📄 ball387.h
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#include "Sphere386.h"#include <string>using namespace std; class Ball: public Sphere{public:// constructors: Ball(); Ball(double initialRadius, const string& initialName); // Creates a ball with radius initialRadius and // name initialName. // copy constructor and destructor supplied // by the compiler// additional or revised operations: void getName(string& currentName) const; // Determines the name of a ball. void setName(const string& newName); // Sets (alters) the name of an existing ball. void resetBall(double newRadius, const string& newName); // Sets (alters) the radius and name of an existing // ball to newRadius and newName, respectively. void displayStatistics() const; // Displays the statistics of a ball.private: string theName; // the ball's name}; // end class
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