📄 taudiofilterdenoise.h.svn-base
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#ifndef _TAUDIOFILTERDENOISE_H_#define _TAUDIOFILTERDENOISE_H_#include "TaudioFilter.h"#include "TaudioDenoiseSettings.h"DECLARE_FILTER(TaudioFilterDenoise,public,TaudioFilter)private: int oldthreshold; int32_t ethreshold; static const int PRECISION =256; // miminum squelchable voxels in a row before we squelch... static const int HEADROOM =128; static const int MAXPREVS = 20; static const int BANDS = 8; // The more bands, the better, up to a point. The quality of the filter algorithm imposes a limit static const int SQUELCHMULT=11000; struct FilterABand { int32_t prevs[MAXPREVS]; // ...Previous voxels, averaged in to filter apart bands. One between each pair of adjacent bands unsigned long squelchgain; // ...*SQUELCHMULT allows less obstrusive squelch switching unsigned char squelching; }; struct FilterAChannel { FilterABand B[BANDS]; }; FilterAChannel Channel[6]; int32_t threshold[BANDS]; static const int filtcount[BANDS-1]; /* number of voxels back for filter */protected: virtual int getSupportedFormats(const TfilterSettingsAudio *cfg,bool *honourPreferred) const {return TsampleFormat::SF_PCM16;}public: TaudioFilterDenoise(IffdshowBase *Ideci,Tfilters *Iparent); virtual HRESULT process(TfilterQueue::iterator it,TsampleFormat &fmt,void *samples,size_t numsamples,const TfilterSettingsAudio *cfg0); virtual void onSeek(void);};#endif
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