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📄 transbuttondlg.cpp

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// TransButtonDlg.cpp : implementation file
//

#include "stdafx.h"
#include "TransButton.h"
#include "TransButtonDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CTransButtonDlg dialog

CTransButtonDlg::CTransButtonDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CTransButtonDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CTransButtonDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CTransButtonDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CTransButtonDlg)
	DDX_Control(pDX, IDC_BUTTON1, m_Mybutton);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CTransButtonDlg, CDialog)
	//{{AFX_MSG_MAP(CTransButtonDlg)
	ON_WM_PAINT()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CTransButtonDlg message handlers

BOOL CTransButtonDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	CenterWindow(GetDesktopWindow());	// center to the hpc screen
	m_Mybutton.SetTransparent();
	m_Mybutton.SetTextColor(RGB(0,220,0), RGB(0,255,0));
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}



void CTransButtonDlg::OnPaint() 
{
//	CPaintDC dc(this); // device context for painting
	CDialog::OnPaint();
	
	CClientDC  dc(this);
	CDC     memDC;
	CBitmap	bitmap;
	BITMAP  bmp;
	bitmap.LoadBitmap(IDB_BITMAP_BACK);
	bitmap.GetObject (sizeof(BITMAP),&bmp);
	memDC.CreateCompatibleDC (&dc);
	memDC.SelectObject (bitmap);
	dc.BitBlt (0,0,bmp.bmWidth ,bmp.bmHeight ,&memDC,0,0,SRCCOPY);	
	// TODO: Add your message handler code here
	
	// Do not call CDialog::OnPaint() for painting messages
}

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