📄 ftgrays.c
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/***************************************************************************//* *//* ftgrays.c *//* *//* A new `perfect' anti-aliasing renderer (body). *//* *//* Copyright 2000 by *//* David Turner, Robert Wilhelm, and Werner Lemberg. *//* *//* This file is part of the FreeType project, and may only be used, *//* modified, and distributed under the terms of the FreeType project *//* license, LICENSE.TXT. By continuing to use, modify, or distribute *//* this file you indicate that you have read the license and *//* understand and accept it fully. *//* *//***************************************************************************/ /*************************************************************************/ /* */ /* This file can be compiled without the rest of the FreeType engine, */ /* by defining the _STANDALONE_ macro when compiling it. You also need */ /* to put the files `ftgrays.h' and `ftimage.h' into the current */ /* compilation directory. Typically, you could do something like */ /* */ /* - copy `src/base/ftgrays.c' to your current directory */ /* */ /* - copy `include/freetype/ftimage.h' and */ /* `include/freetype/ftgrays.h' to the same directory */ /* */ /* - compile `ftgrays' with the _STANDALONE_ macro defined, as in */ /* */ /* cc -c -D_STANDALONE_ ftgrays.c */ /* */ /* The renderer can be initialized with a call to */ /* `ft_grays_raster.grays_raster_new'; an anti-aliased bitmap can be */ /* generated with a call to `ft_grays_raster.grays_raster_render'. */ /* */ /* See the comments and documentation in the file `ftimage.h' for */ /* more details on how the raster works. */ /* */ /*************************************************************************/ /*************************************************************************/ /* */ /* This is a new anti-aliasing scan-converter for FreeType 2. The */ /* algorithm used here is _very_ different from the one in the standard */ /* `ftraster' module. Actually, `ftgrays' computes the _exact_ */ /* coverage of the outline on each pixel cell. */ /* */ /* It is based on ideas that I initially found in Raph Levien's */ /* excellent LibArt graphics library (see http://www.levien.com/libart */ /* for more information, though the web pages do not tell anything */ /* about the renderer; you'll have to dive into the source code to */ /* understand how it works). */ /* */ /* Note, however, that this is a _very_ different implementation */ /* compared to Raph's. Coverage information is stored in a very */ /* different way, and I don't use sorted vector paths. Also, it */ /* doesn't use floating point values. */ /* */ /* This renderer has the following advantages: */ /* */ /* - It doesn't need an intermediate bitmap. Instead, one can supply */ /* a callback function that will be called by the renderer to draw */ /* gray spans on any target surface. You can thus do direct */ /* composition on any kind of bitmap, provided that you give the */ /* renderer the right callback. */ /* */ /* - A perfect anti-aliaser, i.e., it computes the _exact_ coverage on */ /* each pixel cell */ /* */ /* - It performs a single pass on the outline (the `standard' FT2 */ /* renderer makes two passes). */ /* */ /* - It can easily be modified to render to _any_ number of gray levels */ /* cheaply. */ /* */ /* - For small (< 20) pixel sizes, it is faster than the standard */ /* renderer. */ /* */ /*************************************************************************/#include <string.h> /* for memcpy() */ /*************************************************************************/ /* */ /* The macro FT_COMPONENT is used in trace mode. It is an implicit */ /* parameter of the FT_TRACE() and FT_ERROR() macros, used to print/log */ /* messages during execution. */ /* */#undef FT_COMPONENT#define FT_COMPONENT trace_aaraster#ifdef _STANDALONE_#define ErrRaster_Invalid_Mode -2#define ErrRaster_Invalid_Outline -1#include "ftimage.h"#include "ftgrays.h" /* This macro is used to indicate that a function parameter is unused. */ /* Its purpose is simply to reduce compiler warnings. Note also that */ /* simply defining it as `(void)x' doesn't avoid warnings with certain */ /* ANSI compilers (e.g. LCC). */#define FT_UNUSED( x ) (x) = (x) /* Disable the tracing mechanism for simplicity -- developers can */ /* activate it easily by redefining these two macros. */#ifndef FT_ERROR#define FT_ERROR( x ) do ; while ( 0 ) /* nothing */#endif#ifndef FT_TRACE#define FT_TRACE( x ) do ; while ( 0 ) /* nothing */#endif#else /* _STANDALONE_ */#ifdef FT_FLAT_COMPILE#include "ftgrays.h"#else#include <smooth/ftgrays.h>#endif#include <freetype/internal/ftobjs.h> /* for FT_UNUSED() */#include <freetype/internal/ftdebug.h> /* for FT_TRACE() and FT_ERROR() */#include <freetype/ftoutln.h> /* for FT_Outline_Decompose() */#define ErrRaster_Invalid_Mode FT_Err_Cannot_Render_Glyph#define ErrRaster_Invalid_Outline FT_Err_Invalid_Outline#endif /* _STANDALONE_ */ /* define this to dump debugging information */#define xxxDEBUG_GRAYS /* as usual, for the speed hungry :-) */#ifndef FT_STATIC_RASTER#define RAS_ARG PRaster raster#define RAS_ARG_ PRaster raster,#define RAS_VAR raster#define RAS_VAR_ raster,#define ras (*raster)#else /* FT_STATIC_RASTER */#define RAS_ARG /* empty */#define RAS_ARG_ /* empty */#define RAS_VAR /* empty */#define RAS_VAR_ /* empty */ static TRaster ras;#endif /* FT_STATIC_RASTER */ /* must be at least 6 bits! */#define PIXEL_BITS 8#define ONE_PIXEL ( 1L << PIXEL_BITS )#define PIXEL_MASK ( -1L << PIXEL_BITS )#define TRUNC( x ) ( (x) >> PIXEL_BITS )#define SUBPIXELS( x ) ( (x) << PIXEL_BITS )#define FLOOR( x ) ( (x) & -ONE_PIXEL )#define CEILING( x ) ( ( (x) + ONE_PIXEL - 1 ) & -ONE_PIXEL )#define ROUND( x ) ( ( (x) + ONE_PIXEL / 2 ) & -ONE_PIXEL )#if PIXEL_BITS >= 6#define UPSCALE( x ) ( (x) << ( PIXEL_BITS - 6 ) )#define DOWNSCALE( x ) ( (x) >> ( PIXEL_BITS - 6 ) )#else#define UPSCALE( x ) ( (x) >> ( 6 - PIXEL_BITS ) )#define DOWNSCALE( x ) ( (x) << ( 6 - PIXEL_BITS ) )#endif /* Define this if you want to use a more compact storage scheme. This */ /* increases the number of cells available in the render pool but slows */ /* down the rendering a bit. It is useful if you have a really tiny */ /* render pool. */#define xxxGRAYS_COMPACT /*************************************************************************/ /* */ /* TYPE DEFINITIONS */ /* */ typedef int TScan; /* integer scanline/pixel coordinate */ typedef long TPos; /* sub-pixel coordinate */ /* maximal number of gray spans in a call to the span callback */#define FT_MAX_GRAY_SPANS 32#ifdef GRAYS_COMPACT typedef struct TCell_ { short x : 14; short y : 14; int cover : PIXEL_BITS + 2; int area : PIXEL_BITS * 2 + 2; } TCell, *PCell;#else /* GRAYS_COMPACT */ typedef struct TCell_ { TScan x; TScan y; int cover; int area; } TCell, *PCell;#endif /* GRAYS_COMPACT */ typedef struct TRaster_ { PCell cells; int max_cells; int num_cells; TScan min_ex, max_ex; TScan min_ey, max_ey; int area; int cover; int invalid; TScan ex, ey; TScan cx, cy; TPos x, y; TScan last_ey; FT_Vector bez_stack[32 * 3]; int lev_stack[32]; FT_Outline outline; FT_Bitmap target; FT_Span gray_spans[FT_MAX_GRAY_SPANS]; int num_gray_spans; FT_Raster_Span_Func render_span; void* render_span_data; int span_y; int band_size; int band_shoot; int conic_level; int cubic_level; void* memory; } TRaster, *PRaster; /*************************************************************************/ /* */ /* Initialize the cells table. */ /* */ static void init_cells( RAS_ARG_ void* buffer, long byte_size ) { ras.cells = (PCell)buffer; ras.max_cells = byte_size / sizeof ( TCell ); ras.num_cells = 0; ras.area = 0; ras.cover = 0; ras.invalid = 1; } /*************************************************************************/ /* */ /* Compute the outline bounding box. */ /* */ static void compute_cbox( RAS_ARG_ FT_Outline* outline ) { FT_Vector* vec = outline->points; FT_Vector* limit = vec + outline->n_points; if ( outline->n_points <= 0 ) { ras.min_ex = ras.max_ex = 0; ras.min_ey = ras.max_ey = 0; return; } ras.min_ex = ras.max_ex = vec->x; ras.min_ey = ras.max_ey = vec->y; vec++; for ( ; vec < limit; vec++ ) { TPos x = vec->x; TPos y = vec->y; if ( x < ras.min_ex ) ras.min_ex = x; if ( x > ras.max_ex ) ras.max_ex = x; if ( y < ras.min_ey ) ras.min_ey = y; if ( y > ras.max_ey ) ras.max_ey = y; } /* truncate the bounding box to integer pixels */ ras.min_ex = ras.min_ex >> 6; ras.min_ey = ras.min_ey >> 6; ras.max_ex = ( ras.max_ex + 63 ) >> 6; ras.max_ey = ( ras.max_ey + 63 ) >> 6; } /*************************************************************************/ /* */ /* Record the current cell in the table. */ /* */ static int record_cell( RAS_ARG ) { PCell cell; if ( !ras.invalid && ( ras.area | ras.cover ) ) { if ( ras.num_cells >= ras.max_cells ) return 1; cell = ras.cells + ras.num_cells++; cell->x = ras.ex - ras.min_ex; cell->y = ras.ey - ras.min_ey; cell->area = ras.area; cell->cover = ras.cover; } return 0; } /*************************************************************************/ /* */ /* Set the current cell to a new position. */ /* */ static int set_cell( RAS_ARG_ TScan ex, TScan ey ) { int invalid, record, clean; /* Move the cell pointer to a new position. We set the `invalid' */ /* flag to indicate that the cell isn't part of those we're interested */ /* in during the render phase. This means that: */ /* */ /* . the new vertical position must be within min_ey..max_ey-1. */ /* . the new horizontal position must be strictly less than max_ex */ /* */ /* Note that if a cell is to the left of the clipping region, it is */ /* actually set to the (min_ex-1) horizontal position. */ record = 0; clean = 1; invalid = ( ey < ras.min_ey || ey >= ras.max_ey || ex >= ras.max_ex ); if ( !invalid ) { /* All cells that are on the left of the clipping region go to the */ /* min_ex - 1 horizontal position. */ if ( ex < ras.min_ex ) ex = ras.min_ex - 1; /* if our position is new, then record the previous cell */ if ( ex != ras.ex || ey != ras.ey ) record = 1; else clean = ras.invalid; /* do not clean if we didn't move from */ /* a valid cell */ } /* record the previous cell if needed (i.e., if we changed the cell */ /* position, of changed the `invalid' flag) */ if ( ( ras.invalid != invalid || record ) && record_cell( RAS_VAR ) ) return 1; if ( clean ) { ras.area = 0; ras.cover = 0; } ras.invalid = invalid; ras.ex = ex; ras.ey = ey; return 0; } /*************************************************************************/ /* */ /* Start a new contour at a given cell. */ /* */ static void start_cell( RAS_ARG_ TScan ex, TScan ey ) { if ( ex < ras.min_ex ) ex = ras.min_ex - 1; ras.area = 0; ras.cover = 0; ras.ex = ex; ras.ey = ey; ras.last_ey = SUBPIXELS( ey ); ras.invalid = 0; (void)set_cell( RAS_VAR_ ex, ey ); } /*************************************************************************/ /* */ /* Render a scanline as one or more cells. */ /* */ static int render_scanline( RAS_ARG_ TScan ey, TPos x1, TScan y1, TPos x2, TScan y2 ) { TScan ex1, ex2, fx1, fx2, delta; long p, first, dx; int incr, lift, mod, rem; dx = x2 - x1; ex1 = TRUNC( x1 ); /* if (ex1 >= ras.max_ex) ex1 = ras.max_ex-1; */ ex2 = TRUNC( x2 ); /* if (ex2 >= ras.max_ex) ex2 = ras.max_ex-1; */ fx1 = x1 - SUBPIXELS( ex1 ); fx2 = x2 - SUBPIXELS( ex2 ); /* trivial case. Happens often */ if ( y1 == y2 ) return set_cell( RAS_VAR_ ex2, ey ); /* everything is located in a single cell. That is easy! */ /* */ if ( ex1 == ex2 ) { delta = y2 - y1; ras.area += ( fx1 + fx2 ) * delta; ras.cover += delta; return 0; } /* ok, we'll have to render a run of adjacent cells on the same */ /* scanline... */ /* */ p = ( ONE_PIXEL - fx1 ) * ( y2 - y1 ); first = ONE_PIXEL; incr = 1; if ( dx < 0 ) {
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