng-lo.rom files.
Fixed sound problems ninja combat, ninja commando and others. Big thanks
to Acho A. Tang.
Fixed KOF94 Japan stage intro.
Recent neogeo games have been locked. You should go to an arcade
if you want to play them.
Fixed kof2knd C7 rom (seems that only I had that rom)
Added an additional sengoku3 romset for the new P1 (it's not
clear what's the correct one).
ND romsets no longer use the encrypted P roms, they are
fully decrypted.
GENERAL
Added an option to auto switch to Fullscreen after loading a ROM (Misc menu)
Corrected Nebulaconfig looping in the options screen.
2.17
PGM
Improved sound emulation:
Volume should be correct (or almost) now.
Note pitch improved.
Fixed missing background in a KOV stage.
Added an option to capture the current music to a file
to load it in jukebox (PZM files).
Calendar is disabled when netplay or recording movies. This
will (should :)) avoid desyncs.
CPS2
Fixed some finish specials being wrong in the bottom of
Manhattan stage in mshvsf.
CPS1
Fixed missing helicopters and buildings in cawing.
NEOGEO
Fixed (again) sengoku3 decrypted driver.
Fixed Irritating Maze controls. You can use the mouse to
move the rod (this game cabinet has a trackball).
Fixed missing 2 lines at the bottom of the screen of games
using rasters (most noticeable in mslug2, galaxyf, mosyougi)
GENERAL
Added some language translations (Italian, Korean, Chinese, Dutch)
Fixed 50% scanlines at 640x480
Added a "Step Frame" button to the shot factories (window mode)
Added some Force Feedback tables by Iron Man.
Added a small skin option to the windowed GUI. Any PNG file in
the SKINS folder will be randomly chosen and displayed in the
nebula window on startup when no game is loaded.
IMPORTANT!! I've received a lot of mails asking about neo-geo.rom,
ng-lo.rom and ng-sfix.rom. Those are the neogeo bios and MUST be
ZIPPED in a file named NEOGEO.ZIP in the ROMS folder (or any roms
folder you have configured).
2.16
PGM
Z80 is fully emulated, that means, correct sounds and music
in games. The sound chip emulation is not 100% accurate so
some notes in music are wrong. I've added an option to disable
the music in the Options menu.
Fixed savestates in KOV games. (old savestates will still not
work, only new ones will be correct).
Fixed text layer position being wrong by 1 line.
Added shot factory (F8)
CPS2
Fixed a palette sync problem that caused part of the charlie
stage in sfa2 flash out of sync.
Scanlines in 640x480 are now correct (again). Use No stretch go
get them correctly.
NEOGEO
Fixed sengoku3 decrypted driver.
GENERAL
Added language switch for the menus (check the english.lng
file in the skins dir for a template for translation)
2.15a
PGM
Fixed Knights of valour missing platform and bridges in some
stages.
Some rom renamings. To match mame names
sango1 -> kov
sango1_5 -> kov115
sango1_9 -> kovplus
orlegend -> orlegend (the same)
orleg112 -> orlegnde
orleg12e -> orlegndc
Fixed china and taiwan regions swapped in KOV
NEOGEO
Fixed savage reign V2 rom CRC
Added Sengoku3 and Zupapa neogeo drivers.
GENERAL
PGM resolution is very wide, so if it's cut in the
screen, play a bit with stretch options till you can
get it fitting.
2.15
PGM
Added Knights of Valour and Knights of Valour Plus
(see KOVROMS.TXT for the correct roms CRC and sizes).
Special thanks to BillyJr for his help to get this
game running.
Added Sound emulation. Well, it's not complete emulation, but
it's enough go get sounds working. Only SFX works and some
sounds may be wrong.
Added region switch to orlegend and kov
Fixed orlegend crashes.
NOTE: PGM games have a very wide resolution so
double size modes (scanlines and most image enhancement
modes) require resolutions higher than 800x600 to work
properly with no stretch.
GENERAL
Fixed netplay crashing with Konami and PGM games.
2.14b
CPS1
Fixed wrong layer offsets in sf2yyc and kouryu (=blackbelt? ) that
appeared due to the new timing.
Fixed Quiz and Dragons USA gfx problems
Fixed sound problems in ADPCM audio (oops, my fault, I
left some test code inside).
GENERAL
Fixed Nebula hanging in a window when exiting a game
in the classic GUI.
Fixed the Video menu crash if there are no transparency tables in
the CONFIG folder.
2.14a
CPS1
Fixed loops in some drivers (cworld2j, qad and qtono2)
that were causing the rom scanning crash
2.14
CPS1
Fixed high music speed in sf2 and captcomm
Added the missing CPS1 drivers (thanks to
mike_haggar haggar.emuunlim.com)
PGM
Fixed the memory corruption bug in orlegend (aka
infinite lives bug)
Fixed zooming (it was reversed, making zoom effect
backwards :) )
Fixed screen cut with some blitters.
CPS2
Re-adjusted timing again, now some games are smoother
(especially ssf2t)
GENERAL
Added Force feedback support, using tables. I've
included 2 sampe tables (xmvsf.ht2 and mvsc.ht2). Read
the comments in them to know how to make your own tables.
To make .FFe files you'll need MS force editor that comes
with directx sdk. It hasn't been too much tested so there
might be bugs, let me know if you found any and/or if you
make a force table. Remember to enable and map your
devices to the correct player in the options window.
Added a control layout load/save feature to save your
favourite layouts (as the save/load default layout never
worked corectly). I've included some layouts for keyboard,
6 button pads and hotrod (thanks Crashtest).
Fixed errors when changing DSP plugins while the game was
running.
Fixed a small bug in the winamp wrapper plugin. Now more
winamp DSP plugins work (like DFX 6.0, RTEQ, Pacemaker)
Added an HyperBass DSP plugin (just in case you want to break
your subwoffer).
Fixed Keep aspect video option. To get a clean scanlines
Image (no stretch distortion), I recommend using 800x600 with
no stretch.
Added 3 new gfx blitters. Bilinear interpolators, that override
the older Full and light interpolation ones. The effect is the
same (bilinear light=light interp. Bilinear=full interp) but
they are twice faster.
2.13a
NEOGEO
Fixed Spinmasters gfx errors on the bottom lines (raster bug)
CPS1
Added SF2 KouRyu driver
CPS2
Improved CPU timing. That makes SSF2T/SSF2X smoother.
Fixed SSF2X driver (no more gfx or sound problems)
PGM
Fixed crashing after a few minutes playing.
GENERAL
Added SuperScale blitter (similar to a *Scale blitter
of other CPS2 emu :) ). It looks great and it's very
fast (if not the fastest) image enhancement mode. Full source included.
The best blitter in nebula without any doubt. It only works
in 16-bit desktop modes.
Added auto-transparencies. It will make flickering objects
and meshes become transparent without blur. The 50% frame blend
blitter is no longer needed. Unlike sprite transparencies,
this will cause a performance hit, so better don't enable it
if you have a slow computer.
Fixed full interpolation mode.
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