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📄 yuv2rgb.c

📁 linux下的一款播放器
💻 C
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                limit += dest_dx;                           \                /* replicate second even integral pixels: */\                do {                                        \                    STORE(df,d1,a11);                       \                    d1+=BPP(df);                            \                    STORE(df,d2,a21);                       \                    d2+=BPP(df);                            \                    if (!(--count))                         \                        goto rep_last_2;    /* ??? */       \                } while ((limit -= step) >= 0);             \                limit += dest_dx;                           \                /* calc. & replicate second half-pixels: */ \                AVERAGE(df,a11,a11,a13);                    \                AVERAGE(df,a21,a21,a23);                    \                do {                                        \                    STORE(df,d1,a11);                       \                    d1+=BPP(df);                            \                    STORE(df,d2,a21);                       \                    d2+=BPP(df);                            \                    if (!(--count))                         \                        goto rep_last_3;    /* !!! */       \                } while ((limit -= step) >= 0);             \                limit += dest_dx;                           \                /* replicate second odd integral pixels: */ \                do {                                        \                    STORE(df,d1,a13);                       \                    d1+=BPP(df);                            \                    STORE(df,d2,a23);                       \                    d2+=BPP(df);                            \                    if (!(--count))                         \                        goto last_pixel_2;  /* !!! */       \                } while ((limit -= step) >= 0);             \                limit += dest_dx;                           \                /* load & convert third 2x2 block: */       \                YUV_LOAD_CONVERT_DITHER_2x2(cc,df,a11,a12,a21,a22,sy1,sy2,su,sv); \                sy1+=2; sy2+=2; su++; sv++;                 \                /* calc. & replicate third half-pixels: */  \                AVERAGE(df,a13,a13,a11);                    \                AVERAGE(df,a23,a23,a21);                    \                do {                                        \                    STORE(df,d1,a13);                       \                    d1+=BPP(df);                            \                    STORE(df,d2,a23);                       \                    d2+=BPP(df);                            \                    if (!(--count))                         \                        goto rep_last_3;    /* ??? */       \                } while ((limit -= step) >= 0);             \                limit += dest_dx;                           \rep_even:       /* replicate third even integral pixels: */ \                do {                                        \                    STORE(df,d1,a11);                       \                    d1+=BPP(df);                            \                    STORE(df,d2,a21);                       \                    d2+=BPP(df);                            \                    if (!(--count))                         \                        goto rep_last_2;    /* ??? */       \                } while ((limit -= step) >= 0);             \                limit += dest_dx;                           \                /* calc. & replicate fourth half-pixels: */ \                AVERAGE(df,a11,a11,a12);                    \                AVERAGE(df,a21,a21,a22);                    \                do {                                        \                    STORE(df,d1,a11);                       \                    d1+=BPP(df);                            \                    STORE(df,d2,a21);                       \                    d2+=BPP(df);                            \                    if (!(--count))                         \                        goto rep_last;      /* !!! */       \                } while ((limit -= step) >= 0);             \                limit += dest_dx;                           \rep_odd:        /* replicate third odd integral pixels: */  \                do {                                        \                    STORE(df,d1,a12);                       \                    d1+=BPP(df);                            \                    STORE(df,d2,a22);                       \                    d2+=BPP(df);                            \                    if (!(--count))                         \                        goto last_pixel;    /* !!! */       \                } while ((limit -= step) >= 0);             \                limit += dest_dx;                           \            }                                               \last_pixel_2:/* store last integral pixels in a11/21: */    \            COPY(df,a11,a13);                               \            COPY(df,a21,a23);                               \last_pixel: /* check if we need to convert one more pixel:*/\            if ((src_x + src_dx) & 1) {                     \                /* update count & remainder: */             \                register int r2 = remainder >> 1;           \                count += r2; remainder -= r2;               \                if (count <= 0)                             \                    goto rep_last;                          \                /* load & convert last 2x1 block: */        \                YUV_LOAD_CONVERT_2x1(cc,df,a12,a22,sy1,sy2,su,sv); \                /* calc. & replicate last half-pixels: */   \                AVERAGE(df,a11,a11,a12);                    \                AVERAGE(df,a21,a21,a22);                    \                do {                                        \                    STORE(df,d1,a11);                       \                    d1+=BPP(df);                            \                    STORE(df,d2,a21);                       \                    d2+=BPP(df);                            \                    if (!(--count))                         \                        goto rep_last;      /* !!! */       \                } while ((limit -= step) >= 0);             \            }                                               \            goto rep_last;                                  \rep_last_3: /* store last converted pixels in a12/22: */    \            COPY(df,a12,a13);                               \            COPY(df,a22,a23);                               \            goto rep_last;                                  \rep_last_2: /* store last converted pixels in a12/22: */    \            COPY(df,a12,a11);                               \            COPY(df,a22,a21);                               \            /* restore the number of remaining pixels: */   \rep_last:   count += remainder;                             \            while (count --) {                              \                /* replicate them: */                       \                STORE(df,d1,a12);                           \                d1+=BPP(df);                                \                STORE(df,d2,a22);                           \                d2+=BPP(df);                                \            }                                               \        }                                                   \    }/*** Generic YUVtoRGB double-row 2x converters: ************//* * Generic YUVtoRGB double-row shrinking converter: *  uses read-ahead optimization to process full 2x2 blocks *  whenever possible. */#define DBLROW2X_SHRINK(cc,df,d0,d01,d1,d12,d2,dest_x,dest_dx,sy1,sy2,su,sv,src_x,src_dx) \    {                                                       \        /* initialize local variables: */                   \        register int count = dest_dx;                       \        register int limit = src_dx >> 1; /* -1 */          \        register int step = dest_dx;                        \        /* check row length: */                             \        if (count) {                                        \            /* check if we have an odd first block: */      \            if (src_x & 1)                                  \                goto start_odd;                             \            /* process even pixels: */                      \            do {                                            \                PIXEL(df,a11); PIXEL(df,a12);               \                PIXEL(df,a21); PIXEL(df,a22);               \                /* make one Bresenham step ahead: */        \                if ((limit -= step) < 0) {                  \                    limit += src_dx;                        \                    /* can we process 2x2 pixels? */        \                    if (!--count)                           \                        goto last_pixel;                    \                    /* process full 2x2 block: */           \                    YUV_LOAD_CONVERT_2x2(cc,df,a11,a12,a21,a22,sy1,sy2,su,sv); \                    sy1+=2; sy2+=2; su++; sv++;             \                    STORE(df,d1,a11);                       \                    STORE(df,d1+BPP(df),a12);               \                    d1+=2*BPP(df);                          \                    STORE(df,d2,a21);                       \                    STORE(df,d2+BPP(df),a22);               \                    d2+=2*BPP(df);                          \                    /* process average pixels: */           \                    AVERAGE(df,a21,a11,a21);                \                    AVERAGE(df,a22,a12,a22);                \                    LOAD_AVERAGE(df,a11,a11,d0);            \                    LOAD_AVERAGE(df,a12,a12,d0+BPP(df));    \                    d0+=2*BPP(df);                          \                    STORE(df,d01,a11);                      \                    STORE(df,d01+BPP(df),a12);              \                    d01+=2*BPP(df);                         \                    STORE(df,d12,a21);                      \                    STORE(df,d12+BPP(df),a22);              \                    d12+=2*BPP(df);                         \                } else {                                    \                    /* proc. first 2x1 block & skip next: */\                    YUV_LOAD_CONVERT_2x1(cc,df,a11,a21,sy1,sy2,su,sv); \                    sy1+=2; sy2+=2; su++; sv++;             \                    STORE(df,d1,a11);                       \                    d1+=BPP(df);                            \                    STORE(df,d2,a21);                       \                    d2+=BPP(df);                            \                    /* process average pixels: */           \                    AVERAGE(df,a21,a11,a21);                \                    LOAD_AVERAGE(df,a11,a11,d0);            \                    d0+=BPP(df);                            \                    STORE(df,d01,a11);                      \                    d01+=BPP(df);                           \                    STORE(df,d12,a21);                      \                    d12+=BPP(df);                           \                }                                           \                /* inverted Bresenham stepping: */          \                while ((limit -= step) >= 0) {              \                    /* skip next even source pixel: */      \                    sy1++; sy2++;                           \                    if ((limit -= step) < 0)                \                        goto cont_odd;                      \                    /* skip odd source pixel: */            \                    sy1++; sy2++;                           \                    su++; sv++; /* next chroma: */          \                }                                           \cont_even:      /* continue loop with next even pixel: */   \                limit += src_dx;                            \            } while (--count);                              \            goto done;                                      \last_pixel: /* use this branch to process last pixel:*/     \            count++;                                        \start_odd:  /* process odd pixels: */                       \            do {                                            \                /* convert 2x1 block: */                    \                PIXEL(df,a11); PIXEL(df,a21);               \                YUV_LOAD_CONVERT_2x1(cc,df,a11,a21,sy1,sy2,su,sv); \                STORE(df,d1,a11);                           \                d1+=BPP(df);                                \                STORE(df,d2,a21);                           \                d2+=BPP(df);                                \                /* process average pixels: */               \                AVERAGE(df,a21,a11,a21);                    \                LOAD_AVERAGE(df,a11,a11,d0);                \                d0+=BPP(df);                                \                STORE(df,d01,a11);                          \                d01+=BPP(df);                               \                STORE(df,d12,a21);                          \                d12+=BPP(df);                               \                /* inverted Bresenham stepping: */          \                do {                                        \                    /* skip odd source pixel: */            \                    sy1++; sy2++;                           \                    su++; sv++; /* next chroma: */          \                    if ((limit -= step) < 0)                \                        goto cont_even;                     \

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