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📄 skinbuttonui.java

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/* ==================================================================== * * Skin Look And Feel 6.7 License. * * Copyright (c) 2000-2006 L2FProd.com.  All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in *    the documentation and/or other materials provided with the *    distribution. * * 3. The end-user documentation included with the redistribution, if *    any, must include the following acknowlegement: *       "This product includes software developed by L2FProd.com *        (http://www.L2FProd.com/)." *    Alternately, this acknowlegement may appear in the software itself, *    if and wherever such third-party acknowlegements normally appear. * * 4. The names "Skin Look And Feel", "SkinLF" and "L2FProd.com" must not *    be used to endorse or promote products derived from this software *    without prior written permission. For written permission, please *    contact info@L2FProd.com. * * 5. Products derived from this software may not be called "SkinLF" *    nor may "SkinLF" appear in their names without prior written *    permission of L2FProd.com. * * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED.  IN NO EVENT SHALL L2FPROD.COM OR ITS CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ==================================================================== */package com.l2fprod.gui.plaf.skin;import javax.swing.plaf.basic.*;import javax.swing.plaf.*;import javax.swing.*;import javax.swing.text.View;import java.awt.*;/** * @author    $Author: l2fprod $ * @created   27 avril 2002 * @version   $Revision: 1.3 $, $Date: 2006/07/22 09:52:08 $ */public class SkinButtonUI extends BasicButtonUI {  /**   * Description of the Field   */  protected int dashedRectGapX;  /**   * Description of the Field   */  protected int dashedRectGapY;  /**   * Description of the Field   */  protected int dashedRectGapWidth;  /**   * Description of the Field   */  protected int dashedRectGapHeight;  /**   * Description of the Field   */  protected Color focusColor;  /**   * Description of the Field   */  protected Skin skin = SkinLookAndFeel.getSkin();  // ********************************  //          Create PLAF  // ********************************  /**   * Description of the Method   *   * @param c  Description of Parameter   * @return   Description of the Returned Value   */  public static ComponentUI createUI(JComponent c) {    return new SkinButtonUI();  }  // ********************************  //         Paint Methods  // ********************************  /*   *  These rectangles/insets are allocated once for all   *  ButtonUI.paint() calls.  Re-using rectangles rather than   *  allocating them in each paint call substantially reduced the time   *  it took paint to run.  Obviously, this method can't be re-entered.   */  private static Rectangle viewRect = new Rectangle();  private static Rectangle textRect = new Rectangle();  private static Rectangle iconRect = new Rectangle();  // ********************************  //          Paint Methods  // ********************************  /**   * Description of the Method   *   * @param g  Description of Parameter   * @param c  Description of Parameter   */  public void paint(Graphics g, JComponent c) {    AbstractButton b = (AbstractButton) c;    ButtonModel model = b.getModel();    FontMetrics fm = g.getFontMetrics();    Insets i = c.getInsets();    viewRect.x = i.left;    viewRect.y = i.top;    viewRect.width = b.getWidth() - (i.right + viewRect.x);    viewRect.height = b.getHeight() - (i.bottom + viewRect.y);    textRect.x = textRect.y = textRect.width = textRect.height = 0;    iconRect.x = iconRect.y = iconRect.width = iconRect.height = 0;    Font f = c.getFont();    g.setFont(f);    // layout the text and icon    String text = SwingUtilities.layoutCompoundLabel(        c, fm, b.getText(), b.getIcon(),        b.getVerticalAlignment(), b.getHorizontalAlignment(),        b.getVerticalTextPosition(), b.getHorizontalTextPosition(),        viewRect, iconRect, textRect,        b.getText() == null ? 0 : defaultTextIconGap        );    clearTextShiftOffset();    // perform UI specific press action, e.g. Windows L&F shifts text    if (model.isArmed() && model.isPressed()) {      paintButtonPressed(g, b);    }    skin.getButton().paintButton(g, b);    // Paint the Icon    if (b.getIcon() != null) {      paintIcon(g, c, iconRect);    }    if (text != null && !text.equals("")) {      //PENDING(fred): BasicHTML is not used because package private in JDK1.2 (not in 1.3)      View v = (View) c.getClientProperty("html");      //BasicHTML.propertyKey      if (v != null) {        v.paint(g, textRect);      }      else {        paintText(g, c, textRect, text);      }    }    if (b.isFocusPainted() && b.hasFocus()) {      // paint UI specific focus      paintFocus(g, b, viewRect, textRect, iconRect);    }  }  /**   * Gets the FocusColor attribute of the SkinButtonUI object   *   * @return   The FocusColor value   */  protected Color getFocusColor() {    return focusColor;  }  // ********************************  //         Create Listeners  // ********************************  //    protected BasicButtonListener createButtonListener(AbstractButton b) {  //	return new SkinButtonListener(b);  //    }  // ********************************  //            Defaults  // ********************************  /**   * Description of the Method   *   * @param b  Description of Parameter   */  protected void installDefaults(final AbstractButton b) {    super.installDefaults(b);    String pp = getPropertyPrefix();    dashedRectGapX = UIManager.getInt(pp + "dashedRectGapX");    dashedRectGapY = UIManager.getInt(pp + "dashedRectGapY");    dashedRectGapWidth = UIManager.getInt(pp + "dashedRectGapWidth");    dashedRectGapHeight = UIManager.getInt(pp + "dashedRectGapHeight");    focusColor = UIManager.getColor(pp + "focus");    b.setBorderPainted(false);    b.setFocusPainted(true);    b.setOpaque(false);    b.setRolloverEnabled(true);    skin.getButton().installSkin(b);  }  /**   * Description of the Method   *   * @param b  Description of Parameter   */  protected void uninstallDefaults(AbstractButton b) {    super.uninstallDefaults(b);    b.setBorderPainted(true);    b.setFocusPainted(true);    b.setOpaque(true);  }  /**   * Description of the Method   *   * @param g         Description of Parameter   * @param b         Description of Parameter   * @param viewRect  Description of Parameter   * @param textRect  Description of Parameter   * @param iconRect  Description of Parameter   */  protected void paintFocus(Graphics g, AbstractButton b, Rectangle viewRect, Rectangle textRect, Rectangle iconRect) {    // focus painted same color as text on Basic??    int width = b.getWidth();    int height = b.getHeight();    g.setColor(getFocusColor());    BasicGraphicsUtils.drawDashedRect(g, dashedRectGapX, dashedRectGapY,        width - dashedRectGapWidth, height - dashedRectGapHeight);  }  /**   * Description of the Method   *   * @param g  Description of Parameter   * @param b  Description of Parameter   */  protected void paintButtonPressed(Graphics g, AbstractButton b) {    setTextShiftOffset();  }}

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