📄 windraw2.h
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: windraw2.h,v 1.5.20.1 2004/07/09 01:58:48 hubbe Exp $ * * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. * * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks. You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL. Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. * * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. * * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. * * Technology Compatibility Kit Test Suite(s) Location: * http://www.helixcommunity.org/content/tck * * Contributor(s): * * ***** END LICENSE BLOCK ***** */#ifndef __WINDRAW2_H__#define __WINDRAW2_H__ 1// forward declarationstruct CModesDesc;/* * Just a more accurately defined BITMAPINFO structure: */typedef struct tagBMI{ BITMAPINFOHEADER bmiHeader; /* bitmap info header */ union { DWORD dwBitMask [3]; /* color masks (for BI_BITFIELDS) */ DWORD dwPalette [256]; /* palette (for 8-bit mode) */ };} BMI, *PBMI, FAR *LPBMI;#include "hxslist.h"//#include "baseroot.h"#include "basesurf.h"#include "ddraw.h"_INTERFACE IHXErrorMessages;/* * Same for Windows' LOGPALETTE: */typedef struct tagLOGPAL{ WORD palVersion; /* palette version */ WORD palNumEntries; /* # of colors used */ PALETTEENTRY palPalEntry [256]; /* palette colors */} LOGPAL, *PLOGPAL, FAR *LPLOGPAL;/* * Information we will need to work with each GDI DIB. */typedef struct tagGDISURFACE{ DIBSECTION DibSection; /* details of DIB section allocated */ HBITMAP hBitMap; /* handle to bitmap for drawing */ HANDLE hMapping; /* handle to shared memory block */ LPBYTE lpBase; /* pointer to base memory address */ LPBYTE lpAlphaSurface; HANDLE hEmpty; /* Is the buffer empty */} GDISURFACE, *LPGDISURFACE;/* * WinDrawSurface flags: */#define WINDRAWSURFACE_DIRECTDRAW 0x0001 /* GDI/DirectDraw engine? */#define WINDRAWSURFACE_OVERLAY 0x0002 /* is an overlay surface */#define WINDRAWSURFACE_COMPLEX 0x0004 /* has multiple buffers */#define WINDRAWSURFACE_VIDEOMEMORY 0x0008 /* surface is in video mem. */#define WINDRAWSURFACE_NONLOCALVIDMEM 0x0010 /* surface resides in AGP */#define WINDRAWSURFACE_SYSTEMMEMORY 0x0020 /* surface resides in main memory */#define WINDRAWSURFACE_DEFAULTMEMORY 0x0040 /* allow direct draw to do what it wants *//* internal flags: */#define WINDRAWSURFACE_OPENED 0x0100 /* surface has been created *//* * Buffers in a flippable chain: */#define MAX_BACKBUFFERCOUNT 3 /* max # of back buffers */#define FRONTBUFFER 0 /* index of the front buffer */#define BACKBUFFER 1 /* index of the first back buffer */ /* * defines for asserts */#define CID_NOTSUPPORTED 0/* * Windraw surface: */typedef struct tagENUMSURFACE{ LPDIRECTDRAWSURFACE lpSurface; BYTE *pHwMemBuffer; HANDLE hEmpty; double dTimeAvailable;} ENUMSURFACE;typedef struct tagWINDRAWSURFACE{ /* buffer state: */ DWORD fMode; /* surface type/mode */ DWORD dwBackBufferCount; /* number of back buffers */ DWORD dwFrontBuffer; /* Offset in lpChain of front buffer*/ DWORD dwNextBuffer; /* Next buffer in the chain */ HANDLE hOverlayIndexMutex, /* Index the flipping chaing */ hOverlayMutex; /* Prevent flipping locked surfaces */ /* surface format: */ BMI bmiSurfaceFormat; /* surface geometry & pixel format */ int cidSurfaceColor; /* bitmap pixel format */ /* we should never need both GDI and DD working together: */ union { /* GDI implementation: */ struct { LONG lPitch; /* buffer pitch, <0 if bottom-up bmp*/ //LPGDISURFACE lpGDISurface; /* front buffer */ LPGDISURFACE lpGDIBackBuffer [MAX_BACKBUFFERCOUNT+1]; } gdi; /* DirectDraw implementation: */ struct { LPDIRECTDRAWPALETTE lpDDPal; /* attached palette */ LPDIRECTDRAWSURFACE lpDDSurface; /* main DD surface object */ LPDIRECTDRAWSURFACE lpDDBackBuffer; /* first back-buffer */ ENUMSURFACE *lpChain; /* flipping chain */ LONG lPitch; /* surface pitch */ HANDLE hAbort; DDCOLORCONTROL ddcc; void* lpSurfaceData; } dd; };} WINDRAWSURFACE, *PWINDRAWSURFACE, FAR *LPWINDRAWSURFACE;/* * WINDRAW mode: */#define WINDRAW_DIRECTDRAW 0x0001 /* use DirectDraw engine */#define WINDRAW_FULLSCREEN 0x0002 /* switch in full screen mode *//* internal state flags: */#define WINDRAW_OPENED 0x0100 /* sets by WinDraw2_Open () */#define WINDRAW_PALETTE 0x0200 /* uses palette */#define WINDRAW_DDCLIPPER 0x0400 /* uses DirectDraw clipper */#define WINDRAW_DDDESTCKEY 0x0800 /* uses destination color key */#define WINDRAW_RESIZING 0x1000 /* window in process of resizing*/#define WINDRAW_REALIZING 0x2000 /* set when we realize palette */#define WINDRAW_REALIZEBACKGROUND 0x4000 /* realize pal-te in background *//* * Blend modes */#define BLEND_ONE_MINUS_SRC_ALPHA 0#define BLEND_SRCCPY 1/* * The main WinDraw structure: */typedef struct tagWINDRAW{ /* WinDraw state variables: */ DWORD fMode; /* WinDraw mode (WINDRAW_XXX flags) */ HWND hWnd; /* window handle to use */ HWND m_hCurrentClipWindow; /* the current clipper window */ /* display parameters: */ LPSTR lpszDisplayDevice; /* display device name */ BMI bmiDisplayFormat; /* display size, palette, etc. */ int cidDisplayColor; /* display color format ID */ /* logical palette to use with 8-bit displays: */ LOGPAL lgplDefaultPalette; /* the entire 256-color palette */ int loColor, hiColor; /* the range of colors we need most */ /* window size: */ DWORD dwWindowWidth; /* current client area width */ DWORD dwWindowHeight; /* current client area height */ /* Four CC Codes supported: */ DWORD numCodes; LPDWORD lpCodes; LPDWORD lpCID; /* Monitor properties */ DWORD dwMaxScanLine; /* number of horizontal lines */ DWORD dwReportedHeight; /* reported y resolution for filtering /* max scan line */ double dRefreshRate; /* In hertz */ double dMsPerVBlank; UINT32 ulBadConsecutiveVblankCount; int nSchedulerResolution; /* In ms */ /* modes supported by video card */ CHXSimpleList* m_pModesList; /* List of surfaces which were created with this windraw Object */ CHXSimpleList* m_pSurfaceList; /* we should never have both GDI and DirectDraw working together: * the minimum of what we can expect DirectDraw to do is RGB blits * from offscreen surfaces without stretching; if it cannot do even this, * we will use GDI for all our needs. */ union { /* GDI implementation: */ struct { HDC hDC; /* device context for the window */ HDC hMemoryDC; /* context for GDI video buffers */ HDC hMemoryDC2; /* context for GDI video buffers */ HBITMAP hOldBitmap; /* context for GDI video buffers */ HPALETTE hPalette; /* handle to the palette to use */ } gdi; /* DirectDraw implementation: */ struct { HINSTANCE hDD; /* instance of DDRAW.DLL */ LPDIRECTDRAW lpDD; /* DDraw object */ LPDIRECTDRAW2 lpDD2; /* DDraw2 object */ DDCAPS ddCaps; /* DDraw HW capabilities */ DDCAPS ddHELCaps; /* DDraw HEL capabilities */ LPDIRECTDRAWSURFACE lpDDSPrimary; /* DDraw primary surface */ DDCOLORKEY ddDestColorKey; /* destination color key */ LPDIRECTDRAWCLIPPER lpDDClipper; /* clipper for primary surf */ LPDIRECTDRAWPALETTE lpDDPal; /* DDraw palette */ DDCAPS m_caps; /* DDraw Caps */ } dd; }; CRITICAL_SECTION csPrimary; /* Protect the primary surface since vidsurf2 accesses it on multiple threads */ IHXErrorMessages* pErrMsg; /* Means to pass exception errors */} WINDRAW, *PWINDRAW, FAR *LPWINDRAW;HRESULT WindrawSurface_CreatePrimarySurface(LPWINDRAW lpwd);/* * Initialize WinDraw engine. * Use: * HRESULT WinDraw2_Open (LPWINDRAW lpwd, HWND hWnd, DWORD fMode, * LPSTR lpszDisplay, LPBMI lpbiDisplayFormat); * Input: * lpwd - pointer to a WINDRAW structure to initialize * hWnd - a window handle to use * fMode - WinDraw mode to set (e.g. WINDRAW_FULLSCREEN) * lpszDisplay - monitor to use (NULL or zero string = use all monitors) * lpbiDisplayFormat - preferred display mode in full screen * Returns: * NOERROR if OK, or the last relevant DirectDraw error code, or E_FAIL. */HRESULT WinDraw2_Open (LPWINDRAW lpwd, HWND hWnd, DWORD fMode, LPSTR lpszDisplay, LPBMI lpbiDisplayFormat);/* * Get Description of all modes availiable on the system * Use: * HRESULT WinDraw2_GetModes(LPWINDRAW lpwd, CModesDesc* pModesDesc, UINT32* nNumModes); * Input: * lpwd - pointer to a WINDRAW engine to work with * pModesDesc - pointer to a block of memory into which the mode description data will * be filled. * nNumModes - the number of elements which the pModesDesc can contain. If this is too small * then proper value will be placed within it. * Returns: * NOERROR if OK, or E_FAIL. */HRESULT WinDraw2_GetModes(LPWINDRAW lpwd, CModesDesc* pModesDesc, UINT32* nNumModes);/* * Sets Windraw to DD exclusive and sets the display mode to what is specified (if availiable) * Use: * HRESULT WinDraw2_SetResolution(LPWINDRAW lpwd, UINT32 width, UINT32 height, UINT32 depth); * Input: * lpwd - pointer to a WINDRAW engine to work with * width - target width * height - target height * depth - target pixel depth * * Returns: * NOERROR if OK, or E_FAIL. */HRESULT WinDraw2_GetResolution(LPWINDRAW lpwd, UINT32* width, UINT32* height, UINT32* depth);HRESULT WinDraw2_SetResolution(LPWINDRAW lpwd, UINT32 width, UINT32 height, UINT32 depth, HWND);HRESULT WinDraw2_RestoreResolution(LPWINDRAW lpwd);HRESULT WinDraw2_RestorePrimarySurface(LPWINDRAW lpwd);/* * Close WinDraw library. * Use: * HRESULT WinDrawClose (LPWINDRAW lpwd); * Input: * lpwd - pointer to a WINDRAW engine to deactivate * Returns: * NOERROR if OK, or E_FAIL. */HRESULT WinDraw2_Close (LPWINDRAW lpwd);/* * Handles Windows palette change messages. * Use: * LRESULT WinDraw2_OnPaletteChange (LPWINDRAW lpwd, HWND hwnd, UINT Message); * Input: * lpwd - pointer to a WINDRAW structure we work with * hwnd - with WM_PALETTECHANGED: identifies a window that CAUSED the * palette to change; window that received a message otherwise * Message - either WM_QUERYNEWPALETTE or WM_PALETTECHANGED * Returns: * TRUE, if we do realise our palette; FALSE, otherwise. */LRESULT WinDraw2_OnPaletteChange (LPWINDRAW lpwd, HWND hwnd, UINT Message);
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