📄 macsurf.cpp
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: macsurf.cpp,v 1.5.20.3 2004/07/09 01:59:02 hubbe Exp $ * * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks. You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL. Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. * * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** *//**************************************************************************** * * $Id: macsurf.cpp,v 1.5.20.3 2004/07/09 01:59:02 hubbe Exp $ * */#include "hxcom.h"#include "hxtypes.h"#include "hxwintyp.h"#include "hxmap.h"#include "hxslist.h"#include "ihxpckts.h"#include "hxwin.h"#include "hxengin.h"#include "hxsite2.h"#include "chxxtype.h"#include "hxvctrl.h"#include "hxvsurf.h"#include "hxcodec.h"#include "surface.h"#include "vidosurf.h"#include "sitetext.h"#include "chxpckts.h"#include "hxevent.h"#include "bltpatch.h"#ifndef _MAC_UNIX#include "hxmm.h"#endif#include "hxprefs.h"#include "hxevent.h"#include "hxthread.h"#include "platform/mac/macsurf.h"#include "platform/mac/macroot.h"#include "baseroot.h"#include "basesite.h"#include "platform/mac/macsite.h"#include "platform/mac/hx_moreprocesses.h"#ifndef _MACINTOSH#ifndef _MAC_UNIX#error This is the Macintosh platform specific implementation.#endif#endif#include "hxheap.h"#ifdef _DEBUG#undef HX_THIS_FILE static const char HX_THIS_FILE[] = __FILE__;#endifCHXSimpleList CMacSurface::zm_SurfaceList;void* CMacSurface::zm_pOverlayBuf = nil;long CMacSurface::zm_nOverlayRowBytes = 0;RgnHandle CMacSurface::zm_OverlayMaskRgn = NULL;BOOL CMacSurface::zm_bSafeToOverlayBlit = FALSE;CMacSurface* CMacSurface::zm_pOverlaySurface = nil;BOOL CMacSurface::zm_bOverlayRequiresKeyColor = FALSE;BOOL CMacSurface::zm_bOverlayRequiresDrawBand = FALSE;ImageSequence CMacSurface::zm_SequenceID = NULL;ImageDescriptionHandle CMacSurface::zm_ImageDescriptionHandle = NULL;long CMacSurface::zm_nOverlayBufferSize = 0;void* CMacSurface::zm_pHoldOverlayBuf = NULL;long CMacSurface::zm_nHoldOverlayBufSize = 0;#pragma options align=mac68kstruct BogusCodecDecompressParams{ CodecDecompressParams decompParams; long dummy[100]; // XXXbobclark // sheesh. OK, when ImageCodecNewImageBufferMemory() is // called, memory can be corrupted. The address of a // CodecDecompressParams is passed to the call, and it // pokes memory past the end of the 210-byte structure. // I've reproduced this in ATI's YUVSDK as well. ATI // insists that it can't be their fault and they don't // think it's Apple's fault either. Whatever. Memory // is still getting corrupted. By including a bunch of // dummy space, that corruption happens in a harmless // place. Instead of, like it was doing for weeks, in // some random variable that would cause strange behavior // and/or crashes at ill-defined times.};typedef BogusCodecDecompressParams BogusCodecDecompressParams;ComponentInstanceRecord *gYUV = nil;BogusCodecDecompressParams bogusDecompParams;ImageSubCodecDecompressRecord drp;#pragma options align=reset/************************************************************************ * Method: * CMacSurface constructor */CMacSurface::CMacSurface(IUnknown* pContext, CHXBaseSite* pSite) : CBaseSurface(pContext, pSite){ zm_SurfaceList.AddTail(this);}/************************************************************************ * Method: * CHXMacSite destructor */CMacSurface::~CMacSurface(){ if (CMacSurface::zm_pOverlaySurface == this) { CleanUpOverlay(); CMacSurface::zm_pOverlaySurface = nil; ::DisposePtr((Ptr)zm_pHoldOverlayBuf); zm_pHoldOverlayBuf = NULL; zm_nHoldOverlayBufSize = 0; } LISTPOSITION pos = zm_SurfaceList.Find(this); zm_SurfaceList.RemoveAt(pos);}/************************************************************************ * Method: * CMacSurface::_ReleaseSurface */voidCMacSurface::_ReleaseSurface(CBaseRootSurface* pSurface){}/************************************************************************ * Method: * CMacSurface::_DrawBlack */voidCMacSurface::_DrawBlack(void* pWindow){}/************************************************************************ * Method: * CMacSurface::__Sleep */voidCMacSurface::__Sleep(int milliseconds){}/************************************************************************ * Method: * CMacSurface::_BltToPrimary */HX_RESULTCMacSurface::_BltToPrimary(REF(HXxRect) rDestRect, REF(HXxRect) rSrcRect){ return HXR_OK;}/************************************************************************ * Method: * CMacSurface::_CreateBuffer */voidCMacSurface::_CreateBuffer(){}/************************************************************************ * Method: * CMacSurface::_GetCaps */HX_RESULTCMacSurface::_GetCaps(UINT32* pfSurfaceCaps){ // see if it supports stuff like overlay. if (pfSurfaceCaps) { *pfSurfaceCaps = 0; if (_OverlayAvailable()) { *pfSurfaceCaps |= HX_OVERLAY; } } return HXR_OK;}/************************************************************************ * Method: * CMacSurface::_CreateOverlay */HX_RESULTCMacSurface::_CreateOverlay(BOOL bOverlay, int cid, int x, int y){ HX_ASSERT(_OverlayAvailable()); if (CMacSurface::zm_pOverlaySurface == nil) { CMacSurface::zm_pOverlaySurface = this; // we don't want to construct the overlay here, uhhh, because // we don't yet know WHERE it's gonna be. We'll construct it // the first time we need it. } else if (CMacSurface::zm_pOverlaySurface == this) { CleanUpOverlay(); } if (CMacSurface::zm_pOverlaySurface == this) { m_nBltMode = HX_OVERLAY_BLT; m_surfaceSize.cx = x; m_surfaceSize.cy = y; } return HXR_OK;}// xxxbobclark weird, it looks like the first time the color convertor is used,// it slams something weird into the mouse pointer. I'm just doing a quick// (unnoticeable really) cursor switch to obscure the garbagey stuff.BOOL gDumbCursorRedrawNeeded = FALSE;/************************************************************************ * Method: * CMacSurface::_LockInternalSurface */HX_RESULTCMacSurface::_LockInternalSurface(UCHAR** ppSurPtr, LONG32* pnSurfPitch, REF(HXxSize) srcSize){ HX_RESULT retVal = HXR_OK; GrafPtr savePort = nil; if (IsMacInCooperativeThread()) { ::GetPort(&savePort); HXxWindow* pWindow = m_pSite->m_pTopLevelSite->GetWindow(); HX_ASSERT(pWindow); if (!pWindow) { return HXR_FAIL; } HX_ASSERT(pWindow->window); ::SetPort( GetWindowPort( (WindowPtr)pWindow->window ) ); } if (zm_pOverlayBuf == nil) { CMacSurface::zm_pOverlaySurface = this; m_nSurfaceCID = CID_YUY2; } if (CMacSurface::zm_pOverlaySurface == this) { static Point sLastPoint = {-1,-1}; static HXxSize sLastSize = {0,0}; static HXxSize sLastSrcSize = {0,0}; static Point sP = {-1,-1}; HX_ASSERT(m_pSite); HXxSize s; m_pSite->GetSize(s); sP.h = 0; sP.v = 0; BOOL bOverlayRebuildingRequired = FALSE; if (sLastPoint.h != sP.h || sLastPoint.v != sP.v) bOverlayRebuildingRequired = TRUE; if (sLastSize.cx != s.cx || sLastSize.cy != s.cy) bOverlayRebuildingRequired = TRUE; if (sLastSrcSize.cx != srcSize.cx || sLastSrcSize.cy != srcSize.cy) bOverlayRebuildingRequired = TRUE; if (zm_pOverlayBuf == nil) bOverlayRebuildingRequired = TRUE; // xxxbobclark this catch up workaround is necessary because with some // parameters of the overlay while the TLC is resizing, a glitch can // happen and blits start happening outside of our window onto the // desktop. // If (a) the overlay extends beyond the window or (b) a mask region // is used when creating the overlay, then when the TLC resizes the // following sequence of events takes place: // 1. overlay (sequenceID) created. // 2. blit happens (DecompressSequenceFrameWhen) successfully // 3. All future blits fail with slamming the frame onto the // desktop area. // // But if we ensure that after the first successful blit we // then rebuild the overlay, we never encounter the problem // in the sequence of events. I need to revisit this! // I created a stand-alone app that tried to repro the problem // and I couldn't. I added window sizing code to CarbMini and // couldn't repro the problem. I don't know if we're getting // called when we're in a bad state in the middle of resizing // or what. // // The whole notion of the image sequence technique is that when // you know that your grafport is going to be consistent for awhile // you can take advantage of that by using a sequence ID so each // blit can rely on the parameters that remain consistent. What this // workaround is doing is probably that something in the // grafport has changed and we haven't detected it. What I don't // know, but I should look into the sequence of events of first // overlay rebuild, actual SizeWindow() command, second overlay blit // that would slam to the desktop if we didn't kludge. // // Initially I thought that there were two possible kludges that // would avoid the problem. One was to delay the Carbon Timer by // a millisecond. The other was to use this "catch up" technique. // It turns out that when I delayed the Carbon Timer, I was able // to reproduce the problem by actively resizing the simple case, // and most of the time using a more complex SMIL repro case. // The "catch up" technique used to have a simple boolean for // whether the kludge should kick in. Now it has a counter that's // higher for more complicated SMIL presentations. I don't know // what the magic number is, but using a boolean (i.e. "one") // was too low in complex SMIL presentations, and the number of // sites seems to work. // // xxxbobclark 20 Sep 02 static ULONG32 sbCatchUp = 0; RgnHandle newMaskRgn = nil; if (bOverlayRebuildingRequired) { CHXMacSite* pSite = (CHXMacSite*)zm_pOverlaySurface->m_pSite; HXREGION* pEntireReg = HXCreateRegion(); HXUnionRegion(pEntireReg, pSite->m_Region, pEntireReg); // xxxbobclark do this "manual clipping" thing to ensure that opaque // parents are clipped out. CHXMacSite* parentSite = (CHXMacSite*)pSite->GetParentSite(); while (parentSite) { HXIntersectRegion(pEntireReg, parentSite->m_RegionWithoutChildren, pEntireReg); parentSite = (CHXMacSite*)parentSite->GetParentSite(); } // xxxbobclark chunk of code snagged from CBaseSurface::FillColorKey. // Necessary because our overlay clip region needs to be able to // differentiate between clipped-out areas and alpha-blended areas. CHXMapPtrToPtr::Iterator ii; for( ii=pSite->m_AlphaBlendNotifiers.Begin() ; ii!=pSite->m_AlphaBlendNotifiers.End() ; ++ii) { CHXBaseSite* pPotentialAlphaBlendedSite = (CHXBaseSite*)*ii; HXREGION* pReg = NULL; CHXMapPtrToPtr::Iterator j = pPotentialAlphaBlendedSite->m_AlphaBlendSites.Begin(); CHXBaseSite* pTmpSite = NULL; while( j != pPotentialAlphaBlendedSite->m_AlphaBlendSites.End() && pTmpSite != pSite ) { pTmpSite = (CHXBaseSite*)j.get_key(); if( pTmpSite == pSite ) { pReg = (HXREGION*)*j; HXUnionRegion( pEntireReg, pReg, pEntireReg ); break; } ++j; } } // xxxbobclark is this involved in a linked overlay? // If so, we need to include the linked site's regions. CHXSimpleList::Iterator linkedSitesIter; for ( linkedSitesIter = m_LinkedSites.Begin(); linkedSitesIter != m_LinkedSites.End(); ++linkedSitesIter) { CHXBaseSite* pSite = (CHXBaseSite*)(*linkedSitesIter); HXUnionRegion(pEntireReg, pSite->m_Region, pEntireReg); CHXMapPtrToPtr::Iterator ii; for( ii=pSite->m_AlphaBlendNotifiers.Begin() ; ii!=pSite->m_AlphaBlendNotifiers.End() ; ++ii) { CHXBaseSite* pPotentialAlphaBlendedSite = (CHXBaseSite*)*ii; HXREGION* pReg = NULL; CHXMapPtrToPtr::Iterator j = pPotentialAlphaBlendedSite->m_AlphaBlendSites.Begin(); CHXBaseSite* pTmpSite = NULL; while( j != pPotentialAlphaBlendedSite->m_AlphaBlendSites.End() && pTmpSite != pSite ) { pTmpSite = (CHXBaseSite*)j.get_key(); if( pTmpSite == pSite ) { pReg = (HXREGION*)*j; HXUnionRegion( pEntireReg, pReg, pEntireReg ); break; } ++j; } } } newMaskRgn = CHXMacSite::_ConvertRegionToMacRegion(pEntireReg); CHXMacSite* pMacSite = (CHXMacSite*)zm_pOverlaySurface->m_pSite; // xxxbobclark should we shrink the region if we have scrollbars? I certainly think so! if (pMacSite->m_hHScrollBar || pMacSite->m_hVScrollBar) { Rect rgnBounds; ::GetRegionBounds(newMaskRgn, &rgnBounds); if (pMacSite->m_hHScrollBar) { rgnBounds.bottom -= 16; } if (pMacSite->m_hVScrollBar) { rgnBounds.right -= 16; } RgnHandle rectRgn = ::NewRgn(); if (rectRgn) { RectRgn(rectRgn, &rgnBounds); ::SectRgn(rectRgn, newMaskRgn, newMaskRgn); ::DisposeRgn(rectRgn); } } OffsetRgn(newMaskRgn, -pEntireReg->extents.x1, -pEntireReg->extents.y1); HXDestroyRegion(pEntireReg); // xxxbobclark now intersect with current port's clip region and vis region. RgnHandle trimRgn = ::NewRgn(); ::GetPortVisibleRegion(::GetQDGlobalsThePort(), trimRgn); ::SectRgn(newMaskRgn, trimRgn, newMaskRgn); if (1 /*pSite->m_bIsRealPlayerTLC*/) { ::GetClip(trimRgn); ::SectRgn(newMaskRgn, trimRgn, newMaskRgn); } else { // xxxbobclark now intersect with PNxWindow's clip rect. Only if we're // in an embedded player; this whole mechanism relies on browsers setting // up clip regions before sending null events. HXxWindow* pWindow = pSite->GetWindow(); if ((pWindow->x < pWindow->clipRect.left) || ((pWindow->x + pWindow->width) > pWindow->clipRect.right) || (pWindow->y < pWindow->clipRect.top) || ((pWindow->y + pWindow->height) > pWindow->clipRect.bottom)) { bOverlayRebuildingRequired = TRUE; } ::SetRectRgn(trimRgn, pWindow->clipRect.left, pWindow->clipRect.top, pWindow->clipRect.right, pWindow->clipRect.bottom); // offset region ::OffsetRgn(trimRgn, -pWindow->x, -pWindow->y); ::SectRgn(newMaskRgn, trimRgn, newMaskRgn); } ::DisposeRgn(trimRgn);
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