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📄 drawline.cpp

📁 linux下的一款播放器
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: drawline.cpp,v 1.1.1.1.42.1 2004/07/09 01:59:28 hubbe Exp $ *  * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. *  * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks.  You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL.  Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. *  * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. *  * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. *  * Technology Compatibility Kit Test Suite(s) Location: *    http://www.helixcommunity.org/content/tck *  * Contributor(s): *  * ***** END LICENSE BLOCK ***** */#include <stdlib.h>#include <math.h>#include "hxtypes.h"#include "drawline.h"#ifdef _DEBUG#include "region.h" //just for _DumpString#include <stdio.h>#endif#define BLURALPHA(x,color) \           {\              int   alphap = 255-(((x)&0xff000000)>>24);\              int     alpha  = 255-(((color)&0xff000000)>>24);\              ULONG32 newalp = (255-((alphap*alpha)/255))<<24;\              (x) = ((x)&0x00ffffff)|newalp;\           }void WriteBits(UCHAR *pBuffer, UINT8 bpp, UINT8 red, UINT8 green, UINT8 blue);BOOL DrawOffColor(UINT32 ulStyle, UINT32 nPixelCount);//color is now interpreted as a color if it is has no alpha channel.//if the color does have an alpha channel value(non-zero) then we//are blending borders and will only write the alphavalue into the//destination pixels. If the destination has alpha values then we//will void DrawLine( int* bits,               int  width,               int  x0,               int  y0,               int  x1,               int  y1,               ULONG32 color               ){    int temp, adjUp, adjDown, errorTerm, xAdvance, xDelta, yDelta,        wholeStep, initialPixelCount, finalPixelCount, i, j;    BOOL bBlended = FALSE;        if( color & 0xff000000)    {       //This is a blended border line. Just mess with the alpha channel.       bBlended = TRUE;    }        // We'll always draw top to bottom to reduce the number of cases we have to    // handle, and to make lines between the same endpoints draw the same pixels    if (y0 > y1)    {        temp = y0;        y0 = y1;        y1 = temp;        temp = x0;        x0 = x1;        x1 = temp;    }    int* p = bits + x0 + y0 * width;    // Figure out if we're going left or right, and how far we're going horizontally    if ((xDelta = x1 - x0) < 0)    {        xAdvance = -1;        xDelta = -xDelta;    }    else    {        xAdvance = 1;    }    // Figure out how far we're going vertically    yDelta = y1 - y0;    // Special-case horizontal, vertical and diagonal lines, for speed and to avoid    // boundary conditions and divide by 0    if (!xDelta)    {        // vertical line        for (i = 0; i <= yDelta; ++i)        {           if( !bBlended )              *p = color;           else              BLURALPHA(*p, color);                      p += width;        }        return;    }    if (!yDelta)    {        // horizontal line        for (i = 0; i <= xDelta; ++i)        {           if( !bBlended )              *p = color;           else              BLURALPHA(*p, color);           p += xAdvance;        }        return;    }    if (xDelta == yDelta)    {        // diagonal line        for (i = 0; i <= xDelta; ++i)        {           if( !bBlended )              *p = color;           else              BLURALPHA(*p, color);           p += width + xAdvance;        }        return;    }    // determins whether line is X or Y major    if (xDelta > yDelta)    {        // X major line        // minimum number of pixels in a run        wholeStep = xDelta / yDelta;        // Error term adjust each time Y steps by 1; used to tell when        // one extra pixel should be drawn as part of a run, to account for        // fractional steps along the X axis per 1 pixel steps along Y        adjUp = (xDelta % yDelta) * 2;        // Error term adjust when the error term turns over, used to factor        // out the X step made at that time        adjDown = yDelta * 2;        // Initial error term reflects an initial step of 0.5 along the Y axis        errorTerm = (xDelta % yDelta) - (yDelta * 2);        // The initial and last runs are partial, because Y advances only 0.5        // for these runs, rather than 1.  Divide one full run, plus the        // initial pixel, between the initail and last runs        initialPixelCount = (wholeStep / 2) + 1;        finalPixelCount = initialPixelCount;        // If the basic run length is even and there's no fractional        // advance, we have one pixel that could go to either the initial        // or last partial run, which we'll arbitrarily allocate to the last run        if ((!adjUp) && ((wholeStep & 1) == 0))        {            --initialPixelCount;        }        // If ther are an odd number of pixels per run, we have 1 pixel that can't        // be allocated to either the initial or last partial run, so we'll add 0.5        // to the error term so this pixel will be handled by the normal full-run loop        if (wholeStep & 1)        {            errorTerm += yDelta;        }        // Draw the first partial run of pixels        for (j = 0; j < initialPixelCount; ++j)        {            if( !bBlended )               *p = color;            else               BLURALPHA(*p, color);            p += xAdvance;        }        p += width;        // Draw all full runs        for (i = 0; i < yDelta - 1; ++i)        {            // advance the error term and add an extra pixel if indicated            if ((errorTerm += adjUp) > 0)            {                errorTerm -= adjDown;                // Draw this scan lines run                for (j = 0; j < wholeStep + 1; ++j)                {                   if( !bBlended )                      *p = color;                   else                      BLURALPHA(*p, color);                   p += xAdvance;                }            }            else            {                // Draw this scan lines run                for (j = 0; j < wholeStep; ++j)                {                   if( !bBlended )                      *p = color;                   else                      BLURALPHA(*p, color);                   p += xAdvance;                }            }            p += width;        }        // Draw final run        for (j = 0; j < finalPixelCount; ++j)        {           if( !bBlended )              *p = color;           else              BLURALPHA(*p, color);           p += xAdvance;        }        return;    }    else    {        // Y major line         // for comments see above section        wholeStep = yDelta / xDelta;        adjUp = (yDelta % xDelta) * 2;        adjDown = xDelta * 2;        errorTerm = (yDelta % xDelta) - (xDelta * 2);        initialPixelCount = (wholeStep / 2) + 1;        finalPixelCount = initialPixelCount;        if ((!adjUp) && ((wholeStep & 1) == 0))        {            --initialPixelCount;        }        if (wholeStep & 1)        {            errorTerm += xDelta;        }        for (j = 0; j < initialPixelCount; ++j)        {           if( !bBlended )              *p = color;           else              BLURALPHA(*p, color);           p += width;        }        p += xAdvance;

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