📄 program.cs
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using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Globalization;
namespace Example16_3
{
/// <summary>
/// Program类,主要用于演示矩阵的用法
/// </summary>
class Program
{
static void Main(string[] args)
{
Matrix myMatrix1 = Matrix.Random(3, 3);
Matrix myMatrix2 = Matrix.Random(3, 3);
Matrix myMatrix3 = myMatrix1 + myMatrix2;
Matrix myMatrix4 = myMatrix1 - myMatrix2;
Matrix myMatrix5 = -myMatrix1;
Matrix myMatrix6 = myMatrix1 * 2;
Matrix myMatrix7 = myMatrix1 * myMatrix2;
bool myBool1 = (myMatrix1 == myMatrix2);
bool myBool2 = myMatrix1.Square;
bool myBool3 = myMatrix1.Symmetric;
Console.WriteLine("myMatrix1矩阵为:\n{0}", myMatrix1.ToString());
Console.WriteLine("myMatrix2矩阵为:\n{0}", myMatrix2.ToString());
Console.WriteLine("myMatrix1矩阵与myMatrix2矩阵相加为:\n{0}", myMatrix3.ToString());
Console.WriteLine("myMatrix1矩阵与myMatrix2矩阵相减为:\n{0}", myMatrix4.ToString());
Console.WriteLine("myMatrix1矩阵的负矩阵为:\n{0}", myMatrix5.ToString());
Console.WriteLine("myMatrix1矩阵与2相乘为:\n{0}", myMatrix6.ToString());
Console.WriteLine("myMatrix1矩阵与myMatrix2矩阵相乘为:\n{0}", myMatrix7.ToString());
Console.WriteLine("myMatrix1矩阵与myMatrix2是否相等?:{0}", myBool1);
Console.WriteLine("myMatrix1是否正方形矩阵?:{0}", myBool2);
Console.WriteLine("myMatrix1是否对称矩阵?:{0}", myBool3);
Console.ReadLine();
}
}
/// <summary>
/// 矩阵类
/// </summary>
public class Matrix
{
/// <summary>
/// 矩阵的数据
/// </summary>
private double[][] data;
/// <summary>
/// 行数
/// </summary>
private int rows;
/// <summary>
/// 列数
/// </summary>
private int columns;
/// <summary>
/// 随机数
/// </summary>
private static Random random = new Random();
/// <summary>
/// 创建一个空矩阵
/// </summary>
/// <param name="rows">行数</param>
/// <param name="columns">列数</param>
public Matrix(int rows, int columns)
{
this.rows = rows;
this.columns = columns;
this.data = new double[rows][];
for (int i = 0; i < rows; i++)
{
this.data[i] = new double[columns];
}
}
/// <summary>
/// 参数为行数和列数以及一个给定的值,创建一个矩阵。
/// </summary>
/// <param name="rows">行数</param>
/// <param name="columns">列数</param>
/// <param name="value">所有矩阵元素的值</param>
public Matrix(int rows, int columns, double value)
{
this.rows = rows;
this.columns = columns;
this.data = new double[rows][];
for (int i = 0; i < rows; i++)
{
data[i] = new double[columns];
}
for (int i = 0; i < rows; i++)
{
data[i][i] = value;
}
}
/// <summary>
/// 参数为一个二维数组,表示所有的矩阵元素值,创建一个空矩阵。
/// </summary>
/// <param name="value">二维数组,表示所有的矩阵元素值</param>
public Matrix(double[][] value)
{
this.rows = value.Length;
this.columns = value[0].Length;
for (int i = 0; i < rows; i++)
{
if (value[i].Length != columns)
{
throw new ArgumentException("参数超出范围");
}
}
this.data = value;
}
/// <summary>
/// 哈希函数,对“==”运算符进行重载时,必须对次方法进行重载
/// </summary>
public override int GetHashCode()
{
return (this.Rows + this.Columns);
}
/// <summary>
/// 判断给定的矩阵对象是否与当前实例相等
/// </summary>
/// <param name="obj">要进行判断的矩阵对象</param>
public override bool Equals(object obj)
{
return Equals(this, (Matrix)obj);
}
/// <summary>
/// 判断两个矩阵对象是否相等
/// </summary>
/// <param name="left">矩阵对象1</param>
/// <param name="right">矩阵对象2</param>
public static bool Equals(Matrix left, Matrix right)
{
if (((object)left) == ((object)right))
{
return true;
}
if ((((object)left) == null) || (((object)right) == null))
{
return false;
}
if ((left.Rows != right.Rows) || (left.Columns != right.Columns))
{
return false;
}
for (int i = 0; i < left.Rows; i++)
{
for (int j = 0; j < left.Columns; j++)
{
if (left[i, j] != right[i, j])
{
return false;
}
}
}
return true;
}
/// <summary>
/// 用于返回一个数组,该数组的值是当前矩阵所有元素的值
/// </summary>
internal double[][] Array
{
get
{
return this.data;
}
}
/// <summary>
/// 行数
/// </summary>
public int Rows
{
get
{
return this.rows;
}
}
/// <summary>
/// 列数
/// </summary>
public int Columns
{
get
{
return this.columns;
}
}
/// <summary>
/// 判断矩阵的行数和列数是否相等
/// </summary>
public bool Square
{
get
{
return (rows == columns);
}
}
/// <summary>
/// 判断矩阵是否自对称
/// </summary>
public bool Symmetric
{
get
{
if (this.Square)
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j <= i; j++)
{
if (data[i][j] != data[j][i])
{
return false;
}
}
}
return true;
}
return false;
}
}
/// <summary>
/// 获取给定位置的元素值
/// </summary>
public double this[int row, int column]
{
set
{
this.data[row][column] = value;
}
get
{
return this.data[row][column];
}
}
/// <summary>
/// 获取当前矩阵的子矩阵
/// </summary>
/// <param name="startRow">开始的行数</param>
/// <param name="endRow">结束的行数</param>
/// <param name="startColumn">开始列数</param>
/// <param name="endColumn">结束列数</param>
/// <returns>子矩阵</returns>
public Matrix Submatrix(int startRow, int endRow, int startColumn, int endColumn)
{
if ((startRow > endRow) || (startColumn > endColumn) || (startRow < 0) || (startRow >= this.rows) || (endRow < 0) || (endRow >= this.rows) || (startColumn < 0) || (startColumn >= this.columns) || (endColumn < 0) || (endColumn >= this.columns))
{
throw new ArgumentException("参数超出范围");
}
Matrix X = new Matrix(endRow - startRow + 1, endColumn - startColumn + 1);
double[][] x = X.Array;
for (int i = startRow; i <= endRow; i++)
{
for (int j = startColumn; j <= endColumn; j++)
{
x[i - startRow][j - startColumn] = data[i][j];
}
}
return X;
}
/// <summary>
/// 获取当前矩阵的子矩阵
/// </summary>
/// <param name="rowIndexes">选取的特定行数组</param>
/// <param name="columnIndexes">选取的特定列数组</param>
/// <returns>子矩阵</returns>
public Matrix Submatrix(int[] rowIndexes, int[] columnIndexes)
{
Matrix X = new Matrix(rowIndexes.Length, columnIndexes.Length);
double[][] x = X.Array;
for (int i = 0; i < rowIndexes.Length; i++)
{
for (int j = 0; j < columnIndexes.Length; j++)
{
if ((rowIndexes[i] < 0) || (rowIndexes[i] >= rows) || (columnIndexes[j] < 0) || (columnIndexes[j] >= columns))
{
throw new ArgumentException("参数超出范围");
}
x[i][j] = data[rowIndexes[i]][columnIndexes[j]];
}
}
return X;
}
/// <summary>
/// 获取当前矩阵的子矩阵
/// </summary>
/// <param name="i0">开始的行数</param>
/// <param name="i1">结束的行数</param>
/// <param name="c">选取的特定行数组</param>
/// <returns>子矩阵</returns>
public Matrix Submatrix(int i0, int i1, int[] c)
{
if ((i0 > i1) || (i0 < 0) || (i0 >= this.rows) || (i1 < 0) || (i1 >= this.rows))
{
throw new ArgumentException("参数超出范围");
}
Matrix X = new Matrix(i1 - i0 + 1, c.Length);
double[][] x = X.Array;
for (int i = i0; i <= i1; i++)
{
for (int j = 0; j < c.Length; j++)
{
if ((c[j] < 0) || (c[j] >= columns))
{
throw new ArgumentException("参数超出范围");
}
x[i - i0][j] = data[i][c[j]];
}
}
return X;
}
/// <summary>
/// 获取当前矩阵的子矩阵
/// </summary>
/// <param name="r">选取的特定行数组</param>
/// <param name="j0">开始行</param>
/// <param name="j1">结束行</param>
public Matrix Submatrix(int[] r, int j0, int j1)
{
if ((j0 > j1) || (j0 < 0) || (j0 >= columns) || (j1 < 0) || (j1 >= columns))
{
throw new ArgumentException("参数超出范围");
}
Matrix X = new Matrix(r.Length, j1 - j0 + 1);
double[][] x = X.Array;
for (int i = 0; i < r.Length; i++)
{
for (int j = j0; j <= j1; j++)
{
if ((r[i] < 0) || (r[i] >= this.rows))
{
throw new ArgumentException("参数超出范围");
}
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