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📄 ball387.h

📁 Data Abstraction & Problem Solving with C++源码
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#include "Sphere386.h"#include <string>using namespace std; class Ball: public Sphere{public:// constructors:   Ball();   Ball(double initialRadius,         const string& initialName);   // Creates a ball with radius initialRadius and    // name initialName.   // copy constructor and destructor supplied   // by the compiler// additional or revised operations:   void getName(string& currentName) const;   // Determines the name of a ball.   void setName(const string& newName);   // Sets (alters) the name of an existing ball.   void resetBall(double newRadius,                   const string& newName);   // Sets (alters) the radius and name of an existing   // ball to newRadius and newName, respectively.   void displayStatistics() const;   // Displays the statistics of a ball.private:   string theName;  // the ball's name};  // end class

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