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📄 taudiofilterdenoise.h.svn-base

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#ifndef _TAUDIOFILTERDENOISE_H_#define _TAUDIOFILTERDENOISE_H_#include "TaudioFilter.h"#include "TaudioDenoiseSettings.h"DECLARE_FILTER(TaudioFilterDenoise,public,TaudioFilter)private: int oldthreshold; int32_t ethreshold; static const int PRECISION  =256;  // miminum squelchable voxels in a row before we squelch... static const int HEADROOM   =128; static const int MAXPREVS   = 20; static const int BANDS      =  8;  // The more bands, the better, up to a point. The quality of the filter algorithm imposes a limit static const int SQUELCHMULT=11000; struct FilterABand  {   int32_t prevs[MAXPREVS];   // ...Previous voxels, averaged in to filter apart bands. One between each pair of adjacent bands    unsigned long squelchgain;    // ...*SQUELCHMULT allows less obstrusive squelch switching    unsigned char squelching; }; struct FilterAChannel  {   FilterABand B[BANDS];  }; FilterAChannel Channel[6]; int32_t threshold[BANDS]; static const int filtcount[BANDS-1]; /* number of voxels back for filter */protected: virtual int getSupportedFormats(const TfilterSettingsAudio *cfg,bool *honourPreferred) const {return TsampleFormat::SF_PCM16;}public: TaudioFilterDenoise(IffdshowBase *Ideci,Tfilters *Iparent); virtual HRESULT process(TfilterQueue::iterator it,TsampleFormat &fmt,void *samples,size_t numsamples,const TfilterSettingsAudio *cfg0); virtual void onSeek(void);};#endif

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