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📄 taudiofilterdenoise.cpp.svn-base

📁 ffshow源码
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/* * Copyright (c) 2004-2006 Milan Cutka * derived from XMMS plugin for dymanic noise filtering, Copyright (C) 2001 by Rowland * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA */#include "stdafx.h"#include "TaudioFilterDenoise.h"const int TaudioFilterDenoise::filtcount[BANDS-1]={10, 8, 6, 4, 3, 2, 1}; TaudioFilterDenoise::TaudioFilterDenoise(IffdshowBase *Ideci,Tfilters *Iparent):TaudioFilter(Ideci,Iparent){ oldthreshold=0;ethreshold=0;}HRESULT TaudioFilterDenoise::process(TfilterQueue::iterator it,TsampleFormat &fmt,void *samples0,size_t numsamples,const TfilterSettingsAudio *cfg0){ const TaudioDenoiseSettings *cfg=(const TaudioDenoiseSettings*)cfg0; if (oldthreshold!=cfg->threshold)  {   done();   oldthreshold=cfg->threshold;   // take the exponent, more or less..   ethreshold= 1;  ethreshold <<= (cfg->threshold/2);   if (cfg->threshold& 1)  ethreshold= (ethreshold*3)/2;   onSeek();  }   int16_t *samples=(int16_t*)init(cfg,fmt,samples0,numsamples); // do the work...  for (unsigned int i=0;i<numsamples;i++)  for (unsigned int channel=0;channel<fmt.nchannels;channel++)    {    int32_t inf[BANDS];memset(inf,0,sizeof(inf));    // ...input voxels are 16 bits, but we'll use 32 to avoid rounding errors    int32_t in = samples[fmt.nchannels*i+channel]*PRECISION;   /* for better precision */    int32_t data_= 0;    register int j;          // filter each frequency band...     for (int band=0;band<BANDS;band++)      {      FilterABand* pB= &Channel[channel].B[band];      register int32_t inf_;      int32_t threshold_= threshold[band]* PRECISION;      int32_t* pprevs= pB->prevs;      unsigned long squelchgain= pB->squelchgain;      unsigned long safesquelch;      if (band<(BANDS-1))       {        register int32_t in_;        register int32_t * pprev_;  int j0;        inf_= inf[band];        in_ = band? inf_ : in; // previous filter's output         // ...voxel input to the filter         inf_= in_; // the lowpass part        j0= MAXPREVS-filtcount[band];  pprev_= &pprevs[j0];        for (j= j0; j<MAXPREVS; j++)          { inf_+= *pprev_;  pprev_++; }        inf_ /= filtcount[band]+1;        inf[band]= inf_;        inf[band+1]= in_ - inf_;  // the highpass part      }      inf_ = inf[band];      int32_t out_= inf_;      if (!pB->squelching)       {        if (squelchgain< SQUELCHMULT)         squelchgain+= SQUELCHMULT/256; // come out of squelch quickly so we don't blunt attacks        if ((inf_< threshold_) && (inf_> -threshold_))          {          // squelchable voxel           pB->squelching= 1;          if (squelchgain) squelchgain--;         }       }      if (pB->squelching)        {        if (squelchgain) squelchgain--;        if ((inf_> threshold_) || (inf_< -threshold_))          {          pB->squelching= 0;  // kick out of squelch mode          }              }      safesquelch= squelchgain*HEADROOM;  safesquelch/= SQUELCHMULT;      out_ *= safesquelch;  out_/= HEADROOM;              pB->squelchgain= squelchgain;      data_ += out_;  // reassemble the bands here, after filtering       if (band< (BANDS-1))        {        // shift the prevs for next time...         register int32_t * pprev_, * pprev_1;  int j0;        j0= MAXPREVS-filtcount[band];        pprev_= &pprevs[j0]; pprev_1= pprev_+1;        for (j= j0; j< MAXPREVS-1; j++)         {          *pprev_= *pprev_1;  pprev_++; pprev_1++;         }        pprevs[MAXPREVS-1]= band? inf[band-1] : in;       }     }     samples[fmt.nchannels*i+channel] = int16_t(data_ / PRECISION);  // reverse *PRECISION above    } return parent->deliverSamples(++it,fmt,samples,numsamples);}void TaudioFilterDenoise::onSeek(void){ for (int i=0;i<6;i++) memset(&Channel[i],0,sizeof(Channel[0])); threshold[0]= 0; threshold[1]= ethreshold / 3; threshold[2]= ethreshold / 2; for (int band=3;band<BANDS; band++)  threshold[band]= ethreshold;}

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