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📄 winaudio.cpp

📁 linux下的一款播放器
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/* ***** BEGIN LICENSE BLOCK ***** * Source last modified: $Id: winaudio.cpp,v 1.4.8.2 2004/07/09 02:01:47 hubbe Exp $ *  * Portions Copyright (c) 1995-2004 RealNetworks, Inc. All Rights Reserved. *  * The contents of this file, and the files included with this file, * are subject to the current version of the RealNetworks Public * Source License (the "RPSL") available at * http://www.helixcommunity.org/content/rpsl unless you have licensed * the file under the current version of the RealNetworks Community * Source License (the "RCSL") available at * http://www.helixcommunity.org/content/rcsl, in which case the RCSL * will apply. You may also obtain the license terms directly from * RealNetworks.  You may not use this file except in compliance with * the RPSL or, if you have a valid RCSL with RealNetworks applicable * to this file, the RCSL.  Please see the applicable RPSL or RCSL for * the rights, obligations and limitations governing use of the * contents of the file. *  * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL") in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your version of * this file only under the terms of the GPL, and not to allow others * to use your version of this file under the terms of either the RPSL * or RCSL, indicate your decision by deleting the provisions above * and replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient may * use your version of this file under the terms of any one of the * RPSL, the RCSL or the GPL. *  * This file is part of the Helix DNA Technology. RealNetworks is the * developer of the Original Code and owns the copyrights in the * portions it created. *  * This file, and the files included with this file, is distributed * and made available on an 'AS IS' basis, WITHOUT WARRANTY OF ANY * KIND, EITHER EXPRESS OR IMPLIED, AND REALNETWORKS HEREBY DISCLAIMS * ALL SUCH WARRANTIES, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, QUIET * ENJOYMENT OR NON-INFRINGEMENT. *  * Technology Compatibility Kit Test Suite(s) Location: *    http://www.helixcommunity.org/content/tck *  * Contributor(s): *  * ***** END LICENSE BLOCK ***** */#include "hxtypes.h"#include "hlxclib/windows.h"#include <mmsystem.h>#include <tchar.h> #include <stdio.h>#ifdef _TESTING#include <fcntl.h>#include <sys/types.h>#include <sys/stat.h>#if defined (_WINDOWS) || defined (_WIN32)#include <io.h>#endif#endif#include "hxresult.h"#include "hxcom.h"#include "hxausvc.h"#include "auderrs.h"#include "ihxpckts.h"#include "hxengin.h"#include "timeval.h"#include "hxaudev.h"#include "hxslist.h"#include "hxtick.h"//#include "hxaudses.h"#include "cbqueue.h"#include "cpqueue.h"#include "hxthread.h"#include "winaudio.h"#ifdef WIN32_PLATFORM_PSPC#define WM_NCCREATE WM_CREATE#define WM_NCDESTROY WM_DESTROY#endifstruct IHXCallback;extern HINSTANCE g_hInstance;#define	OFFSET_THIS		0#ifdef _TESTINGint m_audfile = -1;#endifBOOL	CAudioOutWindows::zm_bVolSupport = FALSE;BOOL	CAudioOutWindows::zm_bLRVolSupport = FALSE;WORD	CAudioOutWindows::zm_uMaxVolume = 100;BOOL	CAudioOutWindows::zm_bMixerVolSupport = FALSE;BOOL	CAudioOutWindows::zm_bMixerVolSupportChecked = FALSE;UINT	CAudioOutWindows::zm_uDestroyMessage = 0;BOOL	CAudioOutWindows::zm_bClosed = TRUE;CAudioOutWindows* zm_pCurrentAudioDevice = NULL;// BAD drivers which need to call waveOutSetVolume directlyconst UINT16	g_nBadDrivers = 1;const TCHAR*	g_badDrivers[] = { _T("Crystal Audio System") };audioDevice	CAudioOutWindows::zm_audioDevice = HXAUDIO_UNKNOWN;//CRITICAL_SECTION CAudioOutWindows::zm_AudioCritSection;#define MAX_REASONABLE_BUFFS 40#define PUSH_DOWN_TIME		400    /* push down 400 ms  */#define LIKELY_PUSH_COUNT	10CAudioOutWindows::CAudioOutWindows()    : m_hWave(NULL)    , m_unAllocedBufferCnt(0)    , m_unAllocedBuffSize(0)    , m_ppAllocedBuffers(NULL)    , m_pWaveHdrs(NULL)    , m_rAvailBuffers(MAX_REASONABLE_BUFFS)    , m_bInitialized(FALSE)    , m_bResetting(FALSE)    , m_bIsFirstPacket(TRUE)    , m_hWnd(NULL)    , m_bClassRegistered(FALSE)    , m_ulDevPosRollOver(0)    , m_ulLastDeviceBytesPlayed(0)    , m_ulLastDeviceSamplesPlayed(0)    , m_llDeviceBytesPlayed(0)    , m_llDeviceSamplesPlayed(0)#if defined(_WIN32)    , m_ulOriginalThreadId(0)#endif /*_WIN32*/{    zm_bClosed = TRUE;        zm_pCurrentAudioDevice = this;#if defined(_WIN32) && !defined(_WINCE)    m_hMixer = NULL;      memset(&m_VolumeControlDetails, 0 , sizeof(MIXERCONTROLDETAILS));#endif // _WIN32    // Create a unique message for destroying the audio window    if (!zm_uDestroyMessage)    {	zm_uDestroyMessage = RegisterWindowMessage(_T("HX_DestroyAudioServicesInternal"));    }    #ifdef THREADS_SUPPORTED    HXMutex::MakeMutex(m_pMutex);#else    HXMutex::MakeStubMutex(m_pMutex);#endif}		   CAudioOutWindows::~CAudioOutWindows(){//    OutputDebugString("BEFORE CALL TO:CAudioOutWindows::~CAudioOutWindows\r\n");    // this gives us one last chance to recover packets that are still in the device    Reset();    // We might as well consider the device closed!    zm_bClosed = TRUE;#if defined(_WIN32) && !defined(_WINCE)    /* This sleep is added to fix a hang bug that ONLY happens on     * Darren's machine if you adjust audio volume. His machine     * has a really old audio driver     *      * I have no clue what this bug is and how this Sleep(0)     * fixes it. Obviously, there was some race condition.     *     * Sound Driver Info:     *     * Version 2.03.0 Build 1     * Creative Sound Blaster 16 Driver (Windows NT)     *      */    Sleep(0);    if(m_hMixer)    {        mixerClose(m_hMixer);    }#endif // _WIN32    _Imp_Close();    zm_pCurrentAudioDevice = NULL;    HX_DELETE(m_pMutex);}UINT16 CAudioOutWindows::_Imp_GetVolume(){    DWORD dwVol	    = 0;                              BOOL bSuccess   = FALSE;#if defined(_WIN32) && !defined(_WINCE)    if (!zm_bMixerVolSupportChecked)    {	CheckForVolumeSupport();    }    if(zm_bMixerVolSupport)    {	if (!m_hMixer)	{	    CheckForVolumeSupport();	}        PMIXERCONTROLDETAILS_UNSIGNED pmxVolume;        UINT16 nItems = 1;        if(m_VolumeControlDetails.cMultipleItems)            nItems = (UINT16)m_VolumeControlDetails.cMultipleItems;        pmxVolume = new MIXERCONTROLDETAILS_UNSIGNED[nItems];        m_VolumeControlDetails.cbDetails = nItems * sizeof(MIXERCONTROLDETAILS_UNSIGNED);        m_VolumeControlDetails.paDetails = pmxVolume;        if(mixerGetControlDetails((HMIXEROBJ)m_hMixer, &m_VolumeControlDetails,            MIXER_GETCONTROLDETAILSF_VALUE | MIXER_OBJECTF_HMIXER) == MMSYSERR_NOERROR)        {            dwVol = pmxVolume[0].dwValue;            bSuccess = TRUE;        }        delete[] pmxVolume;    }#endif    if (!bSuccess)    {	if (!zm_bVolSupport)	{	    return 0;	}	MMRESULT hResult = waveOutGetVolume( m_hWave, &dwVol );	if (hResult != MMSYSERR_NOERROR && m_hWave != NULL)	{	    hResult = waveOutGetVolume( NULL, &dwVol );	}	if (hResult != MMSYSERR_NOERROR)	{	    return 0;	}    }    return ( (UINT16)((DWORD)LOWORD( dwVol ) * zm_uMaxVolume / 0xFFFF ) );}HX_RESULT CAudioOutWindows::_Imp_SetVolume(     const UINT16 uVolume){    DWORD dwVol = 0;    BOOL bSuccess = FALSE;    if (uVolume > zm_uMaxVolume)    {        return HXR_OK;    }#if defined(_WINCE) && (_WIN32_WCE >= 400) && defined(_X86_)	//Windows CE 4.2 Emulator (testing platform) does not seem to support waveOut	//set volume functionality (on speakers). In some sense it does but only the	//high volume value work, other values just mute the speakers	dwVol = (DWORD) 0xFFFF;#else    dwVol = (DWORD)uVolume * 0xFFFF / zm_uMaxVolume;#endif    // Here we are avoiding rounding error    if(dwVol * zm_uMaxVolume / 0xFFFF < uVolume)	dwVol += 0xFFFF / zm_uMaxVolume;    if (zm_audioDevice == HXAUDIO_BADDEVICE)    {	goto noMixer;    }#if defined(_WIN32) && !defined(_WINCE)    if (!zm_bMixerVolSupportChecked)    {	CheckForVolumeSupport();    }    if(zm_bMixerVolSupport)    {	if (!m_hMixer)	{	    CheckForVolumeSupport();	}        PMIXERCONTROLDETAILS_UNSIGNED pmxVolume;        UINT16 nItems = 1;        if(m_VolumeControlDetails.cMultipleItems)            nItems = (UINT16)m_VolumeControlDetails.cMultipleItems;        pmxVolume = new MIXERCONTROLDETAILS_UNSIGNED[nItems];        for(UINT16 nIndex = 0; nIndex < nItems; nIndex++)            pmxVolume[nIndex].dwValue = dwVol;        m_VolumeControlDetails.cbDetails = nItems * sizeof(MIXERCONTROLDETAILS_UNSIGNED);        m_VolumeControlDetails.paDetails = pmxVolume;        if(mixerSetControlDetails((HMIXEROBJ)m_hMixer, &m_VolumeControlDetails,            MIXER_GETCONTROLDETAILSF_VALUE | MIXER_OBJECTF_HMIXER) == MMSYSERR_NOERROR)		{			bSuccess = TRUE;        }        delete[] pmxVolume;    }#endifnoMixer:    if ( !bSuccess )    {	DWORD dwLRVol = MAKELONG(dwVol, dwVol) ;	// fix of bug 4965, in which the balance is thrown to one side.  My speculation is that the	// driver incorrectly reports MONO here when stereo is in use.  To fix the bug, set both	// channels equally.  john dempsey	/* related information: 	"If a devicedoes not support both left and right volume control, the low-order	 word of the dwVolume argument specifies the volume level and the	 high-order word is ignored." -- some DEC document on waveOutSetVolume.	*/	HX_ASSERT(LOWORD(dwLRVol) == HIWORD(dwLRVol)) ;	if (!zm_bVolSupport)	{	    return HXR_FAILED;	}	MMRESULT hResult    = waveOutSetVolume(m_hWave, dwLRVol);		MMRESULT hResult2 = hResult;	/* 	 * always set the volume on NULL device. 	 * Needed to attach volume control on win98 SE, Creative SB Live! Value sound card.	 */	if (m_hWave != NULL)	{	     hResult2 = waveOutSetVolume(NULL, dwLRVol);	}	if (hResult != MMSYSERR_NOERROR && hResult2 != MMSYSERR_NOERROR)	{	    return HXR_FAILED;	}    }    return HXR_OK;}BOOL CAudioOutWindows::_Imp_SupportsVolume(){    MMRESULT wSuccess;    WAVEOUTCAPS auxcap; #if defined(_WIN32) && !defined(_WINCE)    if (!zm_bMixerVolSupportChecked)    {	CheckForVolumeSupport();    }#endif#if defined(_WIN32) || defined(_WINCE)	// Gonna have to make VolSupport static      if ( zm_bVolSupport )    {        return (zm_bVolSupport);    }    wSuccess = waveOutGetDevCaps( 0, &auxcap, sizeof(WAVEOUTCAPS) );    if ( MMSYSERR_NOERROR == wSuccess )    {         if (auxcap.dwSupport & WAVECAPS_VOLUME)		{		    zm_bVolSupport=TRUE;		}		if (auxcap.dwSupport & WAVECAPS_LRVOLUME)		{			zm_bLRVolSupport = TRUE;		}			zm_uMaxVolume = 100;	}                       else    {        zm_bVolSupport = FALSE;        zm_bLRVolSupport = FALSE;    }    return zm_bVolSupport;#else    return FALSE;#endif /*_WIN32*/}HX_RESULT CAudioOutWindows:: _Imp_Open(     const HXAudioFormat* pFormat){    HX_RESULT theErr = HXR_OK;#if defined(_WIN32)    LPWAVEFORMATEX	wavePtr;#elif defined( _WINDOWS )    LPWAVEFORMAT	wavePtr;#endif    theErr = Register();    if (theErr)    {	return theErr;    }	#ifdef _TESTING    m_audfile =  open("\\auddev.raw", O_WRONLY | O_CREAT);#endif    m_WaveFormat.SetFormat(pFormat->ulSamplesPerSec, pFormat->uChannels, pFormat->uBitsPerSample);    // Get the Windows style wave format!    wavePtr = m_WaveFormat.GetWaveFormat();    // We ain't closed now    zm_bClosed = FALSE;    // Open the wave driver.#ifdef _WIN16    MMRESULT wRet = waveOutOpen( &m_hWave, WAVE_MAPPER, wavePtr,			(UINT16)m_hWnd, (DWORD)this, CALLBACK_WINDOW);#else    MMRESULT wRet = waveOutOpen( &m_hWave, WAVE_MAPPER, wavePtr,			(DWORD)m_hWnd, (DWORD)this, CALLBACK_WINDOW);#endif    //	Okay, translate any error returns and get out if there was an error    switch (wRet)    {	case MMSYSERR_NOERROR:	    theErr = HXR_OK;		break;	case MMSYSERR_ALLOCATED:    theErr = HXR_AUDIO_DRIVER;	break;	case MMSYSERR_NOMEM:	    theErr = HXR_OUTOFMEMORY;	break;	case MMSYSERR_BADDEVICEID:  theErr = HXR_AUDIO_DRIVER;	break;	case WAVERR_BADFORMAT:	    theErr = HXR_AUDIO_DRIVER;	break;	case WAVERR_SYNC:	    theErr = HXR_AUDIO_DRIVER;	break;

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