📄 macyuvblt.cpp
字号:
/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: macyuvblt.cpp,v 1.1.1.1.42.1 2004/07/09 01:59:02 hubbe Exp $ * * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks. You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL. Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. * * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** */#include "hxcom.h"#include "hxtypes.h"#include "hxwintyp.h"#include "hxvsurf.h"#include "colormap.h"#include "macyuvblt.h"CMacYUVBlt::CMacYUVBlt() : CMacBlt() , m_Window(NULL) , m_ImageDescriptionHandle(NULL) , m_SequenceID(NULL) , m_nOverlaySourceWidth(0) , m_nOverlaySourceHeight(0) , m_nOverlayRowBytes(0) , m_nOverlayBufferSize(0) , m_pOverlayBuf(NULL){ m_OverlayScreenRect.left = 0; m_OverlayScreenRect.top = 0; m_OverlayScreenRect.right = 0; m_OverlayScreenRect.bottom = 0;}CMacYUVBlt::~CMacYUVBlt(){ DestroySurface(0);}HX_RESULT CMacYUVBlt::CreateSurface(int cidIn, int& cidOut, int nWidth, int nHeight, int nFlags, HWND hWnd, int nCountIn, int& nCountOut){ // xxxbobclark // I think the CreateSurface/DestroySurface pair only care about the // "source" parameters. I'll have to maintain the screen output more // myself. So -- again, in theory -- I should be able to set up the // member variables that get passed "outside" here and in DestroySurface // -- variables like m_nOverlayRowBytes, m_nOverlayBufferSize, and // m_pOverlayBuf. // // Then we'll monitor ourselves and notice when we need to destroy and // construct the actual image sequence (overlay).#if defined (HELIX_FEATURE_CC_YUY2out) m_nCID = CID_YUY2;#endif cidOut = m_nCID; m_Window = (WindowPtr)hWnd; // xxxbobclark OK there needs to be a slight architectural change here // I'm afraid. We used to construct the sequence and the overlay buffer, // buffer size, and overlay row bytes all at the same time. // // But now we need to know the buffer/size/rowbytes BEFORE we know what // the location is going to be. So we'll figure those out "by hand" // and not at blit time m_nOverlaySourceWidth = nWidth; m_nOverlaySourceHeight = nHeight; _CreateYUVBuffer(); return HXR_OK;}HX_RESULT CMacYUVBlt::LockSurface(UCHAR** ppDestPtr, LONG32* pnDestPitch, int& cid, REF(HXxSize) srcSize, int nIndex){ *ppDestPtr = (UCHAR*) m_pOverlayBuf; *pnDestPitch = m_nOverlayRowBytes; cid = CID_YUY2; return HXR_OK;}HX_RESULT CMacYUVBlt::FillSurface(int cidIn, UCHAR* pSrcBuffer, HXxSize* pSrcSize, HXxRect* prSrcRect, UCHAR* pDstBuffer, LONG32 nDstPitch, HXxRect* prDestRect){ return HXR_NOTIMPL;}HX_RESULT CMacYUVBlt::UnlockSurface(UCHAR* pSurfPtr, int nIndex){ return HXR_OK;}HX_RESULT CMacYUVBlt::RenderSurface(HXxSize* pSrcSize, HXxRect* prSrcRect, HXxRect* prDestRect, int nIndex){ if (m_OverlayScreenRect != *prDestRect) { if (m_SequenceID) { _CleanUpOverlay(); } if (!m_SequenceID) { _CreateOverlay(prDestRect->left, prDestRect->top, prDestRect->right-prDestRect->left, prDestRect->bottom-prDestRect->top); } } GrafPtr savePort; ::GetPort( &savePort ); GrafPtr theWindowPort = ::GetWindowPort( m_Window ); ::SetPort( theWindowPort ); DecompressSequenceFrameWhen( m_SequenceID, (Ptr)m_pOverlayBuf, m_nOverlayBufferSize, 0, // flags nil, nil, nil); ::SetPort( savePort ); return HXR_OK;}HX_RESULT CMacYUVBlt::DestroySurface(int cid){ return HXR_OK;}void CMacYUVBlt::_CreateYUVBuffer(){ m_nOverlayRowBytes = m_nOverlaySourceWidth * 2; m_nOverlayBufferSize = m_nOverlaySourceHeight * m_nOverlayRowBytes; m_pOverlayBuf = ::NewPtr( m_nOverlayBufferSize );}void CMacYUVBlt::_CreateOverlay(long screenCoorX, long screenCoorY, long screenWidth, long screenHeight){ ComponentDescription cd; Component c = NULL; Component foundComponent = NULL; cd.componentType = 'imdc'; cd.componentSubType = 'yuvs'; cd.componentManufacturer = 'RNWK'; cd.componentFlags = 0; cd.componentFlagsMask = 0; while ((c = FindNextComponent(c, &cd)) != 0) { foundComponent = c; break; } // this chunk o' code assumes local coordinates. Rect srcR, dstR; srcR.left = 0; srcR.top = 0; srcR.right = m_nOverlaySourceWidth; srcR.bottom = m_nOverlaySourceHeight; m_OverlayScreenRect.left = screenCoorX; m_OverlayScreenRect.top = screenCoorY; m_OverlayScreenRect.right = screenCoorX + screenWidth; m_OverlayScreenRect.bottom = screenCoorY + screenHeight; dstR.left = m_OverlayScreenRect.left; dstR.top = m_OverlayScreenRect.top; dstR.right = m_OverlayScreenRect.right; dstR.bottom = m_OverlayScreenRect.bottom; m_ImageDescriptionHandle = (ImageDescriptionHandle)NewHandleClear(sizeof(ImageDescription)); (**m_ImageDescriptionHandle).idSize = sizeof(ImageDescription); (**m_ImageDescriptionHandle).cType = 'yuvs'; (**m_ImageDescriptionHandle).width = srcR.right-srcR.left; (**m_ImageDescriptionHandle).height = srcR.bottom-srcR.top; (**m_ImageDescriptionHandle).hRes = 72L << 16; (**m_ImageDescriptionHandle).vRes = 72L << 16; (**m_ImageDescriptionHandle).frameCount = 1; (**m_ImageDescriptionHandle).clutID = -1; MatrixRecord matrix; RectMatrix(&matrix, &srcR, &dstR); OSErr err = DecompressSequenceBeginS( &m_SequenceID, m_ImageDescriptionHandle, nil, 0, // data pointer and data length nil, // use the current port nil, // go to screen &srcR, &matrix, ditherCopy, nil, codecFlagUseImageBuffer, codecNormalQuality, foundComponent);}void CMacYUVBlt::_CleanUpOverlay(){ CDSequenceEnd(m_SequenceID); m_SequenceID = NULL; DisposePtr((Ptr)m_pOverlayBuf); m_pOverlayBuf = nil; m_nOverlayRowBytes = 0; m_nOverlayBufferSize = 0; DisposeHandle((Handle)m_ImageDescriptionHandle); m_ImageDescriptionHandle = NULL;}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -