📄 pulstar.ht2
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HIT2 Force Table V2 (Don't change, otherwise Nebula will not recognize it)
;Iron Man on Retrogames MSB (www.retrogames.com)
;Pulstar Force table
[Effect Map]
1=pulstar_shoot.FFE
2=pulstar_death.FFE
3=pulstar_charge.FFE
4=pulstar_big.FFE
[Codes]
;syntax:
;TYPE/DATA PLAYER EFFECT
;TYPE/DATA:
; S=Sound Code (S84)
; +=Value at Address increased by more than the specified val (+FF8120,2)
; -=Value at Address decreased by more than the specified val (-FF8120,2)
; ==Value at address matches (=FF8120,1)
;Anything after EFFECT will be ignored
;p1 small shot
S7C0 1 1
;p1 death
S7FB 1 2
S7FC 1 2
;p1 laser charge: adress 101697,02 is but wont work well
S7ED 1 3
;p1 big enemy hit
S7E1 1 4
;S7DB 1 4
;S7E9 1 4
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