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📄 macyuvblt.cpp

📁 linux下的一款播放器
💻 CPP
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: macyuvblt.cpp,v 1.1.1.1.42.1 2004/07/09 01:59:02 hubbe Exp $ *  * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. *  * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks.  You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL.  Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. *  * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. *  * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. *  * Technology Compatibility Kit Test Suite(s) Location: *    http://www.helixcommunity.org/content/tck *  * Contributor(s): *  * ***** END LICENSE BLOCK ***** */#include "hxcom.h"#include "hxtypes.h"#include "hxwintyp.h"#include "hxvsurf.h"#include "colormap.h"#include "macyuvblt.h"CMacYUVBlt::CMacYUVBlt() :  CMacBlt() , m_Window(NULL) , m_ImageDescriptionHandle(NULL) , m_SequenceID(NULL) , m_nOverlaySourceWidth(0) , m_nOverlaySourceHeight(0) , m_nOverlayRowBytes(0) , m_nOverlayBufferSize(0) , m_pOverlayBuf(NULL){    m_OverlayScreenRect.left = 0;    m_OverlayScreenRect.top = 0;    m_OverlayScreenRect.right = 0;    m_OverlayScreenRect.bottom = 0;}CMacYUVBlt::~CMacYUVBlt(){    DestroySurface(0);}HX_RESULT CMacYUVBlt::CreateSurface(int cidIn, int& cidOut,                                 int nWidth, int nHeight,                                 int nFlags, HWND hWnd,                                 int nCountIn, int& nCountOut){    // xxxbobclark    // I think the CreateSurface/DestroySurface pair only care about the    // "source" parameters. I'll have to maintain the screen output more    // myself. So -- again, in theory -- I should be able to set up the    // member variables that get passed "outside" here and in DestroySurface    // -- variables like m_nOverlayRowBytes, m_nOverlayBufferSize, and    // m_pOverlayBuf.    //    // Then we'll monitor ourselves and notice when we need to destroy and    // construct the actual image sequence (overlay).#if defined (HELIX_FEATURE_CC_YUY2out)    m_nCID = CID_YUY2;#endif        cidOut = m_nCID;        m_Window = (WindowPtr)hWnd;        // xxxbobclark OK there needs to be a slight architectural change here    // I'm afraid. We used to construct the sequence and the overlay buffer,    // buffer size, and overlay row bytes all at the same time.    //    // But now we need to know the buffer/size/rowbytes BEFORE we know what    // the location is going to be. So we'll figure those out "by hand"    // and not at blit time        m_nOverlaySourceWidth = nWidth;    m_nOverlaySourceHeight = nHeight;    _CreateYUVBuffer();    return HXR_OK;}HX_RESULT CMacYUVBlt::LockSurface(UCHAR** ppDestPtr,                              LONG32* pnDestPitch,                              int& cid,                              REF(HXxSize) srcSize,                              int nIndex){    *ppDestPtr = (UCHAR*) m_pOverlayBuf;    *pnDestPitch = m_nOverlayRowBytes;    cid = CID_YUY2;    return HXR_OK;}HX_RESULT CMacYUVBlt::FillSurface(int cidIn,                               UCHAR* pSrcBuffer,                               HXxSize* pSrcSize,                               HXxRect* prSrcRect,                               UCHAR* pDstBuffer,                               LONG32 nDstPitch,                               HXxRect* prDestRect){        return HXR_NOTIMPL;}HX_RESULT CMacYUVBlt::UnlockSurface(UCHAR* pSurfPtr, int nIndex){    return HXR_OK;}HX_RESULT CMacYUVBlt::RenderSurface(HXxSize* pSrcSize,                                 HXxRect* prSrcRect,                                 HXxRect* prDestRect,                                 int nIndex){    if (m_OverlayScreenRect != *prDestRect)    {	if (m_SequenceID)	{	    _CleanUpOverlay();	}	if (!m_SequenceID)	{	    _CreateOverlay(prDestRect->left, prDestRect->top, prDestRect->right-prDestRect->left, prDestRect->bottom-prDestRect->top);	}    }    GrafPtr savePort;    ::GetPort( &savePort );    GrafPtr theWindowPort = ::GetWindowPort( m_Window );    ::SetPort( theWindowPort );        DecompressSequenceFrameWhen(		m_SequenceID,		(Ptr)m_pOverlayBuf, m_nOverlayBufferSize,		0, // flags		nil,		nil,		nil);        ::SetPort( savePort );        return HXR_OK;}HX_RESULT CMacYUVBlt::DestroySurface(int cid){    return HXR_OK;}void CMacYUVBlt::_CreateYUVBuffer(){    m_nOverlayRowBytes = m_nOverlaySourceWidth * 2;    m_nOverlayBufferSize = m_nOverlaySourceHeight * m_nOverlayRowBytes;    m_pOverlayBuf = ::NewPtr( m_nOverlayBufferSize );}void CMacYUVBlt::_CreateOverlay(long screenCoorX, long screenCoorY, long screenWidth, long screenHeight){    ComponentDescription cd;    Component c = NULL;    Component foundComponent = NULL;    cd.componentType = 'imdc';    cd.componentSubType = 'yuvs';    cd.componentManufacturer = 'RNWK';    cd.componentFlags = 0;    cd.componentFlagsMask = 0;        while ((c = FindNextComponent(c, &cd)) != 0)    {	foundComponent = c;	break;    }    // this chunk o' code assumes local coordinates.    Rect srcR, dstR;    srcR.left = 0;    srcR.top = 0;    srcR.right = m_nOverlaySourceWidth;    srcR.bottom = m_nOverlaySourceHeight;    m_OverlayScreenRect.left = screenCoorX;    m_OverlayScreenRect.top = screenCoorY;    m_OverlayScreenRect.right = screenCoorX + screenWidth;    m_OverlayScreenRect.bottom = screenCoorY + screenHeight;        dstR.left = m_OverlayScreenRect.left;    dstR.top = m_OverlayScreenRect.top;    dstR.right = m_OverlayScreenRect.right;    dstR.bottom = m_OverlayScreenRect.bottom;    m_ImageDescriptionHandle = (ImageDescriptionHandle)NewHandleClear(sizeof(ImageDescription));    (**m_ImageDescriptionHandle).idSize = sizeof(ImageDescription);    (**m_ImageDescriptionHandle).cType = 'yuvs';    (**m_ImageDescriptionHandle).width = srcR.right-srcR.left;    (**m_ImageDescriptionHandle).height = srcR.bottom-srcR.top;    (**m_ImageDescriptionHandle).hRes = 72L << 16;    (**m_ImageDescriptionHandle).vRes = 72L << 16;    (**m_ImageDescriptionHandle).frameCount = 1;    (**m_ImageDescriptionHandle).clutID = -1;    MatrixRecord matrix;    RectMatrix(&matrix, &srcR, &dstR);    OSErr err = DecompressSequenceBeginS(			&m_SequenceID,			m_ImageDescriptionHandle,			nil, 0, // data pointer and data length			nil, // use the current port			nil, // go to screen			&srcR,			&matrix,			ditherCopy,			nil,			codecFlagUseImageBuffer,			codecNormalQuality,			foundComponent);}void CMacYUVBlt::_CleanUpOverlay(){    CDSequenceEnd(m_SequenceID);    m_SequenceID = NULL;    DisposePtr((Ptr)m_pOverlayBuf);    m_pOverlayBuf = nil;    m_nOverlayRowBytes = 0;    m_nOverlayBufferSize = 0;    DisposeHandle((Handle)m_ImageDescriptionHandle);    m_ImageDescriptionHandle = NULL;}

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