📄 switchequipfunction.java
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package com.swing.game.crystal.function;
import java.util.List;
import java.util.ArrayList;
import org.apache.log4j.Logger;
import org.apache.log4j.PropertyConfigurator;
import com.swing.game.crystal.CrystalController;
import com.swing.game.crystal.CrystalPlayer;
import com.swing.game.crystal.utils.Equip;
import com.swing.server.common.GameFunction;
public class SwitchEquipFunction
extends GameFunction {
public static Logger logger = Logger.getLogger(SwitchEquipFunction.class);
static {
PropertyConfigurator.configure("./cfg/Log4j.properties");
}
public List handleRequest(String player, String message) {
String [] command = message.split(CrystalController.SPLITTER_2);
List re = new ArrayList();
CrystalPlayer u = (CrystalPlayer) gc.playersByPlayerId.get(player);
Equip e = (Equip) CrystalController.WeaponMapping.get(command[1]);
if (e.kind.equals("d")) {
u.setCurSuit(command[1]);
}
else if (e.kind.equals("s")) {
u.setCurShoe(command[1]);
}
else
re.add("W");
return re;
}
}
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