📄 transbutton1.h
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#if !defined(AFX_TRANSBUTTON1_H__1C911BF3_79B1_4551_B532_4872D1FA8AD6__INCLUDED_)
#define AFX_TRANSBUTTON1_H__1C911BF3_79B1_4551_B532_4872D1FA8AD6__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Transbutton1.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTransbutton window
class CTransbutton : public CButton
{
// Construction
public:
CTransbutton();
// Attributes
public:
HDC m_hHdc;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTransbutton)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
//}}AFX_VIRTUAL
// Implementation
public:
COLORREF m_TextColorDark, m_TextColorLight;
COLORREF SetTextColor(COLORREF DarkColor, COLORREF LightColor);
void SetTransparent();
virtual ~CTransbutton();
// Generated message map functions
protected:
//{{AFX_MSG(CTransbutton)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void PaintBG(CDC *pDC);
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TRANSBUTTON1_H__1C911BF3_79B1_4551_B532_4872D1FA8AD6__INCLUDED_)
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